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353 lines
9.5 KiB
C++
353 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:expandtab:shiftwidth=2:tabstop=2:
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*/
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is IBM Corporation
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Aaron Leventhal <aleventh@us.ibm.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef _nsARIAMap_H_
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#define _nsARIAMap_H_
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#include "prtypes.h"
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class nsIAtom;
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class nsIContent;
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////////////////////////////////////////////////////////////////////////////////
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// Value constants
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/**
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* Used to define if role requires to expose nsIAccessibleValue.
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*/
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enum EValueRule
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{
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/**
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* nsIAccessibleValue isn't exposed.
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*/
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eNoValue,
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/**
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* nsIAccessibleValue is implemented, supports value, min and max from
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* aria-valuenow, aria-valuemin and aria-valuemax.
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*/
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eHasValueMinMax
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};
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////////////////////////////////////////////////////////////////////////////////
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// Action constants
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/**
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* Used to define if the role requires to expose action.
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*/
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enum EActionRule
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{
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eNoAction,
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eActivateAction,
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eClickAction,
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eCheckUncheckAction,
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eExpandAction,
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eJumpAction,
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eOpenCloseAction,
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eSelectAction,
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eSortAction,
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eSwitchAction
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};
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////////////////////////////////////////////////////////////////////////////////
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// Live region constants
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/**
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* Used to define if role exposes default value of aria-live attribute.
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*/
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enum ELiveAttrRule
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{
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eNoLiveAttr,
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eOffLiveAttr,
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ePoliteLiveAttr
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};
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////////////////////////////////////////////////////////////////////////////////
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// Role constants
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/**
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* ARIA role overrides role from native markup.
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*/
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const PRBool kUseMapRole = PR_TRUE;
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/**
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* ARIA role doesn't override the role from native markup.
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*/
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const PRBool kUseNativeRole = PR_FALSE;
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////////////////////////////////////////////////////////////////////////////////
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// ARIA attribute characteristic masks
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/**
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* This mask indicates the attribute should not be exposed as an object
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* attribute via the catch-all logic in nsAccessible::GetAttributes.
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* This means it either isn't mean't to be exposed as an object attribute, or
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* that it should, but is already handled in other code.
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*/
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const PRUint8 ATTR_BYPASSOBJ = 0x0001;
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/**
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* This mask indicates the attribute is expected to have an NMTOKEN or bool value.
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* (See for example usage in nsAccessible::GetAttributes)
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*/
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const PRUint8 ATTR_VALTOKEN = 0x0010;
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/**
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* Small footprint storage of persistent aria attribute characteristics.
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*/
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struct nsAttributeCharacteristics
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{
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nsIAtom** attributeName;
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const PRUint8 characteristics;
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};
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////////////////////////////////////////////////////////////////////////////////
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// State map entry
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/**
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* Used in nsRoleMapEntry.state if no nsIAccessibleStates are automatic for
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* a given role.
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*/
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#define kNoReqStates 0
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enum eStateValueType
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{
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kBoolType,
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kMixedType
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};
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enum EDefaultStateRule
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{
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//eNoDefaultState,
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eUseFirstState
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};
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/**
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* ID for state map entry, used in nsRoleMapEntry.
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*/
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enum eStateMapEntryID
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{
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eARIANone,
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eARIAAutoComplete,
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eARIABusy,
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eARIACheckableBool,
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eARIACheckableMixed,
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eARIACheckedMixed,
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eARIADisabled,
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eARIAExpanded,
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eARIAHasPopup,
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eARIAInvalid,
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eARIAMultiline,
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eARIAMultiSelectable,
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eARIAOrientation,
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eARIAPressed,
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eARIAReadonly,
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eARIAReadonlyOrEditable,
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eARIARequired,
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eARIASelectable
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};
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class nsStateMapEntry
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{
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public:
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/**
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* Used to create stub.
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*/
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nsStateMapEntry();
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/**
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* Used for ARIA attributes having boolean or mixed values.
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*/
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nsStateMapEntry(nsIAtom** aAttrName, eStateValueType aType,
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PRUint64 aPermanentState,
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PRUint64 aTrueState,
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PRUint64 aFalseState = 0,
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PRBool aDefinedIfAbsent = PR_FALSE);
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/**
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* Used for ARIA attributes having enumerated values.
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*/
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nsStateMapEntry(nsIAtom** aAttrName,
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const char* aValue1, PRUint64 aState1,
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const char* aValue2, PRUint64 aState2,
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const char* aValue3 = 0, PRUint64 aState3 = 0);
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/**
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* Used for ARIA attributes having enumerated values, and where a default
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* attribute state should be assumed when not supplied by the author.
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*/
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nsStateMapEntry(nsIAtom** aAttrName, EDefaultStateRule aDefaultStateRule,
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const char* aValue1, PRUint64 aState1,
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const char* aValue2, PRUint64 aState2,
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const char* aValue3 = 0, PRUint64 aState3 = 0);
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/**
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* Maps ARIA state map pointed by state map entry ID to accessible states.
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*
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* @param aContent [in] node of the accessible
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* @param aState [in/out] accessible states
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* @param aStateMapEntryID [in] state map entry ID
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* @return true if state map entry ID is valid
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*/
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static PRBool MapToStates(nsIContent* aContent, PRUint64* aState,
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eStateMapEntryID aStateMapEntryID);
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private:
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// ARIA attribute name
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nsIAtom** mAttributeName;
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// Indicates if attribute is token (can be undefined)
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PRBool mIsToken;
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// State applied always if attribute is defined
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PRUint64 mPermanentState;
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// States applied if attribute value is matched to the stored value
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const char* mValue1;
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PRUint64 mState1;
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const char* mValue2;
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PRUint64 mState2;
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const char* mValue3;
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PRUint64 mState3;
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// States applied if no stored values above are matched
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PRUint64 mDefaultState;
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// Permanent and false states are applied if attribute is absent
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PRBool mDefinedIfAbsent;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Role map entry
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/**
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* For each ARIA role, this maps the nsIAccessible information.
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*/
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struct nsRoleMapEntry
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{
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// ARIA role: string representation such as "button"
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const char *roleString;
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// Role mapping rule: maps to this nsIAccessibleRole
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PRUint32 role;
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// Role rule: whether to use mapped role or native semantics
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PRBool roleRule;
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// Value mapping rule: how to compute nsIAccessible value
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EValueRule valueRule;
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// Action mapping rule, how to expose nsIAccessible action
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EActionRule actionRule;
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// 'live' and 'container-live' object attributes mapping rule: how to expose
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// these object attributes if ARIA 'live' attribute is missed.
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ELiveAttrRule liveAttRule;
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// Automatic state mapping rule: always include in nsIAccessibleStates
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PRUint64 state; // or kNoReqStates if no nsIAccessibleStates are automatic for this role.
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// ARIA properties supported for this role
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// (in other words, the aria-foo attribute to nsIAccessibleStates mapping rules)
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// Currently you cannot have unlimited mappings, because
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// a variable sized array would not allow the use of
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// C++'s struct initialization feature.
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eStateMapEntryID attributeMap1;
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eStateMapEntryID attributeMap2;
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eStateMapEntryID attributeMap3;
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};
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////////////////////////////////////////////////////////////////////////////////
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// ARIA map
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/**
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* These are currently initialized (hardcoded) in nsARIAMap.cpp,
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* and provide the mappings for WAI-ARIA roles and properties using the
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* structs defined in this file.
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*/
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struct nsARIAMap
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{
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/**
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* Array of supported ARIA role map entries and its length.
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*/
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static nsRoleMapEntry gWAIRoleMap[];
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static PRUint32 gWAIRoleMapLength;
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/**
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* Landmark role map entry. Used when specified ARIA role isn't mapped to
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* accessibility API.
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*/
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static nsRoleMapEntry gLandmarkRoleMap;
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/**
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* Empty role map entry. Used by accessibility service to create an accessible
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* if the accessible can't use role of used accessible class. For example,
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* it is used for table cells that aren't contained by table.
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*/
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static nsRoleMapEntry gEmptyRoleMap;
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/**
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* State map of ARIA state attributes.
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*/
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static nsStateMapEntry gWAIStateMap[];
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/**
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* State map of ARIA states applied to any accessible not depending on
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* the role.
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*/
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static eStateMapEntryID gWAIUnivStateMap[];
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/**
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* Map of attribute to attribute characteristics.
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*/
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static nsAttributeCharacteristics gWAIUnivAttrMap[];
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static PRUint32 gWAIUnivAttrMapLength;
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};
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#endif
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