gecko/content/canvas/test
Jeff Muizelaar 0d46834e22 Bug 983650. Temporarily mark b2g webgl reftests tests as random
These tests fail on the current test machines but pass on the new ones. Mark them as random for now until we finish the transition to the new machines.

--HG--
extra : rebase_source : 7a4b3d85ed7e7c6cf2081b623e776d9034385c90
2014-03-14 14:31:16 -04:00
..
chrome Bug 968837 - Move more Mochitests into manifests. r=jmaher 2014-02-06 15:37:30 -05:00
crossorigin Bug 968837 - Move more Mochitests into manifests. r=jmaher 2014-02-06 15:37:30 -05:00
reftest Bug 983650. Temporarily mark b2g webgl reftests tests as random 2014-03-14 14:31:16 -04:00
webgl Bug 982828 - [e10s] Disable mochitest-plain tests that don't pass in e10s (r=ted) 2014-03-13 21:38:19 -07:00
android.json Bug 893617 - Add android.json manifest for Mochitest content/canvas tests, r=ted. 2013-07-15 07:16:34 -07:00
file_drawImage_document_domain.html
image_anim-gr.gif
image_anim-gr.png
image_anim-poster-gr.png
image_broken.png
image_ggrr-256x256.png
image_green-1x1.png
image_green-16x16.png
image_green-redirect
image_green-redirect^headers^
image_green.png
image_red-16x16.png
image_red.png
image_redtransparent.png
image_rgrg-256x256.png
image_rrgg-256x256.png
image_transparent50.png
image_transparent.png
image_yellow75.png
image_yellow.png
mochitest.ini Bug 971132 - B2G mochitests should use the new manifest format; r=jmaher 2014-03-06 13:42:43 -05:00
moz.build Bug 968837 - Move more Mochitests into manifests. r=jmaher 2014-02-06 15:37:30 -05:00
test_2d.clearRect.image.offscreen.html
test_2d.clip.winding.html
test_2d.composite.canvas.color-burn.html
test_2d.composite.canvas.color-dodge.html
test_2d.composite.canvas.color.html
test_2d.composite.canvas.darken.html
test_2d.composite.canvas.destination-atop.html
test_2d.composite.canvas.destination-in.html
test_2d.composite.canvas.difference.html
test_2d.composite.canvas.exclusion.html
test_2d.composite.canvas.hard-light.html
test_2d.composite.canvas.hue.html
test_2d.composite.canvas.lighten.html
test_2d.composite.canvas.lighter.html
test_2d.composite.canvas.luminosity.html
test_2d.composite.canvas.multiply.html
test_2d.composite.canvas.overlay.html
test_2d.composite.canvas.saturation.html
test_2d.composite.canvas.screen.html
test_2d.composite.canvas.soft-light.html
test_2d.composite.canvas.source-in.html
test_2d.composite.canvas.source-out.html
test_2d.composite.canvas.xor.html
test_2d.composite.clip.lighter.html
test_2d.composite.clip.xor.html
test_2d.composite.image.destination-atop.html
test_2d.composite.image.destination-in.html
test_2d.composite.image.lighter.html
test_2d.composite.image.source-in.html
test_2d.composite.image.source-out.html
test_2d.composite.image.xor.html
test_2d.composite.solid.color-burn.html
test_2d.composite.solid.color-dodge.html
test_2d.composite.solid.color.html
test_2d.composite.solid.darken.html
test_2d.composite.solid.difference.html
test_2d.composite.solid.exclusion.html
test_2d.composite.solid.hard-light.html
test_2d.composite.solid.hue.html
test_2d.composite.solid.lighten.html
test_2d.composite.solid.lighter.html
test_2d.composite.solid.luminosity.html
test_2d.composite.solid.multiply.html
test_2d.composite.solid.overlay.html
test_2d.composite.solid.saturation.html
test_2d.composite.solid.screen.html
test_2d.composite.solid.soft-light.html
test_2d.composite.solid.xor.html
test_2d.composite.transparent.lighter.html
test_2d.composite.transparent.xor.html
test_2d.composite.uncovered.fill.color-burn.html
test_2d.composite.uncovered.fill.color-dodge.html
test_2d.composite.uncovered.fill.color.html
test_2d.composite.uncovered.fill.darken.html
test_2d.composite.uncovered.fill.destination-atop.html
test_2d.composite.uncovered.fill.destination-in.html
test_2d.composite.uncovered.fill.difference.html
test_2d.composite.uncovered.fill.exclusion.html
test_2d.composite.uncovered.fill.hard-light.html
test_2d.composite.uncovered.fill.hue.html
test_2d.composite.uncovered.fill.lighten.html
test_2d.composite.uncovered.fill.luminosity.html
test_2d.composite.uncovered.fill.multiply.html
test_2d.composite.uncovered.fill.overlay.html
test_2d.composite.uncovered.fill.saturation.html
test_2d.composite.uncovered.fill.screen.html
test_2d.composite.uncovered.fill.soft-light.html
test_2d.composite.uncovered.fill.source-in.html
test_2d.composite.uncovered.fill.source-out.html
test_2d.composite.uncovered.image.destination-atop.html
test_2d.composite.uncovered.image.destination-in.html
test_2d.composite.uncovered.image.source-in.html
test_2d.composite.uncovered.image.source-out.html
test_2d.composite.uncovered.pattern.destination-atop.html
test_2d.composite.uncovered.pattern.destination-in.html
test_2d.composite.uncovered.pattern.source-in.html
test_2d.composite.uncovered.pattern.source-out.html
test_2d.drawImage.zerocanvas.html
test_2d.fill.winding.html
test_2d.fillText.gradient.html Bug 821475. Moz2D: Remove flip when drawing gradient. r=mstange 2014-02-15 18:21:43 -05:00
test_2d.gradient.radial.cone.behind.html
test_2d.gradient.radial.cone.beside.html
test_2d.gradient.radial.cone.front.html
test_2d.gradient.radial.cone.shape2.html
test_2d.gradient.radial.cone.top.html
test_2d.gradient.radial.equal.html
test_2d.gradient.radial.inside2.html
test_2d.gradient.radial.inside3.html
test_2d.gradient.radial.outside1.html
test_2d.gradient.radial.outside2.html
test_2d.gradient.radial.outside3.html
test_2d.gradient.radial.touch1.html
test_2d.gradient.radial.touch2.html
test_2d.gradient.radial.touch3.html
test_2d.isPointInPath.winding.html
test_2d.line.cap.closed.html
test_2d.line.join.parallel.html
test_2d.path.arc.shape.3.html
test_2d.path.rect.selfintersect.html
test_2d.path.rect.zero.6.html
test_2d.strokeRect.zero.5.html
test_bug613794.html
test_bug753758.html
test_bug764125.html
test_bug856472.html
test_bug866575.html
test_bug902651.html Bug 902651 - Restore the DrawTarget transform and clip when demoting r=mattwoodrow,bz 2013-08-23 09:52:32 -04:00
test_canvas_focusring.html Bug 960195 - Put drawSystemFocusRing behind a new runtime flag. r=roc 2014-01-16 08:27:03 -05:00
test_canvas_font_setter.html
test_canvas_strokeStyle_getter.html
test_canvas.html Backed out 7 changesets (bug 966591) for mochitest leaks on a CLOSED TREE. 2014-02-21 10:39:15 -05:00
test_drawImage_document_domain.html
test_drawImage_edge_cases.html
test_drawImageIncomplete.html
test_hitregion_canvas.html Bug 966591 - Part 7: Bounds + error handling tests. r=surkov 2014-02-25 08:54:03 -05:00
test_ImageData_ctor.html Bug 959958 - Implement ImageData constructor. r=bz 2014-01-28 22:04:40 +09:00
test_isPointInStroke.html
test_mozDashOffset.html
test_mozGetAsFile.html Bug 817700 - Fix test_mozGetAsFile canvas test. r=roc 2013-10-16 22:55:15 -04:00
test_strokeText_throw.html Bug 728629 - canvas2D fillText & strokeText do not throw exceptions when non-finite doubles are passed for the position. r=vlad 2013-08-22 10:16:06 -04:00
test_toBlob.html Bug 817700 - Fix test_toBlob canvas test. r=roc 2013-10-16 22:55:20 -04:00
test_toDataURL_alpha.html
test_toDataURL_lowercase_ascii.html
test_toDataURL_parameters.html
test_windingRuleUndefined.html