mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
96 lines
2.8 KiB
JavaScript
96 lines
2.8 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
|
|
* http://creativecommons.org/publicdomain/zero/1.0/ */
|
|
|
|
MARIONETTE_TIMEOUT = 60000;
|
|
MARIONETTE_HEAD_JS = 'head.js';
|
|
|
|
let inNumber = "5555551111";
|
|
let incomingCall;
|
|
|
|
function simulateIncoming() {
|
|
log("Simulating an incoming call.");
|
|
|
|
telephony.onincoming = function onincoming(event) {
|
|
log("Received 'incoming' call event.");
|
|
incomingCall = event.call;
|
|
ok(incomingCall);
|
|
is(incomingCall.id.number, inNumber);
|
|
is(incomingCall.state, "incoming");
|
|
|
|
is(telephony.calls.length, 1);
|
|
is(telephony.calls[0], incomingCall);
|
|
|
|
emulator.runCmdWithCallback("gsm list", function(result) {
|
|
log("Call list is now: " + result);
|
|
is(result[0], "inbound from " + inNumber + " : incoming");
|
|
answerIncoming();
|
|
});
|
|
};
|
|
emulator.runCmdWithCallback("gsm call " + inNumber);
|
|
}
|
|
|
|
function answerIncoming() {
|
|
log("Answering the incoming call.");
|
|
|
|
incomingCall.onconnecting = function onconnecting(event) {
|
|
log("Received 'connecting' call event.");
|
|
is(incomingCall, event.call);
|
|
is(incomingCall.state, "connecting");
|
|
// Now hang-up the call before it is fully connected
|
|
|
|
// Bug 784429: Hang-up while connecting, call is not terminated
|
|
// If hang-up between 'connecting' and 'connected' states, receive the
|
|
// 'disconnecting' event but then a 'connected' event, and the call is
|
|
// never terminated; this test times out waiting for 'disconnected', and
|
|
// will leave the emulator in a bad state (with an active incoming call).
|
|
// For now, hangUp after the 'connected' event so this test doesn't
|
|
// timeout; once the bug is fixed then update and remove the setTimeout
|
|
|
|
//hangUp();
|
|
log("==> Waiting one second, remove wait once bug 784429 is fixed <==");
|
|
setTimeout(hangUp, 1000);
|
|
};
|
|
|
|
incomingCall.onconnected = function onconnected(event) {
|
|
log("Received 'connected' call event.");
|
|
};
|
|
incomingCall.answer();
|
|
}
|
|
|
|
function hangUp() {
|
|
log("Hanging up the incoming call before fully connected.");
|
|
|
|
let gotDisconnecting = false;
|
|
incomingCall.ondisconnecting = function ondisconnecting(event) {
|
|
log("Received 'disconnecting' call event.");
|
|
is(incomingCall, event.call);
|
|
is(incomingCall.state, "disconnecting");
|
|
gotDisconnecting = true;
|
|
};
|
|
|
|
incomingCall.ondisconnected = function ondisconnected(event) {
|
|
log("Received 'disconnected' call event.");
|
|
is(incomingCall, event.call);
|
|
is(incomingCall.state, "disconnected");
|
|
ok(gotDisconnecting);
|
|
|
|
is(telephony.active, null);
|
|
is(telephony.calls.length, 0);
|
|
|
|
emulator.runCmdWithCallback("gsm list", function(result) {
|
|
log("Call list is now: " + result);
|
|
cleanUp();
|
|
});
|
|
};
|
|
incomingCall.hangUp();
|
|
}
|
|
|
|
function cleanUp() {
|
|
telephony.onincoming = null;
|
|
finish();
|
|
}
|
|
|
|
startTest(function() {
|
|
simulateIncoming();
|
|
});
|