mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
0cffbe0bf4
--HG-- extra : transplant_source : %5E%80p%D6%C6A%23%0AZ%06%23%16%155%DB%CE%F5%5CEx
432 lines
13 KiB
C++
432 lines
13 KiB
C++
/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "base/message_loop.h"
|
|
|
|
#include "nsBaseAppShell.h"
|
|
#include "nsThreadUtils.h"
|
|
#include "nsIObserverService.h"
|
|
#include "nsServiceManagerUtils.h"
|
|
#include "mozilla/Services.h"
|
|
|
|
// When processing the next thread event, the appshell may process native
|
|
// events (if not in performance mode), which can result in suppressing the
|
|
// next thread event for at most this many ticks:
|
|
#define THREAD_EVENT_STARVATION_LIMIT PR_MillisecondsToInterval(20)
|
|
|
|
NS_IMPL_ISUPPORTS3(nsBaseAppShell, nsIAppShell, nsIThreadObserver, nsIObserver)
|
|
|
|
nsBaseAppShell::nsBaseAppShell()
|
|
: mSuspendNativeCount(0)
|
|
, mEventloopNestingLevel(0)
|
|
, mBlockedWait(nullptr)
|
|
, mFavorPerf(0)
|
|
, mNativeEventPending(0)
|
|
, mStarvationDelay(0)
|
|
, mSwitchTime(0)
|
|
, mLastNativeEventTime(0)
|
|
, mEventloopNestingState(eEventloopNone)
|
|
, mRunning(false)
|
|
, mExiting(false)
|
|
, mBlockNativeEvent(false)
|
|
{
|
|
}
|
|
|
|
nsBaseAppShell::~nsBaseAppShell()
|
|
{
|
|
NS_ASSERTION(mSyncSections.IsEmpty(), "Must have run all sync sections");
|
|
}
|
|
|
|
nsresult
|
|
nsBaseAppShell::Init()
|
|
{
|
|
// Configure ourselves as an observer for the current thread:
|
|
|
|
nsCOMPtr<nsIThreadInternal> threadInt =
|
|
do_QueryInterface(NS_GetCurrentThread());
|
|
NS_ENSURE_STATE(threadInt);
|
|
|
|
threadInt->SetObserver(this);
|
|
|
|
nsCOMPtr<nsIObserverService> obsSvc =
|
|
mozilla::services::GetObserverService();
|
|
if (obsSvc)
|
|
obsSvc->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false);
|
|
return NS_OK;
|
|
}
|
|
|
|
// Called by nsAppShell's native event callback
|
|
void
|
|
nsBaseAppShell::NativeEventCallback()
|
|
{
|
|
if (!mNativeEventPending.exchange(0))
|
|
return;
|
|
|
|
// If DoProcessNextNativeEvent is on the stack, then we assume that we can
|
|
// just unwind and let nsThread::ProcessNextEvent process the next event.
|
|
// However, if we are called from a nested native event loop (maybe via some
|
|
// plug-in or library function), then go ahead and process Gecko events now.
|
|
if (mEventloopNestingState == eEventloopXPCOM) {
|
|
mEventloopNestingState = eEventloopOther;
|
|
// XXX there is a tiny risk we will never get a new NativeEventCallback,
|
|
// XXX see discussion in bug 389931.
|
|
return;
|
|
}
|
|
|
|
// nsBaseAppShell::Run is not being used to pump events, so this may be
|
|
// our only opportunity to process pending gecko events.
|
|
|
|
nsIThread *thread = NS_GetCurrentThread();
|
|
bool prevBlockNativeEvent = mBlockNativeEvent;
|
|
if (mEventloopNestingState == eEventloopOther) {
|
|
if (!NS_HasPendingEvents(thread))
|
|
return;
|
|
// We're in a nested native event loop and have some gecko events to
|
|
// process. While doing that we block processing native events from the
|
|
// appshell - instead, we want to get back to the nested native event
|
|
// loop ASAP (bug 420148).
|
|
mBlockNativeEvent = true;
|
|
}
|
|
|
|
++mEventloopNestingLevel;
|
|
EventloopNestingState prevVal = mEventloopNestingState;
|
|
NS_ProcessPendingEvents(thread, THREAD_EVENT_STARVATION_LIMIT);
|
|
mProcessedGeckoEvents = true;
|
|
mEventloopNestingState = prevVal;
|
|
mBlockNativeEvent = prevBlockNativeEvent;
|
|
|
|
// Continue processing pending events later (we don't want to starve the
|
|
// embedders event loop).
|
|
if (NS_HasPendingEvents(thread))
|
|
DoProcessMoreGeckoEvents();
|
|
|
|
--mEventloopNestingLevel;
|
|
}
|
|
|
|
// Note, this is currently overidden on windows, see comments in nsAppShell for
|
|
// details.
|
|
void
|
|
nsBaseAppShell::DoProcessMoreGeckoEvents()
|
|
{
|
|
OnDispatchedEvent(nullptr);
|
|
}
|
|
|
|
|
|
// Main thread via OnProcessNextEvent below
|
|
bool
|
|
nsBaseAppShell::DoProcessNextNativeEvent(bool mayWait, uint32_t recursionDepth)
|
|
{
|
|
// The next native event to be processed may trigger our NativeEventCallback,
|
|
// in which case we do not want it to process any thread events since we'll
|
|
// do that when this function returns.
|
|
//
|
|
// If the next native event is not our NativeEventCallback, then we may end
|
|
// up recursing into this function.
|
|
//
|
|
// However, if the next native event is not our NativeEventCallback, but it
|
|
// results in another native event loop, then our NativeEventCallback could
|
|
// fire and it will see mEventloopNestingState as eEventloopOther.
|
|
//
|
|
EventloopNestingState prevVal = mEventloopNestingState;
|
|
mEventloopNestingState = eEventloopXPCOM;
|
|
|
|
++mEventloopNestingLevel;
|
|
|
|
bool result = ProcessNextNativeEvent(mayWait);
|
|
|
|
// Make sure that any sync sections registered during this most recent event
|
|
// are run now. This is not considered a stable state because we're not back
|
|
// to the event loop yet.
|
|
RunSyncSections(false, recursionDepth);
|
|
|
|
--mEventloopNestingLevel;
|
|
|
|
mEventloopNestingState = prevVal;
|
|
return result;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// nsIAppShell methods:
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::Run(void)
|
|
{
|
|
NS_ENSURE_STATE(!mRunning); // should not call Run twice
|
|
mRunning = true;
|
|
|
|
nsIThread *thread = NS_GetCurrentThread();
|
|
|
|
MessageLoop::current()->Run();
|
|
|
|
NS_ProcessPendingEvents(thread);
|
|
|
|
mRunning = false;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::Exit(void)
|
|
{
|
|
if (mRunning && !mExiting) {
|
|
MessageLoop::current()->Quit();
|
|
}
|
|
mExiting = true;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::FavorPerformanceHint(bool favorPerfOverStarvation,
|
|
uint32_t starvationDelay)
|
|
{
|
|
mStarvationDelay = PR_MillisecondsToInterval(starvationDelay);
|
|
if (favorPerfOverStarvation) {
|
|
++mFavorPerf;
|
|
} else {
|
|
--mFavorPerf;
|
|
mSwitchTime = PR_IntervalNow();
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::SuspendNative()
|
|
{
|
|
++mSuspendNativeCount;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::ResumeNative()
|
|
{
|
|
--mSuspendNativeCount;
|
|
NS_ASSERTION(mSuspendNativeCount >= 0, "Unbalanced call to nsBaseAppShell::ResumeNative!");
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::GetEventloopNestingLevel(uint32_t* aNestingLevelResult)
|
|
{
|
|
NS_ENSURE_ARG_POINTER(aNestingLevelResult);
|
|
|
|
*aNestingLevelResult = mEventloopNestingLevel;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// nsIThreadObserver methods:
|
|
|
|
// Called from any thread
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::OnDispatchedEvent(nsIThreadInternal *thr)
|
|
{
|
|
if (mBlockNativeEvent)
|
|
return NS_OK;
|
|
|
|
if (mNativeEventPending.exchange(1))
|
|
return NS_OK;
|
|
|
|
// Returns on the main thread in NativeEventCallback above
|
|
ScheduleNativeEventCallback();
|
|
return NS_OK;
|
|
}
|
|
|
|
// Called from the main thread
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal *thr, bool mayWait,
|
|
uint32_t recursionDepth)
|
|
{
|
|
if (mBlockNativeEvent) {
|
|
if (!mayWait)
|
|
return NS_OK;
|
|
// Hmm, we're in a nested native event loop and would like to get
|
|
// back to it ASAP, but it seems a gecko event has caused us to
|
|
// spin up a nested XPCOM event loop (eg. modal window), so we
|
|
// really must start processing native events here again.
|
|
mBlockNativeEvent = false;
|
|
if (NS_HasPendingEvents(thr))
|
|
OnDispatchedEvent(thr); // in case we blocked it earlier
|
|
}
|
|
|
|
PRIntervalTime start = PR_IntervalNow();
|
|
PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT;
|
|
|
|
// Unblock outer nested wait loop (below).
|
|
if (mBlockedWait)
|
|
*mBlockedWait = false;
|
|
|
|
bool *oldBlockedWait = mBlockedWait;
|
|
mBlockedWait = &mayWait;
|
|
|
|
// When mayWait is true, we need to make sure that there is an event in the
|
|
// thread's event queue before we return. Otherwise, the thread will block
|
|
// on its event queue waiting for an event.
|
|
bool needEvent = mayWait;
|
|
// Reset prior to invoking DoProcessNextNativeEvent which might cause
|
|
// NativeEventCallback to process gecko events.
|
|
mProcessedGeckoEvents = false;
|
|
|
|
if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) {
|
|
// Favor pending native events
|
|
PRIntervalTime now = start;
|
|
bool keepGoing;
|
|
do {
|
|
mLastNativeEventTime = now;
|
|
keepGoing = DoProcessNextNativeEvent(false, recursionDepth);
|
|
} while (keepGoing && ((now = PR_IntervalNow()) - start) < limit);
|
|
} else {
|
|
// Avoid starving native events completely when in performance mode
|
|
if (start - mLastNativeEventTime > limit) {
|
|
mLastNativeEventTime = start;
|
|
DoProcessNextNativeEvent(false, recursionDepth);
|
|
}
|
|
}
|
|
|
|
while (!NS_HasPendingEvents(thr) && !mProcessedGeckoEvents) {
|
|
// If we have been asked to exit from Run, then we should not wait for
|
|
// events to process. Note that an inner nested event loop causes
|
|
// 'mayWait' to become false too, through 'mBlockedWait'.
|
|
if (mExiting)
|
|
mayWait = false;
|
|
|
|
mLastNativeEventTime = PR_IntervalNow();
|
|
if (!DoProcessNextNativeEvent(mayWait, recursionDepth) || !mayWait)
|
|
break;
|
|
}
|
|
|
|
mBlockedWait = oldBlockedWait;
|
|
|
|
// Make sure that the thread event queue does not block on its monitor, as
|
|
// it normally would do if it did not have any pending events. To avoid
|
|
// that, we simply insert a dummy event into its queue during shutdown.
|
|
if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) {
|
|
DispatchDummyEvent(thr);
|
|
}
|
|
|
|
// We're about to run an event, so we're in a stable state.
|
|
RunSyncSections(true, recursionDepth);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
bool
|
|
nsBaseAppShell::DispatchDummyEvent(nsIThread* aTarget)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
|
|
|
|
if (!mDummyEvent)
|
|
mDummyEvent = new nsRunnable();
|
|
|
|
return NS_SUCCEEDED(aTarget->Dispatch(mDummyEvent, NS_DISPATCH_NORMAL));
|
|
}
|
|
|
|
void
|
|
nsBaseAppShell::RunSyncSectionsInternal(bool aStable,
|
|
uint32_t aThreadRecursionLevel)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Wrong thread!");
|
|
NS_ASSERTION(!mSyncSections.IsEmpty(), "Nothing to do!");
|
|
|
|
// We've got synchronous sections. Run all of them that are are awaiting a
|
|
// stable state if aStable is true (i.e. we really are in a stable state).
|
|
// Also run the synchronous sections that are simply waiting for the right
|
|
// combination of event loop nesting level and thread recursion level.
|
|
// Note that a synchronous section could add another synchronous section, so
|
|
// we don't remove elements from mSyncSections until all sections have been
|
|
// run, or else we'll screw up our iteration. Any sync sections that are not
|
|
// ready to be run are saved for later.
|
|
|
|
nsTArray<SyncSection> pendingSyncSections;
|
|
|
|
for (uint32_t i = 0; i < mSyncSections.Length(); i++) {
|
|
SyncSection& section = mSyncSections[i];
|
|
if ((aStable && section.mStable) ||
|
|
(!section.mStable &&
|
|
section.mEventloopNestingLevel == mEventloopNestingLevel &&
|
|
section.mThreadRecursionLevel == aThreadRecursionLevel)) {
|
|
section.mRunnable->Run();
|
|
}
|
|
else {
|
|
// Add to pending list.
|
|
SyncSection* pending = pendingSyncSections.AppendElement();
|
|
section.Forget(pending);
|
|
}
|
|
}
|
|
|
|
mSyncSections.SwapElements(pendingSyncSections);
|
|
}
|
|
|
|
void
|
|
nsBaseAppShell::ScheduleSyncSection(nsIRunnable* aRunnable, bool aStable)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
nsIThread* thread = NS_GetCurrentThread();
|
|
|
|
// Add this runnable to our list of synchronous sections.
|
|
SyncSection* section = mSyncSections.AppendElement();
|
|
section->mStable = aStable;
|
|
section->mRunnable = aRunnable;
|
|
|
|
// If aStable is false then this synchronous section is supposed to run before
|
|
// the next event at the current nesting level. Record the event loop nesting
|
|
// level and the thread recursion level so that the synchronous section will
|
|
// run at the proper time.
|
|
if (!aStable) {
|
|
section->mEventloopNestingLevel = mEventloopNestingLevel;
|
|
|
|
nsCOMPtr<nsIThreadInternal> threadInternal = do_QueryInterface(thread);
|
|
NS_ASSERTION(threadInternal, "This should never fail!");
|
|
|
|
uint32_t recursionLevel;
|
|
if (NS_FAILED(threadInternal->GetRecursionDepth(&recursionLevel))) {
|
|
NS_ERROR("This should never fail!");
|
|
}
|
|
|
|
// Due to the weird way that the thread recursion counter is implemented we
|
|
// subtract one from the recursion level if we have one.
|
|
section->mThreadRecursionLevel = recursionLevel ? recursionLevel - 1 : 0;
|
|
}
|
|
|
|
// Ensure we've got a pending event, else the callbacks will never run.
|
|
if (!NS_HasPendingEvents(thread) && !DispatchDummyEvent(thread)) {
|
|
RunSyncSections(true, 0);
|
|
}
|
|
}
|
|
|
|
// Called from the main thread
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::AfterProcessNextEvent(nsIThreadInternal *thr,
|
|
uint32_t recursionDepth,
|
|
bool eventWasProcessed)
|
|
{
|
|
// We've just finished running an event, so we're in a stable state.
|
|
RunSyncSections(true, recursionDepth);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::Observe(nsISupports *subject, const char *topic,
|
|
const PRUnichar *data)
|
|
{
|
|
NS_ASSERTION(!strcmp(topic, NS_XPCOM_SHUTDOWN_OBSERVER_ID), "oops");
|
|
Exit();
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::RunInStableState(nsIRunnable* aRunnable)
|
|
{
|
|
ScheduleSyncSection(aRunnable, true);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsBaseAppShell::RunBeforeNextEvent(nsIRunnable* aRunnable)
|
|
{
|
|
ScheduleSyncSection(aRunnable, false);
|
|
return NS_OK;
|
|
}
|