gecko/gfx/skia/include/pipe/SkGPipe.h
2011-10-28 20:05:31 +13:00

96 lines
2.4 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGPipe_DEFINED
#define SkGPipe_DEFINED
#include "SkWriter32.h"
#include "SkFlattenable.h"
class SkCanvas;
// XLib.h might have defined Status already (ugh)
#ifdef Status
#undef Status
#endif
class SkGPipeReader {
public:
SkGPipeReader(SkCanvas* target);
~SkGPipeReader();
enum Status {
kDone_Status, //!< no more data expected from reader
kEOF_Status, //!< need more data from reader
kError_Status, //!< encountered error
kReadAtom_Status//!< finished reading an atom
};
// data must be 4-byte aligned
// length must be a multiple of 4
Status playback(const void* data, size_t length, size_t* bytesRead = NULL,
bool readAtom = false);
private:
SkCanvas* fCanvas;
class SkGPipeState* fState;
};
///////////////////////////////////////////////////////////////////////////////
class SkGPipeController {
public:
/**
* Called periodically by the writer, to get a working buffer of RAM to
* write into. The actual size of the block is also returned, and must be
* actual >= minRequest. If NULL is returned, then actual is ignored and
* writing will stop.
*
* The returned block must be 4-byte aligned, and actual must be a
* multiple of 4.
* minRequest will always be a multiple of 4.
*/
virtual void* requestBlock(size_t minRequest, size_t* actual) = 0;
/**
* This is called each time some atomic portion of the data has been
* written to the block (most recently returned by requestBlock()).
* If bytes == 0, then the writer has finished.
*
* bytes will always be a multiple of 4.
*/
virtual void notifyWritten(size_t bytes) = 0;
};
class SkGPipeWriter {
public:
SkGPipeWriter();
~SkGPipeWriter();
bool isRecording() const { return NULL != fCanvas; }
enum Flags {
kCrossProcess_Flag = 1 << 0,
};
SkCanvas* startRecording(SkGPipeController*, uint32_t flags = 0);
// called in destructor, but can be called sooner once you know there
// should be no more drawing calls made into the recording canvas.
void endRecording();
private:
class SkGPipeCanvas* fCanvas;
SkGPipeController* fController;
SkFactorySet fFactorySet;
SkWriter32 fWriter;
};
#endif