gecko/content/media/webaudio/AudioBufferSourceNode.h

42 lines
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#pragma once
#include "AudioSourceNode.h"
#include "AudioBuffer.h"
namespace mozilla {
namespace dom {
class AudioBufferSourceNode : public AudioSourceNode
{
public:
explicit AudioBufferSourceNode(AudioContext* aContext);
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioBufferSourceNode, AudioSourceNode)
virtual JSObject* WrapObject(JSContext* aCx, JSObject* aScope,
bool* aTriedToWrap);
void Start(double) { /* no-op for now */ }
void Stop(double) { /* no-op for now */ }
AudioBuffer* GetBuffer() const
{
return mBuffer;
}
void SetBuffer(AudioBuffer* aBuffer);
private:
nsRefPtr<AudioBuffer> mBuffer;
};
}
}