mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
940 lines
29 KiB
C++
940 lines
29 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <initguid.h>
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#include "DrawTargetD2D1.h"
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#include "DrawTargetD2D.h"
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#include "FilterNodeSoftware.h"
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#include "GradientStopsD2D.h"
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#include "SourceSurfaceD2D1.h"
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#include "SourceSurfaceD2D.h"
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#include "RadialGradientEffectD2D1.h"
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#include "HelpersD2D.h"
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#include "FilterNodeD2D1.h"
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#include "Tools.h"
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using namespace std;
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namespace mozilla {
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namespace gfx {
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uint64_t DrawTargetD2D1::mVRAMUsageDT;
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uint64_t DrawTargetD2D1::mVRAMUsageSS;
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ID2D1Factory1* DrawTargetD2D1::mFactory = nullptr;
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ID2D1Factory1 *D2DFactory1()
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{
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return DrawTargetD2D1::factory();
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}
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DrawTargetD2D1::DrawTargetD2D1()
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: mClipsArePushed(false)
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{
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}
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DrawTargetD2D1::~DrawTargetD2D1()
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{
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PopAllClips();
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mDC->EndDraw();
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}
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TemporaryRef<SourceSurface>
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DrawTargetD2D1::Snapshot()
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{
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if (mSnapshot) {
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return mSnapshot;
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}
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PopAllClips();
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mDC->Flush();
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mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this);
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return mSnapshot;
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}
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void
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DrawTargetD2D1::Flush()
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{
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mDC->Flush();
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}
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void
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DrawTargetD2D1::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aOptions)
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{
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RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, ExtendMode::CLAMP);
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if (!image) {
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gfxWarning() << *this << ": Unable to get D2D image for surface.";
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return;
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}
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PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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D2D1_RECT_F samplingBounds;
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if (aSurfOptions.mSamplingBounds == SamplingBounds::BOUNDED) {
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samplingBounds = D2DRect(aSource);
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} else {
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samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width), Float(aSurface->GetSize().height));
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}
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Float xScale = aDest.width / aSource.width;
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Float yScale = aDest.height / aSource.height;
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RefPtr<ID2D1ImageBrush> brush;
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// Here we scale the source pattern up to the size and position where we want
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// it to be.
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Matrix transform;
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transform.Translate(aDest.x, aDest.y);
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transform.Scale(xScale, yScale);
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mDC->CreateImageBrush(image, D2D1::ImageBrushProperties(samplingBounds),
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D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)),
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byRef(brush));
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mDC->FillRectangle(D2DRect(aDest), brush);
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FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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}
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void
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DrawTargetD2D1::DrawFilter(FilterNode *aNode,
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const Rect &aSourceRect,
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const Point &aDestPoint,
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const DrawOptions &aOptions)
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{
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if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
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gfxWarning() << *this << ": Incompatible filter passed to DrawFilter.";
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return;
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}
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PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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mDC->DrawImage(static_cast<FilterNodeD2D1*>(aNode)->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect));
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}
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void
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DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator)
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{
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MarkChanged();
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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Matrix mat;
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RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
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if (!mat.IsIdentity()) {
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gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces.";
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return;
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}
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// Step 1, create the shadow effect.
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RefPtr<ID2D1Effect> shadowEffect;
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mDC->CreateEffect(CLSID_D2D1Shadow, byRef(shadowEffect));
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shadowEffect->SetInput(0, image);
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shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
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D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a };
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shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);
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// Step 2, move the shadow effect into place.
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RefPtr<ID2D1Effect> affineTransformEffect;
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mDC->CreateEffect(CLSID_D2D12DAffineTransform, byRef(affineTransformEffect));
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affineTransformEffect->SetInputEffect(0, shadowEffect);
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D2D1_MATRIX_3X2_F matrix = D2D1::Matrix3x2F::Translation(aOffset.x, aOffset.y);
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affineTransformEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX, matrix);
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// Step 3, create an effect that combines shadow and bitmap in one image.
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RefPtr<ID2D1Effect> compositeEffect;
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mDC->CreateEffect(CLSID_D2D1Composite, byRef(compositeEffect));
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compositeEffect->SetInputEffect(0, affineTransformEffect);
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compositeEffect->SetInput(1, image);
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compositeEffect->SetValue(D2D1_COMPOSITE_PROP_MODE, D2DCompositionMode(aOperator));
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D2D1_POINT_2F surfPoint = D2DPoint(aDest);
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mDC->DrawImage(compositeEffect, &surfPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
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}
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void
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DrawTargetD2D1::ClearRect(const Rect &aRect)
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{
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MarkChanged();
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mDC->PushAxisAlignedClip(D2DRect(aRect), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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mDC->Clear();
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mDC->PopAxisAlignedClip();
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}
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void
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DrawTargetD2D1::MaskSurface(const Pattern &aSource,
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SourceSurface *aMask,
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Point aOffset,
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const DrawOptions &aOptions)
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{
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RefPtr<ID2D1Bitmap> bitmap;
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RefPtr<ID2D1Image> image = GetImageForSurface(aMask, ExtendMode::CLAMP);
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PrepareForDrawing(aOptions.mCompositionOp, aSource);
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// FillOpacityMask only works if the antialias mode is MODE_ALIASED
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mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
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IntSize size = aMask->GetSize();
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Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height));
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image->QueryInterface((ID2D1Bitmap**)&bitmap);
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if (!bitmap) {
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gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces.";
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return;
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}
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Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height));
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
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mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect));
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mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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FinalizeDrawing(aOptions.mCompositionOp, aSource);
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}
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void
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DrawTargetD2D1::CopySurface(SourceSurface *aSurface,
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const IntRect &aSourceRect,
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const IntPoint &aDestination)
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{
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MarkChanged();
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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Matrix mat;
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RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
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if (!mat.IsIdentity()) {
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gfxDebug() << *this << ": At this point complex partial uploads are not supported for CopySurface.";
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return;
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}
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mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
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D2D1::RectF(Float(aSourceRect.x), Float(aSourceRect.y),
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Float(aSourceRect.XMost()), Float(aSourceRect.YMost())),
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D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
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}
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void
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DrawTargetD2D1::FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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mDC->FillRectangle(D2DRect(aRect), brush);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::StrokeRect(const Rect &aRect,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
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mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::StrokeLine(const Point &aStart,
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const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
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mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::Stroke(const Path *aPath,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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if (aPath->GetBackendType() != BackendType::DIRECT2D) {
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gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
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return;
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}
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const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
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mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::Fill(const Path *aPath,
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const Pattern &aPattern,
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const DrawOptions &aOptions)
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{
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if (aPath->GetBackendType() != BackendType::DIRECT2D) {
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gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
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return;
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}
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const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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mDC->FillGeometry(d2dPath->mGeometry, brush);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::FillGlyphs(ScaledFont *aFont,
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const GlyphBuffer &aBuffer,
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const Pattern &aPattern,
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const DrawOptions &aOptions,
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const GlyphRenderingOptions *aRenderingOptions)
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{
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if (aFont->GetType() != FontType::DWRITE) {
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gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
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return;
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}
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ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
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IDWriteRenderingParams *params = nullptr;
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if (aRenderingOptions) {
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if (aRenderingOptions->GetType() != FontType::DWRITE) {
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gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions.";
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// This should never happen.
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MOZ_ASSERT(false);
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} else {
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params = static_cast<const GlyphRenderingOptionsDWrite*>(aRenderingOptions)->mParams;
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}
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}
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AntialiasMode aaMode = font->GetDefaultAAMode();
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if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) {
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aaMode = aOptions.mAntialiasMode;
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}
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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bool forceClearType = false;
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if (mFormat == SurfaceFormat::B8G8R8A8 && mPermitSubpixelAA &&
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aOptions.mCompositionOp == CompositionOp::OP_OVER && aaMode == AntialiasMode::SUBPIXEL) {
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forceClearType = true;
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}
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D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
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switch (aaMode) {
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case AntialiasMode::NONE:
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d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
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break;
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case AntialiasMode::GRAY:
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d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
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break;
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case AntialiasMode::SUBPIXEL:
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d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
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break;
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default:
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d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
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}
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if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE &&
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mFormat != SurfaceFormat::B8G8R8X8 && !forceClearType) {
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d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
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}
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mDC->SetTextAntialiasMode(d2dAAMode);
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if (params != mTextRenderingParams) {
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mDC->SetTextRenderingParams(params);
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mTextRenderingParams = params;
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}
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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AutoDWriteGlyphRun autoRun;
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DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun);
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if (brush) {
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mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush);
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}
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::Mask(const Pattern &aSource,
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const Pattern &aMask,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aSource);
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RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
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RefPtr<ID2D1Brush> mask = CreateBrushForPattern(aMask, 1.0f);
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mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr,
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
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D2D1::IdentityMatrix(),
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1.0f, mask),
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nullptr);
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Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height);
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Matrix mat = mTransform;
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mat.Invert();
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mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source);
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mDC->PopLayer();
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FinalizeDrawing(aOptions.mCompositionOp, aSource);
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}
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void
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DrawTargetD2D1::PushClip(const Path *aPath)
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{
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if (aPath->GetBackendType() != BackendType::DIRECT2D) {
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gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
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return;
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}
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RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath));
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PushedClip clip;
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clip.mTransform = D2DMatrix(mTransform);
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clip.mPath = pathD2D;
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pathD2D->mGeometry->GetBounds(clip.mTransform, &clip.mBounds);
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mPushedClips.push_back(clip);
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// The transform of clips is relative to the world matrix, since we use the total
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// transform for the clips, make the world matrix identity.
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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if (mClipsArePushed) {
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PushD2DLayer(mDC, pathD2D->mGeometry, clip.mTransform);
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}
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}
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void
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DrawTargetD2D1::PushClipRect(const Rect &aRect)
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{
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if (!mTransform.IsRectilinear()) {
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// Whoops, this isn't a rectangle in device space, Direct2D will not deal
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// with this transform the way we want it to.
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// See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
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RefPtr<PathBuilder> pathBuilder = CreatePathBuilder();
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pathBuilder->MoveTo(aRect.TopLeft());
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pathBuilder->LineTo(aRect.TopRight());
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pathBuilder->LineTo(aRect.BottomRight());
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pathBuilder->LineTo(aRect.BottomLeft());
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pathBuilder->Close();
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RefPtr<Path> path = pathBuilder->Finish();
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return PushClip(path);
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}
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PushedClip clip;
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Rect rect = mTransform.TransformBounds(aRect);
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IntRect intRect;
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clip.mIsPixelAligned = rect.ToIntRect(&intRect);
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// Do not store the transform, just store the device space rectangle directly.
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clip.mBounds = D2DRect(rect);
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mPushedClips.push_back(clip);
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (mClipsArePushed) {
|
|
mDC->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopClip()
|
|
{
|
|
if (mClipsArePushed) {
|
|
if (mPushedClips.back().mPath) {
|
|
mDC->PopLayer();
|
|
} else {
|
|
mDC->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
mPushedClips.pop_back();
|
|
}
|
|
|
|
TemporaryRef<SourceSurface>
|
|
DrawTargetD2D1::CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<ID2D1Bitmap1> bitmap;
|
|
|
|
HRESULT hr = mDC->CreateBitmap(D2DIntSize(aSize), aData, aStride,
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(aFormat)),
|
|
byRef(bitmap));
|
|
|
|
if (!bitmap) {
|
|
return nullptr;
|
|
}
|
|
|
|
return new SourceSurfaceD2D1(bitmap.get(), mDC, aFormat, aSize);
|
|
}
|
|
|
|
TemporaryRef<DrawTarget>
|
|
DrawTargetD2D1::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<DrawTargetD2D1> dt = new DrawTargetD2D1();
|
|
|
|
if (!dt->Init(aSize, aFormat)) {
|
|
return nullptr;
|
|
}
|
|
|
|
return dt;
|
|
}
|
|
|
|
TemporaryRef<PathBuilder>
|
|
DrawTargetD2D1::CreatePathBuilder(FillRule aFillRule) const
|
|
{
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
HRESULT hr = factory()->CreatePathGeometry(byRef(path));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: " << hr;
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
hr = path->Open(byRef(sink));
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: " << hr;
|
|
return nullptr;
|
|
}
|
|
|
|
if (aFillRule == FillRule::FILL_WINDING) {
|
|
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
|
|
}
|
|
|
|
return new PathBuilderD2D(sink, path, aFillRule);
|
|
}
|
|
|
|
TemporaryRef<GradientStops>
|
|
DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
|
|
{
|
|
D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
|
|
|
|
for (uint32_t i = 0; i < aNumStops; i++) {
|
|
stops[i].position = rawStops[i].offset;
|
|
stops[i].color = D2DColor(rawStops[i].color);
|
|
}
|
|
|
|
RefPtr<ID2D1GradientStopCollection> stopCollection;
|
|
|
|
HRESULT hr =
|
|
mDC->CreateGradientStopCollection(stops, aNumStops,
|
|
D2D1_GAMMA_2_2, D2DExtend(aExtendMode),
|
|
byRef(stopCollection));
|
|
delete [] stops;
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hr;
|
|
return nullptr;
|
|
}
|
|
|
|
return new GradientStopsD2D(stopCollection);
|
|
}
|
|
|
|
TemporaryRef<FilterNode>
|
|
DrawTargetD2D1::CreateFilter(FilterType aType)
|
|
{
|
|
return FilterNodeD2D1::Create(this, mDC, aType);
|
|
}
|
|
|
|
bool
|
|
DrawTargetD2D1::Init(const IntSize &aSize, SurfaceFormat aFormat)
|
|
{
|
|
HRESULT hr;
|
|
|
|
hr = Factory::GetD2D1Device()->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, byRef(mDC));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Error " << hr << " failed to initialize new DeviceContext.";
|
|
return false;
|
|
}
|
|
|
|
D2D1_BITMAP_PROPERTIES1 props;
|
|
props.dpiX = 96;
|
|
props.dpiY = 96;
|
|
props.pixelFormat = D2DPixelFormat(aFormat);
|
|
props.colorContext = nullptr;
|
|
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
|
|
mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mBitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Error " << hr << " failed to create new CommandList.";
|
|
return false;
|
|
}
|
|
|
|
mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)byRef(mTempBitmap));
|
|
|
|
mDC->SetTarget(mBitmap);
|
|
|
|
mDC->BeginDraw();
|
|
|
|
mFormat = aFormat;
|
|
mSize = aSize;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Private helpers.
|
|
*/
|
|
uint32_t
|
|
DrawTargetD2D1::GetByteSize() const
|
|
{
|
|
return mSize.width * mSize.height * BytesPerPixel(mFormat);
|
|
}
|
|
|
|
ID2D1Factory1*
|
|
DrawTargetD2D1::factory()
|
|
{
|
|
if (mFactory) {
|
|
return mFactory;
|
|
}
|
|
|
|
HRESULT hr = D2DFactory()->QueryInterface((ID2D1Factory1**)&mFactory);
|
|
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
RadialGradientEffectD2D1::Register(mFactory);
|
|
|
|
return mFactory;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::MarkChanged()
|
|
{
|
|
if (mSnapshot) {
|
|
if (mSnapshot->hasOneRef()) {
|
|
// Just destroy it, since no-one else knows about it.
|
|
mSnapshot = nullptr;
|
|
} else {
|
|
mSnapshot->DrawTargetWillChange();
|
|
// The snapshot will no longer depend on this target.
|
|
MOZ_ASSERT(!mSnapshot);
|
|
}
|
|
}
|
|
if (mDependentTargets.size()) {
|
|
// Copy mDependentTargets since the Flush()es below will modify it.
|
|
TargetSet tmpTargets = mDependentTargets;
|
|
for (TargetSet::iterator iter = tmpTargets.begin();
|
|
iter != tmpTargets.end(); iter++) {
|
|
(*iter)->Flush();
|
|
}
|
|
// The Flush() should have broken all dependencies on this target.
|
|
MOZ_ASSERT(!mDependentTargets.size());
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern)
|
|
{
|
|
MarkChanged();
|
|
|
|
// It's important to do this before FlushTransformToDC! As this will cause
|
|
// the transform to become dirty.
|
|
if (!mClipsArePushed) {
|
|
mClipsArePushed = true;
|
|
PushClipsToDC(mDC);
|
|
}
|
|
|
|
FlushTransformToDC();
|
|
|
|
if (aOp == CompositionOp::OP_OVER && IsPatternSupportedByD2D(aPattern)) {
|
|
return;
|
|
}
|
|
|
|
mDC->SetTarget(mTempBitmap);
|
|
mDC->Clear(D2D1::ColorF(0, 0));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern)
|
|
{
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
|
|
if (aOp == CompositionOp::OP_OVER && patternSupported) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID2D1Image> image;
|
|
mDC->GetTarget(byRef(image));
|
|
|
|
mDC->SetTarget(mBitmap);
|
|
|
|
if (patternSupported) {
|
|
mDC->DrawImage(image, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
|
|
return;
|
|
}
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
RefPtr<ID2D1Effect> radialGradientEffect;
|
|
|
|
mDC->CreateEffect(CLSID_RadialGradientEffect, byRef(radialGradientEffect));
|
|
const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
radialGradientEffect->SetValue(RADIAL_PROP_STOP_COLLECTION,
|
|
static_cast<const GradientStopsD2D*>(pat->mStops.get())->mStopCollection);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y));
|
|
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y));
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM, D2DMatrix(pat->mMatrix * mTransform));
|
|
radialGradientEffect->SetInput(0, image);
|
|
|
|
mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource)
|
|
{
|
|
if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) {
|
|
aSource->mDrawTarget->mDependentTargets.insert(this);
|
|
mDependingOnTargets.insert(aSource->mDrawTarget);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopAllClips()
|
|
{
|
|
if (mClipsArePushed) {
|
|
PopClipsFromDC(mDC);
|
|
|
|
mClipsArePushed = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext *aDC)
|
|
{
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
for (std::vector<PushedClip>::iterator iter = mPushedClips.begin();
|
|
iter != mPushedClips.end(); iter++) {
|
|
if (iter->mPath) {
|
|
PushD2DLayer(aDC, iter->mPath->mGeometry, iter->mTransform);
|
|
} else {
|
|
mDC->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext *aDC)
|
|
{
|
|
for (int i = mPushedClips.size() - 1; i >= 0; i--) {
|
|
if (mPushedClips[i].mPath) {
|
|
aDC->PopLayer();
|
|
} else {
|
|
aDC->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
}
|
|
|
|
TemporaryRef<ID2D1Brush>
|
|
DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
|
|
{
|
|
if (!IsPatternSupportedByD2D(aPattern)) {
|
|
RefPtr<ID2D1SolidColorBrush> colBrush;
|
|
mDC->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush));
|
|
return colBrush;
|
|
}
|
|
|
|
if (aPattern.GetType() == PatternType::COLOR) {
|
|
RefPtr<ID2D1SolidColorBrush> colBrush;
|
|
Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
|
|
mDC->CreateSolidColorBrush(D2D1::ColorF(color.r, color.g,
|
|
color.b, color.a),
|
|
D2D1::BrushProperties(aAlpha),
|
|
byRef(colBrush));
|
|
return colBrush;
|
|
} else if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
|
|
RefPtr<ID2D1LinearGradientBrush> gradBrush;
|
|
const LinearGradientPattern *pat =
|
|
static_cast<const LinearGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return nullptr;
|
|
}
|
|
|
|
if (pat->mBegin == pat->mEnd) {
|
|
RefPtr<ID2D1SolidColorBrush> colBrush;
|
|
uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
|
|
vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
|
|
stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
|
|
mDC->CreateSolidColorBrush(d2dStops.back().color,
|
|
D2D1::BrushProperties(aAlpha),
|
|
byRef(colBrush));
|
|
return colBrush;
|
|
}
|
|
|
|
mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
|
|
D2DPoint(pat->mEnd)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection,
|
|
byRef(gradBrush));
|
|
return gradBrush;
|
|
} else if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
|
|
RefPtr<ID2D1RadialGradientBrush> gradBrush;
|
|
const RadialGradientPattern *pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return nullptr;
|
|
}
|
|
|
|
// This will not be a complex radial gradient brush.
|
|
mDC->CreateRadialGradientBrush(
|
|
D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2),
|
|
D2DPoint(pat->mCenter1 - pat->mCenter2),
|
|
pat->mRadius2, pat->mRadius2),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection,
|
|
byRef(gradBrush));
|
|
|
|
return gradBrush;
|
|
} else if (aPattern.GetType() == PatternType::SURFACE) {
|
|
const SurfacePattern *pat =
|
|
static_cast<const SurfacePattern*>(&aPattern);
|
|
|
|
if (!pat->mSurface) {
|
|
gfxDebug() << "No source surface specified for surface pattern";
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
Matrix mat = pat->mMatrix;
|
|
|
|
RefPtr<ID2D1ImageBrush> imageBrush;
|
|
RefPtr<ID2D1Image> image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode);
|
|
mDC->CreateImageBrush(image,
|
|
D2D1::ImageBrushProperties(D2D1::RectF(0, 0,
|
|
Float(pat->mSurface->GetSize().width),
|
|
Float(pat->mSurface->GetSize().height)),
|
|
D2DExtend(pat->mExtendMode), D2DExtend(pat->mExtendMode),
|
|
D2DInterpolationMode(pat->mFilter)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
|
|
byRef(imageBrush));
|
|
return imageBrush;
|
|
}
|
|
|
|
gfxWarning() << "Invalid pattern type detected.";
|
|
return nullptr;
|
|
}
|
|
|
|
TemporaryRef<ID2D1Image>
|
|
DrawTargetD2D1::GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
|
|
ExtendMode aExtendMode)
|
|
{
|
|
RefPtr<ID2D1Image> image;
|
|
|
|
switch (aSurface->GetType()) {
|
|
case SurfaceType::D2D1_1_IMAGE:
|
|
{
|
|
SourceSurfaceD2D1 *surf = static_cast<SourceSurfaceD2D1*>(aSurface);
|
|
image = surf->GetImage();
|
|
AddDependencyOnSource(surf);
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
RefPtr<DataSourceSurface> dataSurf = aSurface->GetDataSurface();
|
|
if (!dataSurf) {
|
|
gfxWarning() << "Invalid surface type.";
|
|
return nullptr;
|
|
}
|
|
|
|
image = CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, aExtendMode,
|
|
aSourceTransform, mDC);
|
|
|
|
return image;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform)
|
|
{
|
|
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
|
|
|
|
if (aDC->GetPixelFormat().alphaMode == D2D1_ALPHA_MODE_IGNORE) {
|
|
options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
|
|
}
|
|
|
|
mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), aGeometry,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, aTransform,
|
|
1.0, nullptr, options), nullptr);
|
|
}
|
|
|
|
}
|
|
}
|