gecko/browser/devtools/tilt/test/browser_tilt_gl01.js

159 lines
5.4 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/*global ok, is, info, isApproxVec, isWebGLSupported, createCanvas, TiltGL */
/*global WebGLRenderingContext, WebGLProgram */
"use strict";
let isWebGLAvailable;
function onWebGLFail() {
isWebGLAvailable = false;
}
function onWebGLSuccess() {
isWebGLAvailable = true;
}
function test() {
if (!isWebGLSupported()) {
info("Skipping tilt_gl01 because WebGL isn't supported on this hardware.");
return;
}
let canvas = createCanvas();
let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
let gl = renderer.context;
if (!isWebGLAvailable) {
return;
}
ok(renderer,
"The TiltGL.Renderer constructor should have initialized a new object.");
ok(gl instanceof WebGLRenderingContext,
"The renderer context wasn't created correctly from the passed canvas.");
let clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE),
clearDepth = gl.getParameter(gl.DEPTH_CLEAR_VALUE);
is(clearColor[0], 0,
"The default red clear color wasn't set correctly at initialization.");
is(clearColor[1], 0,
"The default green clear color wasn't set correctly at initialization.");
is(clearColor[2], 0,
"The default blue clear color wasn't set correctly at initialization.");
is(clearColor[3], 0,
"The default alpha clear color wasn't set correctly at initialization.");
is(clearDepth, 1,
"The default clear depth wasn't set correctly at initialization.");
is(renderer.width, canvas.width,
"The renderer width wasn't set correctly from the passed canvas.");
is(renderer.height, canvas.height,
"The renderer height wasn't set correctly from the passed canvas.");
ok(renderer.mvMatrix,
"The model view matrix wasn't initialized properly.");
ok(renderer.projMatrix,
"The model view matrix wasn't initialized properly.");
ok(isApproxVec(renderer._fillColor, [1, 1, 1, 1]),
"The default fill color wasn't set correctly.");
ok(isApproxVec(renderer._strokeColor, [0, 0, 0, 1]),
"The default stroke color wasn't set correctly.");
is(renderer._strokeWeightValue, 1,
"The default stroke weight wasn't set correctly.");
ok(renderer._colorShader,
"A default color shader should have been created.");
ok(typeof renderer.Program, "function",
"At init, the renderer should have created a Program constructor.");
ok(typeof renderer.VertexBuffer, "function",
"At init, the renderer should have created a VertexBuffer constructor.");
ok(typeof renderer.IndexBuffer, "function",
"At init, the renderer should have created a IndexBuffer constructor.");
ok(typeof renderer.Texture, "function",
"At init, the renderer should have created a Texture constructor.");
renderer.depthTest(true);
is(gl.getParameter(gl.DEPTH_TEST), true,
"The depth test wasn't enabled when requested.");
renderer.depthTest(false);
is(gl.getParameter(gl.DEPTH_TEST), false,
"The depth test wasn't disabled when requested.");
renderer.stencilTest(true);
is(gl.getParameter(gl.STENCIL_TEST), true,
"The stencil test wasn't enabled when requested.");
renderer.stencilTest(false);
is(gl.getParameter(gl.STENCIL_TEST), false,
"The stencil test wasn't disabled when requested.");
renderer.cullFace("front");
is(gl.getParameter(gl.CULL_FACE), true,
"The cull face wasn't enabled when requested.");
is(gl.getParameter(gl.CULL_FACE_MODE), gl.FRONT,
"The cull face front mode wasn't set correctly.");
renderer.cullFace("back");
is(gl.getParameter(gl.CULL_FACE), true,
"The cull face wasn't enabled when requested.");
is(gl.getParameter(gl.CULL_FACE_MODE), gl.BACK,
"The cull face back mode wasn't set correctly.");
renderer.cullFace("both");
is(gl.getParameter(gl.CULL_FACE), true,
"The cull face wasn't enabled when requested.");
is(gl.getParameter(gl.CULL_FACE_MODE), gl.FRONT_AND_BACK,
"The cull face back mode wasn't set correctly.");
renderer.cullFace(false);
is(gl.getParameter(gl.CULL_FACE), false,
"The cull face wasn't disabled when requested.");
renderer.frontFace("cw");
is(gl.getParameter(gl.FRONT_FACE), gl.CW,
"The front face cw mode wasn't set correctly.");
renderer.frontFace("ccw");
is(gl.getParameter(gl.FRONT_FACE), gl.CCW,
"The front face ccw mode wasn't set correctly.");
renderer.blendMode("alpha");
is(gl.getParameter(gl.BLEND), true,
"The blend mode wasn't enabled when requested.");
is(gl.getParameter(gl.BLEND_SRC_ALPHA), gl.SRC_ALPHA,
"The soruce blend func wasn't set correctly.");
is(gl.getParameter(gl.BLEND_DST_ALPHA), gl.ONE_MINUS_SRC_ALPHA,
"The destination blend func wasn't set correctly.");
renderer.blendMode("add");
is(gl.getParameter(gl.BLEND), true,
"The blend mode wasn't enabled when requested.");
is(gl.getParameter(gl.BLEND_SRC_ALPHA), gl.SRC_ALPHA,
"The soruce blend func wasn't set correctly.");
is(gl.getParameter(gl.BLEND_DST_ALPHA), gl.ONE,
"The destination blend func wasn't set correctly.");
renderer.blendMode(false);
is(gl.getParameter(gl.CULL_FACE), false,
"The blend mode wasn't disabled when requested.");
is(gl.getParameter(gl.CURRENT_PROGRAM), null,
"No program should be initially set in the WebGL context.");
renderer.useColorShader(new renderer.VertexBuffer([1, 2, 3], 3));
ok(gl.getParameter(gl.CURRENT_PROGRAM) instanceof WebGLProgram,
"The correct program hasn't been set in the WebGL context.");
}