gecko/gfx/layers/basic/BasicImageLayer.cpp
Tor Arvid Lund 09df5cf35c Bug 948765 - Port CopyableCanvasLayer to Moz2D. r=nical
This patch deprecates the UpdateSurface and PaintWithOpacity methods in the
CCL class. To do this, many other changes were made in the process.

BasicImplData::Paint was deprecated, and its mOperator was ported to Moz2D.
This caused changes in several *Layer subclasses.

GLScreenBuffer::Readback was deprecated.

I want to change the usages of the (now) deprecated functions, so that they
use the new Moz2D ones: CanvasClient::Update has been updated, but the big
one (BasicLayerManager::PaintSelfOrChildren) will have to be its own
project.
2014-02-12 10:07:46 -05:00

194 lines
6.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicLayersImpl.h" // for FillWithMask, etc
#include "ImageContainer.h" // for AutoLockImage, etc
#include "ImageLayers.h" // for ImageLayer
#include "Layers.h" // for Layer (ptr only), etc
#include "basic/BasicImplData.h" // for BasicImplData
#include "basic/BasicLayers.h" // for BasicLayerManager
#include "gfxASurface.h" // for gfxASurface, etc
#include "gfxContext.h" // for gfxContext
#include "gfxPattern.h" // for gfxPattern, etc
#include "gfxUtils.h" // for gfxUtils
#ifdef MOZ_X11
#include "gfxXlibSurface.h" // for gfxXlibSurface
#endif
#include "mozilla/mozalloc.h" // for operator new
#include "nsAutoPtr.h" // for nsRefPtr, getter_AddRefs, etc
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for gfxPattern::Release, etc
#include "nsRect.h" // for nsIntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
#include "mozilla/gfx/Point.h" // for IntSize
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
class BasicImageLayer : public ImageLayer, public BasicImplData {
public:
BasicImageLayer(BasicLayerManager* aLayerManager) :
ImageLayer(aLayerManager,
static_cast<BasicImplData*>(MOZ_THIS_IN_INITIALIZER_LIST())),
mSize(-1, -1)
{
MOZ_COUNT_CTOR(BasicImageLayer);
}
virtual ~BasicImageLayer()
{
MOZ_COUNT_DTOR(BasicImageLayer);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
ImageLayer::SetVisibleRegion(aRegion);
}
virtual void Paint(DrawTarget* aTarget, SourceSurface* aMaskSurface);
virtual void DeprecatedPaint(gfxContext* aContext, Layer* aMaskLayer);
virtual bool GetAsSurface(gfxASurface** aSurface,
SurfaceDescriptor* aDescriptor);
protected:
BasicLayerManager* BasicManager()
{
return static_cast<BasicLayerManager*>(mManager);
}
// only paints the image if aContext is non-null
already_AddRefed<gfxPattern>
GetAndPaintCurrentImage(gfxContext* aContext,
float aOpacity,
Layer* aMaskLayer);
gfx::IntSize mSize;
};
void
BasicImageLayer::Paint(DrawTarget* aTarget, SourceSurface* aMaskSurface)
{
DeprecatedPaint(new gfxContext(aTarget), nullptr); //TODO: null->aMaskSurface
}
void
BasicImageLayer::DeprecatedPaint(gfxContext* aContext, Layer* aMaskLayer)
{
if (IsHidden())
return;
nsRefPtr<gfxPattern> dontcare =
GetAndPaintCurrentImage(aContext, GetEffectiveOpacity(), aMaskLayer);
}
already_AddRefed<gfxPattern>
BasicImageLayer::GetAndPaintCurrentImage(gfxContext* aContext,
float aOpacity,
Layer* aMaskLayer)
{
if (!mContainer)
return nullptr;
mContainer->SetImageFactory(mManager->IsCompositingCheap() ? nullptr : BasicManager()->GetImageFactory());
nsRefPtr<gfxASurface> surface;
AutoLockImage autoLock(mContainer, getter_AddRefs(surface));
Image *image = autoLock.GetImage();
gfx::IntSize size = mSize = autoLock.GetSize();
if (!surface || surface->CairoStatus()) {
return nullptr;
}
nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
if (!pat) {
return nullptr;
}
pat->SetFilter(mFilter);
// The visible region can extend outside the image, so just draw
// within the image bounds.
if (aContext) {
CompositionOp mixBlendMode = GetEffectiveMixBlendMode();
CompositionOp op =
mixBlendMode != CompositionOp::OP_OVER ? mixBlendMode : GetOperator();
AutoSetOperator setOptimizedOperator(aContext, ThebesOp(op));
PaintContext(pat,
nsIntRegion(nsIntRect(0, 0, size.width, size.height)),
aOpacity, aContext, aMaskLayer);
GetContainer()->NotifyPaintedImage(image);
}
return pat.forget();
}
void
PaintContext(gfxPattern* aPattern,
const nsIntRegion& aVisible,
float aOpacity,
gfxContext* aContext,
Layer* aMaskLayer)
{
// Set PAD mode so that when the video is being scaled, we do not sample
// outside the bounds of the video image.
gfxPattern::GraphicsExtend extend = gfxPattern::EXTEND_PAD;
#ifdef MOZ_X11
// PAD is slow with cairo and old X11 servers, so prefer speed over
// correctness and use NONE.
if (aContext->IsCairo()) {
nsRefPtr<gfxASurface> target = aContext->CurrentSurface();
if (target->GetType() == gfxSurfaceType::Xlib &&
static_cast<gfxXlibSurface*>(target.get())->IsPadSlow()) {
extend = gfxPattern::EXTEND_NONE;
}
}
#endif
aContext->NewPath();
// No need to snap here; our transform has already taken care of it.
// XXX true for arbitrary regions? Don't care yet though
gfxUtils::PathFromRegion(aContext, aVisible);
aPattern->SetExtend(extend);
aContext->SetPattern(aPattern);
FillWithMask(aContext, aOpacity, aMaskLayer);
// Reset extend mode for callers that need to reuse the pattern
aPattern->SetExtend(extend);
}
bool
BasicImageLayer::GetAsSurface(gfxASurface** aSurface,
SurfaceDescriptor* aDescriptor)
{
if (!mContainer) {
return false;
}
gfx::IntSize dontCare;
nsRefPtr<gfxASurface> surface = mContainer->DeprecatedGetCurrentAsSurface(&dontCare);
*aSurface = surface.forget().get();
return true;
}
already_AddRefed<ImageLayer>
BasicLayerManager::CreateImageLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ImageLayer> layer = new BasicImageLayer(this);
return layer.forget();
}
}
}