gecko/gfx/layers/ipc/LayersSurfaces.ipdlh
Bas Schouten 341383c413 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
include protocol PGrallocBuffer;
include "gfxipc/ShadowLayerUtils.h";
using gfx3DMatrix;
using gfxIntSize;
using gfxPoint;
using gfxRGBA;
using nsIntPoint;
using nsIntRect;
using nsIntRegion;
using nsIntSize;
using mozilla::gfxContentType;
using mozilla::GraphicsFilterType;
using mozilla::layers::FrameMetrics;
using mozilla::layers::MagicGrallocBufferHandle;
using mozilla::layers::SurfaceDescriptorX11;
using mozilla::null_t;
using mozilla::WindowsHandle;
using mozilla::gl::SharedTextureHandle;
using mozilla::gl::GLContext::SharedTextureShareType;
using mozilla::gfx::SurfaceStreamHandle;
namespace mozilla {
namespace layers {
union MaybeMagicGrallocBufferHandle {
MagicGrallocBufferHandle;
null_t;
};
struct SurfaceDescriptorD3D10 {
WindowsHandle handle;
bool hasAlpha;
};
struct SharedTextureDescriptor {
SharedTextureShareType shareType;
SharedTextureHandle handle;
nsIntSize size;
bool inverted;
};
struct SurfaceDescriptorGralloc {
PGrallocBuffer buffer;
/**
* android::GraphicBuffer has a size information. But there are cases
* that GraphicBuffer's size and actual video's size are different.
* Extra size member is necessary. See Bug 850566.
*/
nsIntSize size;
/**
* We can have one source producing gralloc buffers and sharing them
* with another source that may also produce its own gralloc buffers.
* This happens for camera preview buffers sent to video code. When
* that happens, the producer can mark the buffer as "external" to
* prevent its consumer from mistakenly freeing the buffer.
*/
bool external;
};
struct SurfaceStreamDescriptor {
SurfaceStreamHandle handle;
bool yflip;
};
struct YCbCrImage {
Shmem data;
size_t offset;
uint64_t owner;
};
// XXX remove RGBImage (see bug 847914)
struct RGBImage {
Shmem data;
nsIntRect picture;
uint32_t rgbFormat;
uint64_t owner;
};
union SurfaceDescriptor {
Shmem;
SurfaceDescriptorD3D10;
SurfaceDescriptorGralloc;
SurfaceDescriptorX11;
YCbCrImage;
RGBImage;
SharedTextureDescriptor;
SurfaceStreamDescriptor;
null_t;
};
} // namespace
} // namespace