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177 lines
5.4 KiB
C++
177 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_BLUR_H_
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#define MOZILLA_GFX_BLUR_H_
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/CheckedInt.h"
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namespace mozilla {
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namespace gfx {
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#ifdef _MSC_VER
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#pragma warning( disable : 4251 )
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#endif
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/**
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* Implementation of a triple box blur approximation of a Gaussian blur.
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*
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* A Gaussian blur is good for blurring because, when done independently
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* in the horizontal and vertical directions, it matches the result that
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* would be obtained using a different (rotated) set of axes. A triple
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* box blur is a very close approximation of a Gaussian.
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*
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* This is a "service" class; the constructors set up all the information
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* based on the values and compute the minimum size for an 8-bit alpha
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* channel context.
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* The callers are responsible for creating and managing the backing surface
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* and passing the pointer to the data to the Blur() method. This class does
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* not retain the pointer to the data outside of the Blur() call.
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*
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* A spread N makes each output pixel the maximum value of all source
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* pixels within a square of side length 2N+1 centered on the output pixel.
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*/
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class GFX2D_API AlphaBoxBlur
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{
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public:
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/** Constructs a box blur and computes the backing surface size.
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*
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* @param aRect The coordinates of the surface to create in device units.
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*
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* @param aBlurRadius The blur radius in pixels. This is the radius of the
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* entire (triple) kernel function. Each individual box blur has radius
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* approximately 1/3 this value, or diameter approximately 2/3 this value.
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* This parameter should nearly always be computed using CalculateBlurRadius,
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* below.
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*
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* @param aDirtyRect A pointer to a dirty rect, measured in device units, if
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* available. This will be used for optimizing the blur operation. It is
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* safe to pass nullptr here.
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*
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* @param aSkipRect A pointer to a rect, measured in device units, that
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* represents an area where blurring is unnecessary and shouldn't be done for
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* speed reasons. It is safe to pass nullptr here.
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*/
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AlphaBoxBlur(const Rect& aRect,
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const IntSize& aSpreadRadius,
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const IntSize& aBlurRadius,
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const Rect* aDirtyRect,
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const Rect* aSkipRect);
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AlphaBoxBlur(const Rect& aRect,
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int32_t aStride,
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float aSigmaX,
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float aSigmaY);
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~AlphaBoxBlur();
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/**
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* Return the size, in pixels, of the 8-bit alpha surface we'd use.
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*/
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IntSize GetSize();
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/**
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* Return the stride, in bytes, of the 8-bit alpha surface we'd use.
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*/
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int32_t GetStride();
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/**
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* Returns the device-space rectangle the 8-bit alpha surface covers.
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*/
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IntRect GetRect();
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/**
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* Return a pointer to a dirty rect, as passed in to the constructor, or nullptr
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* if none was passed in.
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*/
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Rect* GetDirtyRect();
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/**
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* Return the minimum buffer size that should be given to Blur() method. If
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* negative, the class is not properly setup for blurring. Note that this
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* includes the extra three bytes on top of the stride*width, where something
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* like gfxImageSurface::GetDataSize() would report without it, even if it
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* happens to have the extra bytes.
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*/
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int32_t GetSurfaceAllocationSize() const;
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/**
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* Perform the blur in-place on the surface backed by specified 8-bit
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* alpha surface data. The size must be at least that returned by
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* GetSurfaceAllocationSize() or bad things will happen.
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*/
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void Blur(uint8_t* aData);
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/**
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* Calculates a blur radius that, when used with box blur, approximates a
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* Gaussian blur with the given standard deviation. The result of this
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* function should be used as the aBlurRadius parameter to AlphaBoxBlur's
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* constructor, above.
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*/
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static IntSize CalculateBlurRadius(const Point& aStandardDeviation);
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private:
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void BoxBlur_C(uint8_t* aData,
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int32_t aLeftLobe, int32_t aRightLobe, int32_t aTopLobe,
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int32_t aBottomLobe, uint32_t *aIntegralImage, size_t aIntegralImageStride);
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void BoxBlur_SSE2(uint8_t* aData,
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int32_t aLeftLobe, int32_t aRightLobe, int32_t aTopLobe,
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int32_t aBottomLobe, uint32_t *aIntegralImage, size_t aIntegralImageStride);
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static CheckedInt<int32_t> RoundUpToMultipleOf4(int32_t aVal);
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/**
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* A rect indicating the area where blurring is unnecessary, and the blur
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* algorithm should skip over it.
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*/
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IntRect mSkipRect;
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/**
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* The device-space rectangle the the backing 8-bit alpha surface covers.
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*/
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IntRect mRect;
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/**
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* A copy of the dirty rect passed to the constructor. This will only be valid if
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* mHasDirtyRect is true.
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*/
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Rect mDirtyRect;
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/**
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* The spread radius, in pixels.
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*/
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IntSize mSpreadRadius;
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/**
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* The blur radius, in pixels.
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*/
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IntSize mBlurRadius;
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/**
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* The stride of the data passed to Blur()
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*/
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int32_t mStride;
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/**
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* The minimum size of the buffer needed for the Blur() operation.
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*/
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int32_t mSurfaceAllocationSize;
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/**
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* Whether mDirtyRect contains valid data.
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*/
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bool mHasDirtyRect;
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};
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}
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}
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#endif /* MOZILLA_GFX_BLUR_H_ */
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