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https://gitlab.winehq.org/wine/wine-gecko.git
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09174e398b
--HG-- rename : gfx/gl/SkiaGLGlue.cpp => gfx/gl/GLContextSkia.cpp
157 lines
6.4 KiB
C++
157 lines
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#pragma once
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#ifdef USE_SKIA_GPU
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#include "skia/GrContext.h"
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#include "skia/GrGLInterface.h"
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#endif
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#include "skia/SkCanvas.h"
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#include "2D.h"
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#include "Rect.h"
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#include "PathSkia.h"
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#include <sstream>
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#include <vector>
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namespace mozilla {
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namespace gfx {
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class SourceSurfaceSkia;
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class DrawTargetSkia : public DrawTarget
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{
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public:
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DrawTargetSkia();
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virtual ~DrawTargetSkia();
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virtual BackendType GetType() const { return BackendType::SKIA; }
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virtual TemporaryRef<SourceSurface> Snapshot();
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virtual IntSize GetSize() { return mSize; }
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virtual void Flush();
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virtual void DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void DrawFilter(FilterNode *aNode,
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const Rect &aSourceRect,
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const Point &aDestPoint,
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const DrawOptions &aOptions = DrawOptions());
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virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator);
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virtual void ClearRect(const Rect &aRect);
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virtual void CopySurface(SourceSurface *aSurface,
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const IntRect &aSourceRect,
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const IntPoint &aDestination);
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virtual void FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions());
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virtual void StrokeRect(const Rect &aRect,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void StrokeLine(const Point &aStart,
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const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void Stroke(const Path *aPath,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void Fill(const Path *aPath,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions());
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virtual void FillGlyphs(ScaledFont *aFont,
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const GlyphBuffer &aBuffer,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions(),
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const GlyphRenderingOptions *aRenderingOptions = nullptr);
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virtual void Mask(const Pattern &aSource,
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const Pattern &aMask,
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const DrawOptions &aOptions = DrawOptions());
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virtual void MaskSurface(const Pattern &aSource,
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SourceSurface *aMask,
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Point aOffset,
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const DrawOptions &aOptions = DrawOptions());
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virtual void PushClip(const Path *aPath);
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virtual void PushClipRect(const Rect& aRect);
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virtual void PopClip();
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virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat) const;
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virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const;
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virtual TemporaryRef<SourceSurface>
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CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const;
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virtual TemporaryRef<DrawTarget>
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CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const;
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virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const;
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virtual TemporaryRef<GradientStops> CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = ExtendMode::CLAMP) const;
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virtual TemporaryRef<FilterNode> CreateFilter(FilterType aType);
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virtual void SetTransform(const Matrix &aTransform);
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bool Init(const IntSize &aSize, SurfaceFormat aFormat);
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void Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat);
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#ifdef USE_SKIA_GPU
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virtual GenericRefCountedBase* GetGLContext() const MOZ_OVERRIDE { return mGLContext; }
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void InitWithGLContextAndGrGLInterface(GenericRefCountedBase* aGLContext,
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GrGLInterface* aGrGLInterface,
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const IntSize &aSize,
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SurfaceFormat aFormat) MOZ_OVERRIDE;
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void SetCacheLimits(int aCount, int aSizeInBytes);
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void PurgeCaches();
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static void SetGlobalCacheLimits(int aCount, int aSizeInBytes);
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static void RebalanceCacheLimits();
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static void PurgeAllCaches();
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#endif
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operator std::string() const {
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std::stringstream stream;
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stream << "DrawTargetSkia(" << this << ")";
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return stream.str();
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}
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private:
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friend class SourceSurfaceSkia;
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void SnapshotDestroyed();
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void MarkChanged();
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SkRect SkRectCoveringWholeSurface() const;
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#ifdef USE_SKIA_GPU
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/*
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* These members have inter-dependencies, but do not keep each other alive, so
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* destruction order is very important here: mGrContext uses mGrGLInterface, and
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* through it, uses mGLContext, so it is important that they be declared in the
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* present order.
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*/
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RefPtr<GenericRefCountedBase> mGLContext;
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SkRefPtr<GrGLInterface> mGrGLInterface;
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SkRefPtr<GrContext> mGrContext;
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static int sTextureCacheCount;
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static int sTextureCacheSizeInBytes;
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#endif
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IntSize mSize;
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SkRefPtr<SkCanvas> mCanvas;
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SourceSurfaceSkia* mSnapshot;
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};
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}
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}
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