mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
275 lines
8.5 KiB
JavaScript
275 lines
8.5 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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this.EXPORTED_SYMBOLS = ["SessionSaver"];
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const Cu = Components.utils;
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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Cu.import("resource://gre/modules/Timer.jsm", this);
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Cu.import("resource://gre/modules/Services.jsm", this);
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Cu.import("resource://gre/modules/XPCOMUtils.jsm", this);
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Cu.import("resource://gre/modules/TelemetryStopwatch.jsm", this);
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XPCOMUtils.defineLazyModuleGetter(this, "console",
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"resource://gre/modules/devtools/Console.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "PrivacyFilter",
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"resource:///modules/sessionstore/PrivacyFilter.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "SessionStore",
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"resource:///modules/sessionstore/SessionStore.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "SessionFile",
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"resource:///modules/sessionstore/SessionFile.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "PrivateBrowsingUtils",
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"resource://gre/modules/PrivateBrowsingUtils.jsm");
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// Minimal interval between two save operations (in milliseconds).
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XPCOMUtils.defineLazyGetter(this, "gInterval", function () {
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const PREF = "browser.sessionstore.interval";
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// Observer that updates the cached value when the preference changes.
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Services.prefs.addObserver(PREF, () => {
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this.gInterval = Services.prefs.getIntPref(PREF);
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// Cancel any pending runs and call runDelayed() with
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// zero to apply the newly configured interval.
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SessionSaverInternal.cancel();
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SessionSaverInternal.runDelayed(0);
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}, false);
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return Services.prefs.getIntPref(PREF);
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});
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// Notify observers about a given topic with a given subject.
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function notify(subject, topic) {
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Services.obs.notifyObservers(subject, topic, "");
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}
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// TelemetryStopwatch helper functions.
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function stopWatch(method) {
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return function (...histograms) {
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for (let hist of histograms) {
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TelemetryStopwatch[method]("FX_SESSION_RESTORE_" + hist);
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}
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};
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}
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let stopWatchStart = stopWatch("start");
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let stopWatchCancel = stopWatch("cancel");
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let stopWatchFinish = stopWatch("finish");
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/**
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* The external API implemented by the SessionSaver module.
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*/
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this.SessionSaver = Object.freeze({
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/**
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* Immediately saves the current session to disk.
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*/
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run: function () {
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return SessionSaverInternal.run();
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},
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/**
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* Saves the current session to disk delayed by a given amount of time. Should
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* another delayed run be scheduled already, we will ignore the given delay
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* and state saving may occur a little earlier.
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*/
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runDelayed: function () {
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SessionSaverInternal.runDelayed();
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},
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/**
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* Sets the last save time to the current time. This will cause us to wait for
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* at least the configured interval when runDelayed() is called next.
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*/
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updateLastSaveTime: function () {
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SessionSaverInternal.updateLastSaveTime();
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},
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/**
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* Sets the last save time to zero. This will cause us to
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* immediately save the next time runDelayed() is called.
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*/
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clearLastSaveTime: function () {
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SessionSaverInternal.clearLastSaveTime();
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},
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/**
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* Cancels all pending session saves.
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*/
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cancel: function () {
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SessionSaverInternal.cancel();
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}
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});
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/**
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* The internal API.
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*/
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let SessionSaverInternal = {
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/**
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* The timeout ID referencing an active timer for a delayed save. When no
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* save is pending, this is null.
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*/
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_timeoutID: null,
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/**
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* A timestamp that keeps track of when we saved the session last. We will
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* this to determine the correct interval between delayed saves to not deceed
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* the configured session write interval.
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*/
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_lastSaveTime: 0,
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/**
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* Immediately saves the current session to disk.
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*/
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run: function () {
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return this._saveState(true /* force-update all windows */);
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},
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/**
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* Saves the current session to disk delayed by a given amount of time. Should
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* another delayed run be scheduled already, we will ignore the given delay
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* and state saving may occur a little earlier.
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*
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* @param delay (optional)
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* The minimum delay in milliseconds to wait for until we collect and
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* save the current session.
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*/
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runDelayed: function (delay = 2000) {
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// Bail out if there's a pending run.
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if (this._timeoutID) {
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return;
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}
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// Interval until the next disk operation is allowed.
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delay = Math.max(this._lastSaveTime + gInterval - Date.now(), delay, 0);
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// Schedule a state save.
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this._timeoutID = setTimeout(() => this._saveStateAsync(), delay);
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},
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/**
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* Sets the last save time to the current time. This will cause us to wait for
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* at least the configured interval when runDelayed() is called next.
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*/
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updateLastSaveTime: function () {
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this._lastSaveTime = Date.now();
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},
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/**
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* Sets the last save time to zero. This will cause us to
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* immediately save the next time runDelayed() is called.
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*/
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clearLastSaveTime: function () {
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this._lastSaveTime = 0;
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},
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/**
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* Cancels all pending session saves.
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*/
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cancel: function () {
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clearTimeout(this._timeoutID);
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this._timeoutID = null;
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},
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/**
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* Saves the current session state. Collects data and writes to disk.
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*
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* @param forceUpdateAllWindows (optional)
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* Forces us to recollect data for all windows and will bypass and
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* update the corresponding caches.
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*/
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_saveState: function (forceUpdateAllWindows = false) {
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// Cancel any pending timeouts.
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this.cancel();
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if (PrivateBrowsingUtils.permanentPrivateBrowsing) {
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// Don't save (or even collect) anything in permanent private
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// browsing mode
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this.updateLastSaveTime();
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return Promise.resolve();
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}
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stopWatchStart("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS");
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let state = SessionStore.getCurrentState(forceUpdateAllWindows);
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PrivacyFilter.filterPrivateWindowsAndTabs(state);
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// Make sure that we keep the previous session if we started with a single
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// private window and no non-private windows have been opened, yet.
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if (state.deferredInitialState) {
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state.windows = state.deferredInitialState.windows || [];
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delete state.deferredInitialState;
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}
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#ifndef XP_MACOSX
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// We want to restore closed windows that are marked with _shouldRestore.
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// We're doing this here because we want to control this only when saving
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// the file.
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while (state._closedWindows.length) {
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let i = state._closedWindows.length - 1;
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if (!state._closedWindows[i]._shouldRestore) {
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// We only need to go until _shouldRestore
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// is falsy since we're going in reverse.
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break;
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}
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delete state._closedWindows[i]._shouldRestore;
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state.windows.unshift(state._closedWindows.pop());
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}
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#endif
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stopWatchFinish("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS");
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return this._writeState(state);
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},
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/**
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* Saves the current session state. Collects data asynchronously and calls
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* _saveState() to collect data again (with a cache hit rate of hopefully
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* 100%) and write to disk afterwards.
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*/
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_saveStateAsync: function () {
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// Allow scheduling delayed saves again.
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this._timeoutID = null;
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// Write to disk.
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this._saveState();
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},
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/**
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* Write the given state object to disk.
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*/
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_writeState: function (state) {
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// Inform observers
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notify(null, "sessionstore-state-write");
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stopWatchStart("SERIALIZE_DATA_MS", "SERIALIZE_DATA_LONGEST_OP_MS", "WRITE_STATE_LONGEST_OP_MS");
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let data = JSON.stringify(state);
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stopWatchFinish("SERIALIZE_DATA_MS", "SERIALIZE_DATA_LONGEST_OP_MS");
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// We update the time stamp before writing so that we don't write again
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// too soon, if saving is requested before the write completes. Without
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// this update we may save repeatedly if actions cause a runDelayed
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// before writing has completed. See Bug 902280
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this.updateLastSaveTime();
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// Write (atomically) to a session file, using a tmp file. Once the session
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// file is successfully updated, save the time stamp of the last save and
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// notify the observers.
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stopWatchStart("SEND_SERIALIZED_STATE_LONGEST_OP_MS");
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let promise = SessionFile.write(data);
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stopWatchFinish("WRITE_STATE_LONGEST_OP_MS",
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"SEND_SERIALIZED_STATE_LONGEST_OP_MS");
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promise = promise.then(() => {
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this.updateLastSaveTime();
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notify(null, "sessionstore-state-write-complete");
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}, console.error);
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return promise;
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},
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};
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