gecko/gfx/thebes/gfxDrawable.cpp
Matt Woodrow 190d5e9d04 Bug 1044702 - Part 2: Convert gfxSurfaceDrawable::Draw to use Moz2D directly. r=Bas
--HG--
extra : rebase_source : 364616efdf06d9fc26017e56f17885f1489c1720
2014-07-29 12:07:32 +12:00

189 lines
6.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxDrawable.h"
#include "gfxASurface.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "gfxColor.h"
#include "gfx2DGlue.h"
#ifdef MOZ_X11
#include "cairo.h"
#include "gfxXlibSurface.h"
#endif
using namespace mozilla;
using namespace mozilla::gfx;
gfxSurfaceDrawable::gfxSurfaceDrawable(SourceSurface* aSurface,
const gfxIntSize aSize,
const gfxMatrix aTransform)
: gfxDrawable(aSize)
, mSourceSurface(aSurface)
, mTransform(aTransform)
{
}
bool
gfxSurfaceDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
ExtendMode extend = ExtendMode::CLAMP;
if (aRepeat) {
extend = ExtendMode::REPEAT;
}
Matrix patternTransform = ToMatrix(aTransform * mTransform);
patternTransform.Invert();
SurfacePattern pattern(mSourceSurface, extend,
patternTransform, ToFilter(aFilter));
Rect fillRect = ToRect(aFillRect);
DrawTarget* dt = aContext->GetDrawTarget();
if (aContext->CurrentOperator() == gfxContext::OPERATOR_CLEAR) {
dt->ClearRect(fillRect);
} else if (aContext->CurrentOperator() == gfxContext::OPERATOR_SOURCE) {
// Emulate cairo operator source which is bound by mask!
dt->ClearRect(fillRect);
dt->FillRect(fillRect, pattern);
} else {
CompositionOp op = CompositionOpForOp(aContext->CurrentOperator());
AntialiasMode aaMode =
aContext->CurrentAntialiasMode() == gfxContext::MODE_ALIASED ?
AntialiasMode::NONE :
AntialiasMode::SUBPIXEL;
dt->FillRect(fillRect, pattern, DrawOptions(1.0f, op, aaMode));
}
return true;
}
gfxCallbackDrawable::gfxCallbackDrawable(gfxDrawingCallback* aCallback,
const gfxIntSize aSize)
: gfxDrawable(aSize)
, mCallback(aCallback)
{
}
already_AddRefed<gfxSurfaceDrawable>
gfxCallbackDrawable::MakeSurfaceDrawable(const GraphicsFilter aFilter)
{
SurfaceFormat format =
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(gfxContentType::COLOR_ALPHA);
RefPtr<DrawTarget> dt =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(mSize.ToIntSize(),
format);
if (!dt)
return nullptr;
nsRefPtr<gfxContext> ctx = new gfxContext(dt);
Draw(ctx, gfxRect(0, 0, mSize.width, mSize.height), false, aFilter);
RefPtr<SourceSurface> surface = dt->Snapshot();
nsRefPtr<gfxSurfaceDrawable> drawable = new gfxSurfaceDrawable(surface, mSize);
return drawable.forget();
}
bool
gfxCallbackDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (aRepeat && !mSurfaceDrawable) {
mSurfaceDrawable = MakeSurfaceDrawable(aFilter);
}
if (mSurfaceDrawable)
return mSurfaceDrawable->Draw(aContext, aFillRect, aRepeat, aFilter,
aTransform);
if (mCallback)
return (*mCallback)(aContext, aFillRect, aFilter, aTransform);
return false;
}
gfxPatternDrawable::gfxPatternDrawable(gfxPattern* aPattern,
const gfxIntSize aSize)
: gfxDrawable(aSize)
, mPattern(aPattern)
{
}
gfxPatternDrawable::~gfxPatternDrawable()
{
}
class DrawingCallbackFromDrawable : public gfxDrawingCallback {
public:
DrawingCallbackFromDrawable(gfxDrawable* aDrawable)
: mDrawable(aDrawable) {
NS_ASSERTION(aDrawable, "aDrawable is null!");
}
virtual ~DrawingCallbackFromDrawable() {}
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform = gfxMatrix())
{
return mDrawable->Draw(aContext, aFillRect, false, aFilter,
aTransform);
}
private:
nsRefPtr<gfxDrawable> mDrawable;
};
already_AddRefed<gfxCallbackDrawable>
gfxPatternDrawable::MakeCallbackDrawable()
{
nsRefPtr<gfxDrawingCallback> callback =
new DrawingCallbackFromDrawable(this);
nsRefPtr<gfxCallbackDrawable> callbackDrawable =
new gfxCallbackDrawable(callback, mSize);
return callbackDrawable.forget();
}
bool
gfxPatternDrawable::Draw(gfxContext* aContext,
const gfxRect& aFillRect,
bool aRepeat,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (!mPattern)
return false;
if (aRepeat) {
// We can't use mPattern directly: We want our repeated tiles to have
// the size mSize, which might not be the case in mPattern.
// So we need to draw mPattern into a surface of size mSize, create
// a pattern from the surface and draw that pattern.
// gfxCallbackDrawable and gfxSurfaceDrawable already know how to do
// those things, so we use them here. Drawing mPattern into the surface
// will happen through this Draw() method with aRepeat = false.
nsRefPtr<gfxCallbackDrawable> callbackDrawable = MakeCallbackDrawable();
return callbackDrawable->Draw(aContext, aFillRect, true, aFilter,
aTransform);
}
aContext->NewPath();
gfxMatrix oldMatrix = mPattern->GetMatrix();
mPattern->SetMatrix(aTransform * oldMatrix);
aContext->SetPattern(mPattern);
aContext->Rectangle(aFillRect);
aContext->Fill();
mPattern->SetMatrix(oldMatrix);
return true;
}