mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
817 lines
26 KiB
C++
817 lines
26 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "EffectCompositor.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/KeyframeEffect.h" // For KeyframeEffectReadOnly
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#include "mozilla/AnimationUtils.h"
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#include "mozilla/EffectSet.h"
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#include "mozilla/InitializerList.h"
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#include "mozilla/LayerAnimationInfo.h"
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#include "nsComputedDOMStyle.h" // nsComputedDOMStyle::GetPresShellForContent
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#include "nsCSSPropertySet.h"
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#include "nsCSSProps.h"
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#include "nsIPresShell.h"
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#include "nsLayoutUtils.h"
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#include "nsRuleNode.h" // For nsRuleNode::ComputePropertiesOverridingAnimation
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#include "nsRuleProcessorData.h" // For ElementRuleProcessorData etc.
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#include "nsTArray.h"
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#include "RestyleManager.h"
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using mozilla::dom::Animation;
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using mozilla::dom::Element;
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using mozilla::dom::KeyframeEffectReadOnly;
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namespace mozilla {
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NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor)
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for (auto& elementSet : tmp->mElementsToRestyle) {
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elementSet.Clear();
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor)
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for (auto& elementSet : tmp->mElementsToRestyle) {
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for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
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CycleCollectionNoteChild(cb, iter.Key().mElement,
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"EffectCompositor::mElementsToRestyle[]",
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cb.Flags());
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}
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}
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(EffectCompositor, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(EffectCompositor, Release)
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// Helper function to factor out the common logic from
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// GetAnimationsForCompositor and HasAnimationsForCompositor.
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//
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// Takes an optional array to fill with eligible animations.
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//
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// Returns true if there are eligible animations, false otherwise.
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bool
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FindAnimationsForCompositor(const nsIFrame* aFrame,
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nsCSSProperty aProperty,
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nsTArray<RefPtr<dom::Animation>>* aMatches /*out*/)
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{
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MOZ_ASSERT(!aMatches || aMatches->IsEmpty(),
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"Matches array, if provided, should be empty");
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EffectSet* effects = EffectSet::GetEffectSet(aFrame);
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if (!effects || effects->IsEmpty()) {
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return false;
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}
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if (aFrame->RefusedAsyncAnimation()) {
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return false;
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}
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// The animation cascade will almost always be up-to-date by this point
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// but there are some cases such as when we are restoring the refresh driver
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// from test control after seeking where it might not be the case.
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//
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// Those cases are probably not important but just to be safe, let's make
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// sure the cascade is up to date since if it *is* up to date, this is
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// basically a no-op.
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Maybe<Pair<dom::Element*, nsCSSPseudoElements::Type>> pseudoElement =
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EffectCompositor::GetAnimationElementAndPseudoForFrame(aFrame);
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if (pseudoElement) {
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EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->first(),
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pseudoElement->second(),
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aFrame->StyleContext());
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}
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if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
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if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
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nsCString message;
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message.AppendLiteral("Performance warning: Async animations are "
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"disabled");
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AnimationUtils::LogAsyncAnimationFailure(message);
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}
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return false;
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}
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bool foundSome = false;
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for (KeyframeEffectReadOnly* effect : *effects) {
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MOZ_ASSERT(effect && effect->GetAnimation());
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Animation* animation = effect->GetAnimation();
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if (!animation->IsPlaying()) {
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continue;
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}
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if (effect->ShouldBlockCompositorAnimations(aFrame)) {
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if (aMatches) {
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aMatches->Clear();
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}
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return false;
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}
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if (!effect->HasAnimationOfProperty(aProperty)) {
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continue;
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}
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if (aMatches) {
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aMatches->AppendElement(animation);
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}
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foundSome = true;
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}
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MOZ_ASSERT(!foundSome || !aMatches || !aMatches->IsEmpty(),
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"If return value is true, matches array should be non-empty");
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return foundSome;
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}
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void
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EffectCompositor::RequestRestyle(dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType,
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RestyleType aRestyleType,
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CascadeLevel aCascadeLevel)
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{
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if (!mPresContext) {
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// Pres context will be null after the effect compositor is disconnected.
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return;
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}
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auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
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PseudoElementHashKey key = { aElement, aPseudoType };
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if (aRestyleType == RestyleType::Throttled) {
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if (!elementsToRestyle.Contains(key)) {
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elementsToRestyle.Put(key, false);
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}
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mPresContext->Document()->SetNeedStyleFlush();
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} else {
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// Get() returns 0 if the element is not found. It will also return
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// false if the element is found but does not have a pending restyle.
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bool hasPendingRestyle = elementsToRestyle.Get(key);
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if (!hasPendingRestyle) {
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PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel);
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}
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elementsToRestyle.Put(key, true);
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}
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if (aRestyleType == RestyleType::Layer) {
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// Prompt layers to re-sync their animations.
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mPresContext->RestyleManager()->IncrementAnimationGeneration();
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EffectSet* effectSet =
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EffectSet::GetEffectSet(aElement, aPseudoType);
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if (effectSet) {
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effectSet->UpdateAnimationGeneration(mPresContext);
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}
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}
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}
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void
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EffectCompositor::PostRestyleForAnimation(dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType,
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CascadeLevel aCascadeLevel)
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{
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if (!mPresContext) {
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return;
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}
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dom::Element* element = GetElementToRestyle(aElement, aPseudoType);
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if (!element) {
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return;
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}
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nsRestyleHint hint = aCascadeLevel == CascadeLevel::Transitions ?
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eRestyle_CSSTransitions :
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eRestyle_CSSAnimations;
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mPresContext->PresShell()->RestyleForAnimation(element, hint);
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}
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void
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EffectCompositor::PostRestyleForThrottledAnimations()
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{
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for (size_t i = 0; i < kCascadeLevelCount; i++) {
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CascadeLevel cascadeLevel = CascadeLevel(i);
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auto& elementSet = mElementsToRestyle[cascadeLevel];
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for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
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bool& postedRestyle = iter.Data();
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if (postedRestyle) {
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continue;
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}
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PostRestyleForAnimation(iter.Key().mElement,
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iter.Key().mPseudoType,
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cascadeLevel);
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postedRestyle = true;
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}
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}
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}
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void
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EffectCompositor::MaybeUpdateAnimationRule(dom::Element* aElement,
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nsCSSPseudoElements::Type
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aPseudoType,
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CascadeLevel aCascadeLevel)
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{
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// First update cascade results since that may cause some elements to
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// be marked as needing a restyle.
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MaybeUpdateCascadeResults(aElement, aPseudoType);
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auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
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PseudoElementHashKey key = { aElement, aPseudoType };
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if (!mPresContext || !elementsToRestyle.Contains(key)) {
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return;
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}
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ComposeAnimationRule(aElement, aPseudoType, aCascadeLevel,
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mPresContext->RefreshDriver()->MostRecentRefresh());
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elementsToRestyle.Remove(key);
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}
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nsIStyleRule*
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EffectCompositor::GetAnimationRule(dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType,
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CascadeLevel aCascadeLevel)
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{
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// NOTE: We need to be careful about early returns in this method where
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// we *don't* update mElementsToRestyle. When we get a call to
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// RequestRestyle that results in a call to PostRestyleForAnimation, we
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// will set a bool flag in mElementsToRestyle indicating that we've
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// called PostRestyleForAnimation so we don't need to call it again
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// until that restyle happens. During that restyle, if we arrive here
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// and *don't* update mElementsToRestyle we'll continue to skip calling
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// PostRestyleForAnimation from RequestRestyle.
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if (!mPresContext || !mPresContext->IsDynamic()) {
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// For print or print preview, ignore animations.
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return nullptr;
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}
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if (mPresContext->RestyleManager()->SkipAnimationRules()) {
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// We don't need to worry about updating mElementsToRestyle in this case
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// since this is not the animation restyle we requested when we called
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// PostRestyleForAnimation (see comment at start of this method).
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return nullptr;
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}
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MaybeUpdateAnimationRule(aElement, aPseudoType, aCascadeLevel);
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#ifdef DEBUG
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{
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auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
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PseudoElementHashKey key = { aElement, aPseudoType };
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MOZ_ASSERT(!elementsToRestyle.Contains(key),
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"Element should no longer require a restyle after its "
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"animation rule has been updated");
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}
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#endif
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EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
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if (!effectSet) {
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return nullptr;
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}
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return effectSet->AnimationRule(aCascadeLevel);
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}
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/* static */ dom::Element*
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EffectCompositor::GetElementToRestyle(dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType)
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{
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if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
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return aElement;
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}
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nsIFrame* primaryFrame = aElement->GetPrimaryFrame();
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if (!primaryFrame) {
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return nullptr;
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}
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nsIFrame* pseudoFrame;
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if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
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pseudoFrame = nsLayoutUtils::GetBeforeFrame(primaryFrame);
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} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
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pseudoFrame = nsLayoutUtils::GetAfterFrame(primaryFrame);
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} else {
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NS_NOTREACHED("Should not try to get the element to restyle for a pseudo "
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"other that :before or :after");
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return nullptr;
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}
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if (!pseudoFrame) {
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return nullptr;
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}
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return pseudoFrame->GetContent()->AsElement();
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}
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bool
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EffectCompositor::HasPendingStyleUpdates() const
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{
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for (auto& elementSet : mElementsToRestyle) {
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if (elementSet.Count()) {
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return true;
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}
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}
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return false;
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}
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bool
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EffectCompositor::HasThrottledStyleUpdates() const
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{
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for (auto& elementSet : mElementsToRestyle) {
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for (auto iter = elementSet.ConstIter(); !iter.Done(); iter.Next()) {
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if (!iter.Data()) {
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return true;
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}
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}
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}
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return false;
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}
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void
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EffectCompositor::AddStyleUpdatesTo(RestyleTracker& aTracker)
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{
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if (!mPresContext) {
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return;
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}
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for (size_t i = 0; i < kCascadeLevelCount; i++) {
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CascadeLevel cascadeLevel = CascadeLevel(i);
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auto& elementSet = mElementsToRestyle[cascadeLevel];
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// Copy the list of elements to restyle to a separate array that we can
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// iterate over. This is because we need to call MaybeUpdateCascadeResults
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// on each element, but doing that can mutate elementSet. In this case
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// it will only mutate the bool value associated with each element in the
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// set but even doing that will cause assertions in PLDHashTable to fail
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// if we are iterating over the hashtable at the same time.
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nsTArray<PseudoElementHashKey> elementsToRestyle(elementSet.Count());
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for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
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elementsToRestyle.AppendElement(iter.Key());
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}
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for (auto& pseudoElem : elementsToRestyle) {
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MaybeUpdateCascadeResults(pseudoElem.mElement, pseudoElem.mPseudoType);
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ComposeAnimationRule(pseudoElem.mElement,
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pseudoElem.mPseudoType,
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cascadeLevel,
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mPresContext->RefreshDriver()->MostRecentRefresh());
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dom::Element* elementToRestyle =
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GetElementToRestyle(pseudoElem.mElement, pseudoElem.mPseudoType);
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if (elementToRestyle) {
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nsRestyleHint rshint = cascadeLevel == CascadeLevel::Transitions ?
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eRestyle_CSSTransitions :
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eRestyle_CSSAnimations;
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aTracker.AddPendingRestyle(elementToRestyle, rshint, nsChangeHint(0));
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}
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}
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elementSet.Clear();
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// Note: mElement pointers in elementsToRestyle might now dangle
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}
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}
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/* static */ bool
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EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame,
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nsCSSProperty aProperty)
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{
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return FindAnimationsForCompositor(aFrame, aProperty, nullptr);
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}
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/* static */ nsTArray<RefPtr<dom::Animation>>
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EffectCompositor::GetAnimationsForCompositor(const nsIFrame* aFrame,
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nsCSSProperty aProperty)
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{
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nsTArray<RefPtr<dom::Animation>> result;
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#ifdef DEBUG
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bool foundSome =
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#endif
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FindAnimationsForCompositor(aFrame, aProperty, &result);
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MOZ_ASSERT(!foundSome || !result.IsEmpty(),
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"If return value is true, matches array should be non-empty");
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return result;
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}
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/* static */ void
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EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame *aFrame,
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nsCSSProperty aProperty)
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{
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EffectSet* effects = EffectSet::GetEffectSet(aFrame);
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if (!effects) {
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return;
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}
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for (KeyframeEffectReadOnly* effect : *effects) {
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effect->SetIsRunningOnCompositor(aProperty, false);
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}
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}
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/* static */ void
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EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
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nsCSSPseudoElements::Type
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aPseudoType,
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nsStyleContext* aStyleContext)
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{
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EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
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if (!effects || !effects->CascadeNeedsUpdate()) {
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return;
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}
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UpdateCascadeResults(*effects, aElement, aPseudoType, aStyleContext);
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MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state");
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}
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/* static */ void
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EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
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nsCSSPseudoElements::Type
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aPseudoType)
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{
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nsStyleContext* styleContext = nullptr;
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{
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dom::Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType);
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if (elementToRestyle) {
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nsIFrame* frame = elementToRestyle->GetPrimaryFrame();
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if (frame) {
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styleContext = frame->StyleContext();
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}
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}
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}
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MaybeUpdateCascadeResults(aElement, aPseudoType, styleContext);
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}
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namespace {
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class EffectCompositeOrderComparator {
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public:
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bool Equals(const KeyframeEffectReadOnly* a,
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const KeyframeEffectReadOnly* b) const
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{
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return a == b;
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}
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bool LessThan(const KeyframeEffectReadOnly* a,
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const KeyframeEffectReadOnly* b) const
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{
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MOZ_ASSERT(a->GetAnimation() && b->GetAnimation());
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MOZ_ASSERT(
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Equals(a, b) ||
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a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) !=
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b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation()));
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return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation());
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}
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};
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}
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/* static */ void
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EffectCompositor::UpdateCascadeResults(Element* aElement,
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nsCSSPseudoElements::Type aPseudoType,
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nsStyleContext* aStyleContext)
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{
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EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
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if (!effects) {
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return;
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}
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UpdateCascadeResults(*effects, aElement, aPseudoType, aStyleContext);
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}
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/* static */ Maybe<Pair<Element*, nsCSSPseudoElements::Type>>
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EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame)
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{
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// Always return the same object to benefit from return-value optimization.
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Maybe<Pair<Element*, nsCSSPseudoElements::Type>> result;
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nsIContent* content = aFrame->GetContent();
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if (!content) {
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return result;
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}
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nsCSSPseudoElements::Type pseudoType =
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nsCSSPseudoElements::ePseudo_NotPseudoElement;
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if (aFrame->IsGeneratedContentFrame()) {
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nsIFrame* parent = aFrame->GetParent();
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if (parent->IsGeneratedContentFrame()) {
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return result;
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}
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nsIAtom* name = content->NodeInfo()->NameAtom();
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if (name == nsGkAtoms::mozgeneratedcontentbefore) {
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pseudoType = nsCSSPseudoElements::ePseudo_before;
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} else if (name == nsGkAtoms::mozgeneratedcontentafter) {
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pseudoType = nsCSSPseudoElements::ePseudo_after;
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} else {
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return result;
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}
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content = content->GetParent();
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if (!content) {
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return result;
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}
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}
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if (!content->IsElement()) {
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return result;
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}
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result = Some(MakePair(content->AsElement(), pseudoType));
|
|
|
|
return result;
|
|
}
|
|
|
|
/* static */ void
|
|
EffectCompositor::ComposeAnimationRule(dom::Element* aElement,
|
|
nsCSSPseudoElements::Type aPseudoType,
|
|
CascadeLevel aCascadeLevel,
|
|
TimeStamp aRefreshTime)
|
|
{
|
|
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
|
|
if (!effects) {
|
|
return;
|
|
}
|
|
|
|
// The caller is responsible for calling MaybeUpdateCascadeResults first.
|
|
MOZ_ASSERT(!effects->CascadeNeedsUpdate(),
|
|
"Animation cascade out of date when composing animation rule");
|
|
|
|
// Get a list of effects for the current level sorted by composite order.
|
|
nsTArray<KeyframeEffectReadOnly*> sortedEffectList;
|
|
for (KeyframeEffectReadOnly* effect : *effects) {
|
|
MOZ_ASSERT(effect->GetAnimation());
|
|
if (effect->GetAnimation()->CascadeLevel() == aCascadeLevel) {
|
|
sortedEffectList.AppendElement(effect);
|
|
}
|
|
}
|
|
sortedEffectList.Sort(EffectCompositeOrderComparator());
|
|
|
|
RefPtr<AnimValuesStyleRule>& animationRule =
|
|
effects->AnimationRule(aCascadeLevel);
|
|
animationRule = nullptr;
|
|
|
|
// If multiple animations specify behavior for the same property the
|
|
// animation with the *highest* composite order wins.
|
|
// As a result, we iterate from last animation to first and, if a
|
|
// property has already been set, we don't change it.
|
|
nsCSSPropertySet properties;
|
|
|
|
for (KeyframeEffectReadOnly* effect : Reversed(sortedEffectList)) {
|
|
effect->GetAnimation()->ComposeStyle(animationRule, properties);
|
|
}
|
|
|
|
MOZ_ASSERT(effects == EffectSet::GetEffectSet(aElement, aPseudoType),
|
|
"EffectSet should not change while composing style");
|
|
|
|
effects->UpdateAnimationRuleRefreshTime(aCascadeLevel, aRefreshTime);
|
|
}
|
|
|
|
/* static */ void
|
|
EffectCompositor::GetOverriddenProperties(nsStyleContext* aStyleContext,
|
|
EffectSet& aEffectSet,
|
|
nsCSSPropertySet&
|
|
aPropertiesOverridden)
|
|
{
|
|
nsAutoTArray<nsCSSProperty, LayerAnimationInfo::kRecords> propertiesToTrack;
|
|
{
|
|
nsCSSPropertySet propertiesToTrackAsSet;
|
|
for (KeyframeEffectReadOnly* effect : aEffectSet) {
|
|
for (const AnimationProperty& property : effect->Properties()) {
|
|
if (nsCSSProps::PropHasFlags(property.mProperty,
|
|
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR) &&
|
|
!propertiesToTrackAsSet.HasProperty(property.mProperty)) {
|
|
propertiesToTrackAsSet.AddProperty(property.mProperty);
|
|
propertiesToTrack.AppendElement(property.mProperty);
|
|
}
|
|
}
|
|
// Skip iterating over the rest of the effects if we've already
|
|
// found all the compositor-animatable properties.
|
|
if (propertiesToTrack.Length() == LayerAnimationInfo::kRecords) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (propertiesToTrack.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
nsRuleNode::ComputePropertiesOverridingAnimation(propertiesToTrack,
|
|
aStyleContext,
|
|
aPropertiesOverridden);
|
|
}
|
|
|
|
/* static */ void
|
|
EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet,
|
|
Element* aElement,
|
|
nsCSSPseudoElements::Type aPseudoType,
|
|
nsStyleContext* aStyleContext)
|
|
{
|
|
MOZ_ASSERT(EffectSet::GetEffectSet(aElement, aPseudoType) == &aEffectSet,
|
|
"Effect set should correspond to the specified (pseudo-)element");
|
|
if (aEffectSet.IsEmpty()) {
|
|
aEffectSet.MarkCascadeUpdated();
|
|
return;
|
|
}
|
|
|
|
// Get a list of effects sorted by composite order.
|
|
nsTArray<KeyframeEffectReadOnly*> sortedEffectList;
|
|
for (KeyframeEffectReadOnly* effect : aEffectSet) {
|
|
sortedEffectList.AppendElement(effect);
|
|
}
|
|
sortedEffectList.Sort(EffectCompositeOrderComparator());
|
|
|
|
// Get properties that override the *animations* level of the cascade.
|
|
//
|
|
// We only do this for properties that we can animate on the compositor
|
|
// since we will apply other properties on the main thread where the usual
|
|
// cascade applies.
|
|
nsCSSPropertySet overriddenProperties;
|
|
if (aStyleContext) {
|
|
GetOverriddenProperties(aStyleContext, aEffectSet, overriddenProperties);
|
|
}
|
|
|
|
bool changed = false;
|
|
nsCSSPropertySet animatedProperties;
|
|
|
|
// Iterate from highest to lowest composite order.
|
|
for (KeyframeEffectReadOnly* effect : Reversed(sortedEffectList)) {
|
|
MOZ_ASSERT(effect->GetAnimation(),
|
|
"Effects on a target element should have an Animation");
|
|
bool inEffect = effect->IsInEffect();
|
|
for (AnimationProperty& prop : effect->Properties()) {
|
|
|
|
bool winsInCascade = !animatedProperties.HasProperty(prop.mProperty) &&
|
|
inEffect;
|
|
|
|
// If this property wins in the cascade, add it to the set of animated
|
|
// properties. We need to do this even if the property is overridden
|
|
// (in which case we set winsInCascade to false below) since we don't
|
|
// want to fire transitions on these properties.
|
|
if (winsInCascade) {
|
|
animatedProperties.AddProperty(prop.mProperty);
|
|
}
|
|
|
|
// For effects that will be applied to the animations level of the
|
|
// cascade, we need to check that the property isn't being set by
|
|
// something with higher priority in the cascade.
|
|
//
|
|
// We only do this, however, for properties that can be animated on
|
|
// the compositor. For properties animated on the main thread the usual
|
|
// cascade ensures these animations will be correctly overridden.
|
|
if (winsInCascade &&
|
|
effect->GetAnimation()->CascadeLevel() == CascadeLevel::Animations &&
|
|
overriddenProperties.HasProperty(prop.mProperty)) {
|
|
winsInCascade = false;
|
|
}
|
|
|
|
if (winsInCascade != prop.mWinsInCascade) {
|
|
changed = true;
|
|
}
|
|
prop.mWinsInCascade = winsInCascade;
|
|
}
|
|
}
|
|
|
|
aEffectSet.MarkCascadeUpdated();
|
|
|
|
// If there is any change in the cascade result, update animations on
|
|
// layers with the winning animations.
|
|
nsPresContext* presContext = GetPresContext(aElement);
|
|
if (changed && presContext) {
|
|
// Update both transitions and animations. We could detect *which* levels
|
|
// actually changed and only update them, but that's probably unnecessary.
|
|
for (auto level : { CascadeLevel::Animations,
|
|
CascadeLevel::Transitions }) {
|
|
presContext->EffectCompositor()->RequestRestyle(aElement,
|
|
aPseudoType,
|
|
RestyleType::Layer,
|
|
level);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* static */ nsPresContext*
|
|
EffectCompositor::GetPresContext(Element* aElement)
|
|
{
|
|
MOZ_ASSERT(aElement);
|
|
nsIPresShell* shell = nsComputedDOMStyle::GetPresShellForContent(aElement);
|
|
if (!shell) {
|
|
return nullptr;
|
|
}
|
|
return shell->GetPresContext();
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
//
|
|
// Nested class: AnimationStyleRuleProcessor
|
|
//
|
|
// ---------------------------------------------------------
|
|
|
|
NS_IMPL_ISUPPORTS(EffectCompositor::AnimationStyleRuleProcessor,
|
|
nsIStyleRuleProcessor)
|
|
|
|
nsRestyleHint
|
|
EffectCompositor::AnimationStyleRuleProcessor::HasStateDependentStyle(
|
|
StateRuleProcessorData* aData)
|
|
{
|
|
return nsRestyleHint(0);
|
|
}
|
|
|
|
nsRestyleHint
|
|
EffectCompositor::AnimationStyleRuleProcessor::HasStateDependentStyle(
|
|
PseudoElementStateRuleProcessorData* aData)
|
|
{
|
|
return nsRestyleHint(0);
|
|
}
|
|
|
|
bool
|
|
EffectCompositor::AnimationStyleRuleProcessor::HasDocumentStateDependentStyle(
|
|
StateRuleProcessorData* aData)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
nsRestyleHint
|
|
EffectCompositor::AnimationStyleRuleProcessor::HasAttributeDependentStyle(
|
|
AttributeRuleProcessorData* aData,
|
|
RestyleHintData& aRestyleHintDataResult)
|
|
{
|
|
return nsRestyleHint(0);
|
|
}
|
|
|
|
bool
|
|
EffectCompositor::AnimationStyleRuleProcessor::MediumFeaturesChanged(
|
|
nsPresContext* aPresContext)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void
|
|
EffectCompositor::AnimationStyleRuleProcessor::RulesMatching(
|
|
ElementRuleProcessorData* aData)
|
|
{
|
|
nsIStyleRule *rule =
|
|
mCompositor->GetAnimationRule(aData->mElement,
|
|
nsCSSPseudoElements::ePseudo_NotPseudoElement,
|
|
mCascadeLevel);
|
|
if (rule) {
|
|
aData->mRuleWalker->Forward(rule);
|
|
aData->mRuleWalker->CurrentNode()->SetIsAnimationRule();
|
|
}
|
|
}
|
|
|
|
void
|
|
EffectCompositor::AnimationStyleRuleProcessor::RulesMatching(
|
|
PseudoElementRuleProcessorData* aData)
|
|
{
|
|
if (aData->mPseudoType != nsCSSPseudoElements::ePseudo_before &&
|
|
aData->mPseudoType != nsCSSPseudoElements::ePseudo_after) {
|
|
return;
|
|
}
|
|
|
|
nsIStyleRule *rule =
|
|
mCompositor->GetAnimationRule(aData->mElement,
|
|
aData->mPseudoType,
|
|
mCascadeLevel);
|
|
if (rule) {
|
|
aData->mRuleWalker->Forward(rule);
|
|
aData->mRuleWalker->CurrentNode()->SetIsAnimationRule();
|
|
}
|
|
}
|
|
|
|
void
|
|
EffectCompositor::AnimationStyleRuleProcessor::RulesMatching(
|
|
AnonBoxRuleProcessorData* aData)
|
|
{
|
|
}
|
|
|
|
#ifdef MOZ_XUL
|
|
void
|
|
EffectCompositor::AnimationStyleRuleProcessor::RulesMatching(
|
|
XULTreeRuleProcessorData* aData)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
size_t
|
|
EffectCompositor::AnimationStyleRuleProcessor::SizeOfExcludingThis(
|
|
MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
size_t
|
|
EffectCompositor::AnimationStyleRuleProcessor::SizeOfIncludingThis(
|
|
MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
} // namespace mozilla
|