mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
874 lines
25 KiB
C++
874 lines
25 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/TextureClient.h"
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#include <stdint.h> // for uint8_t, uint32_t, etc
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#include "Layers.h" // for Layer, etc
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#include "gfx2DGlue.h"
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxPoint.h" // for gfxIntSize, gfxSize
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#include "gfxReusableSurfaceWrapper.h" // for gfxReusableSurfaceWrapper
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "mozilla/layers/CompositableClient.h" // for CompositableClient
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/ImageDataSerializer.h"
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#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
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#include "mozilla/layers/SharedPlanarYCbCrImage.h"
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#include "mozilla/layers/YCbCrImageDataSerializer.h"
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#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "ImageContainer.h" // for PlanarYCbCrImage, etc
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/TextureClientOGL.h"
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#ifdef XP_WIN
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#include "mozilla/layers/TextureD3D9.h"
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#include "mozilla/layers/TextureD3D11.h"
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#include "gfxWindowsPlatform.h"
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#include "gfx2DGlue.h"
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#endif
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#ifdef MOZ_X11
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#include "mozilla/layers/TextureClientX11.h"
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#ifdef GL_PROVIDER_GLX
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#include "GLXLibrary.h"
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#endif
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#endif
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#ifdef MOZ_WIDGET_GONK
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#include <cutils/properties.h>
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#include "mozilla/layers/GrallocTextureClient.h"
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#endif
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#ifdef MOZ_ANDROID_OMTC
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# include "gfxReusableImageSurfaceWrapper.h"
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# include "gfxImageSurface.h"
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#else
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# include "gfxReusableSharedImageSurfaceWrapper.h"
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# include "gfxSharedImageSurface.h"
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#endif
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#if 0
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#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
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#else
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#define RECYCLE_LOG(...) do { } while (0)
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#endif
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using namespace mozilla::gl;
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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/**
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* TextureChild is the content-side incarnation of the PTexture IPDL actor.
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*
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* TextureChild is used to synchronize a texture client and its corresponding
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* TextureHost if needed (a TextureClient that is not shared with the compositor
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* does not have a TextureChild)
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*
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* During the deallocation phase, a TextureChild may hold its recently destroyed
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* TextureClient's data until the compositor side confirmed that it is safe to
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* deallocte or recycle the it.
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*/
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class TextureChild : public PTextureChild
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, public AtomicRefCounted<TextureChild>
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{
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(TextureChild)
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TextureChild()
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: mForwarder(nullptr)
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, mTextureData(nullptr)
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, mTextureClient(nullptr)
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, mIPCOpen(false)
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{
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MOZ_COUNT_CTOR(TextureChild);
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}
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~TextureChild()
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{
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MOZ_COUNT_DTOR(TextureChild);
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}
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bool Recv__delete__() MOZ_OVERRIDE;
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bool RecvCompositorRecycle(const MaybeFenceHandle& aFence)
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{
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RECYCLE_LOG("Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
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if (aFence.type() != aFence.Tnull_t) {
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FenceHandle fence = aFence.get_FenceHandle();
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if (fence.IsValid() && mTextureClient) {
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mTextureClient->SetReleaseFenceHandle(aFence);
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// HWC might not provide Fence.
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// In this case, HWC implicitly handles buffer's fence.
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}
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}
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mWaitForRecycle = nullptr;
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return true;
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}
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void WaitForCompositorRecycle()
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{
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mWaitForRecycle = mTextureClient;
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RECYCLE_LOG("Wait for recycle %p\n", mWaitForRecycle.get());
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SendClientRecycle();
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}
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/**
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* Only used during the deallocation phase iff we need synchronization between
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* the client and host side for deallocation (that is, when the data is going
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* to be deallocated or recycled on the client side).
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*/
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void SetTextureData(TextureClientData* aData)
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{
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mTextureData = aData;
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}
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void DeleteTextureData();
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CompositableForwarder* GetForwarder() { return mForwarder; }
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ISurfaceAllocator* GetAllocator() { return mForwarder; }
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void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
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bool IPCOpen() const { return mIPCOpen; }
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private:
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// AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
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// and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
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// The purpose of these methods is to be aware of when the IPC system around this
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// actor goes down: mIPCOpen is then set to false.
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void AddIPDLReference() {
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MOZ_ASSERT(mIPCOpen == false);
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mIPCOpen = true;
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AddRef();
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}
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void ReleaseIPDLReference() {
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MOZ_ASSERT(mIPCOpen == true);
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mIPCOpen = false;
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Release();
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}
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RefPtr<CompositableForwarder> mForwarder;
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RefPtr<TextureClient> mWaitForRecycle;
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TextureClientData* mTextureData;
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TextureClient* mTextureClient;
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bool mIPCOpen;
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friend class TextureClient;
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};
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void
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TextureChild::DeleteTextureData()
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{
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mWaitForRecycle = nullptr;
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if (mTextureData) {
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mTextureData->DeallocateSharedData(GetAllocator());
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delete mTextureData;
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mTextureData = nullptr;
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}
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}
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bool
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TextureChild::Recv__delete__()
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{
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DeleteTextureData();
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return true;
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}
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void
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TextureChild::ActorDestroy(ActorDestroyReason why)
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{
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if (mTextureClient) {
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mTextureClient->mActor = nullptr;
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}
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mWaitForRecycle = nullptr;
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}
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// static
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PTextureChild*
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TextureClient::CreateIPDLActor()
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{
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TextureChild* c = new TextureChild();
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c->AddIPDLReference();
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return c;
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}
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// static
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bool
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TextureClient::DestroyIPDLActor(PTextureChild* actor)
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{
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static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
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return true;
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}
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// static
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TextureClient*
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TextureClient::AsTextureClient(PTextureChild* actor)
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{
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return actor ? static_cast<TextureChild*>(actor)->mTextureClient : nullptr;
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}
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void
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TextureClient::WaitForCompositorRecycle()
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{
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mActor->WaitForCompositorRecycle();
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}
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bool
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TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
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{
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MOZ_ASSERT(aForwarder);
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if (mActor && mActor->GetForwarder() == aForwarder) {
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return true;
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}
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MOZ_ASSERT(!mActor, "Cannot use a texture on several IPC channels.");
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SurfaceDescriptor desc;
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if (!ToSurfaceDescriptor(desc)) {
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return false;
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}
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mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, GetFlags()));
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MOZ_ASSERT(mActor);
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mActor->mForwarder = aForwarder;
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mActor->mTextureClient = this;
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mShared = true;
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return mActor->IPCOpen();
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}
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PTextureChild*
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TextureClient::GetIPDLActor()
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{
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return mActor;
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}
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#ifdef MOZ_WIDGET_GONK
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static bool
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DisableGralloc(SurfaceFormat aFormat, const gfx::IntSize& aSizeHint)
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{
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if (aFormat == gfx::SurfaceFormat::A8) {
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return true;
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}
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#if ANDROID_VERSION <= 15
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// Adreno 200 has a problem of drawing gralloc buffer width less than 64 and
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// drawing gralloc buffer with a height 9px-16px.
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// See Bug 983971.
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if (aSizeHint.width < 64 || aSizeHint.height < 32) {
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return true;
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}
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#endif
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return false;
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}
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#endif
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// static
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TemporaryRef<TextureClient>
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TextureClient::CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
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SurfaceFormat aFormat,
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TextureFlags aTextureFlags,
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gfx::BackendType aMoz2DBackend,
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const gfx::IntSize& aSizeHint)
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{
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if (aMoz2DBackend == gfx::BackendType::NONE) {
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aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
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}
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RefPtr<TextureClient> result;
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#ifdef XP_WIN
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LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
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if (parentBackend == LayersBackend::LAYERS_D3D11 &&
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(aMoz2DBackend == gfx::BackendType::DIRECT2D ||
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aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
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gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
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!(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
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result = new TextureClientD3D11(aFormat, aTextureFlags);
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}
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if (parentBackend == LayersBackend::LAYERS_D3D9 &&
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aMoz2DBackend == gfx::BackendType::CAIRO &&
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aAllocator->IsSameProcess() &&
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!(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
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if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
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result = new DIBTextureClientD3D9(aFormat, aTextureFlags);
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} else {
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result = new CairoTextureClientD3D9(aFormat, aTextureFlags);
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}
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}
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#endif
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#ifdef MOZ_X11
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LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
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gfxSurfaceType type =
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gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
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if (parentBackend == LayersBackend::LAYERS_BASIC &&
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aMoz2DBackend == gfx::BackendType::CAIRO &&
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type == gfxSurfaceType::Xlib &&
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!(aTextureFlags & TEXTURE_ALLOC_FALLBACK))
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{
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result = new TextureClientX11(aFormat, aTextureFlags);
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}
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#ifdef GL_PROVIDER_GLX
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#if 0
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// Bug 977963: Disabled for black layers
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if (parentBackend == LayersBackend::LAYERS_OPENGL &&
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type == gfxSurfaceType::Xlib &&
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!(aTextureFlags & TEXTURE_ALLOC_FALLBACK) &&
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aFormat != SurfaceFormat::A8 &&
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gl::sGLXLibrary.UseTextureFromPixmap())
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{
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result = new TextureClientX11(aFormat, aTextureFlags);
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}
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#endif
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#endif
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#endif
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#ifdef MOZ_WIDGET_GONK
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if (!DisableGralloc(aFormat, aSizeHint)) {
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// Don't allow Gralloc texture clients to exceed the maximum texture size.
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// BufferTextureClients have code to handle tiling the surface client-side.
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int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
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if (aSizeHint.width <= maxTextureSize && aSizeHint.height <= maxTextureSize) {
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result = new GrallocTextureClientOGL(aAllocator, aFormat, aMoz2DBackend,
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aTextureFlags);
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}
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}
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#endif
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// Can't do any better than a buffer texture client.
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if (!result) {
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result = CreateBufferTextureClient(aAllocator, aFormat, aTextureFlags, aMoz2DBackend);
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}
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MOZ_ASSERT(!result || result->AsTextureClientDrawTarget(),
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"Not a TextureClientDrawTarget?");
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return result;
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}
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// static
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TemporaryRef<BufferTextureClient>
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TextureClient::CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
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SurfaceFormat aFormat,
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TextureFlags aTextureFlags,
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gfx::BackendType aMoz2DBackend)
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{
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if (gfxPlatform::GetPlatform()->PreferMemoryOverShmem()) {
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RefPtr<BufferTextureClient> result = new MemoryTextureClient(aAllocator, aFormat,
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aMoz2DBackend,
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aTextureFlags);
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return result.forget();
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}
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RefPtr<BufferTextureClient> result = new ShmemTextureClient(aAllocator, aFormat,
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aMoz2DBackend,
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aTextureFlags);
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return result.forget();
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}
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class ShmemTextureClientData : public TextureClientData
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{
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public:
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ShmemTextureClientData(ipc::Shmem& aShmem)
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: mShmem(aShmem)
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{
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MOZ_COUNT_CTOR(ShmemTextureClientData);
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}
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~ShmemTextureClientData()
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{
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MOZ_COUNT_CTOR(ShmemTextureClientData);
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}
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virtual void DeallocateSharedData(ISurfaceAllocator* allocator)
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{
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allocator->DeallocShmem(mShmem);
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mShmem = ipc::Shmem();
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}
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private:
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ipc::Shmem mShmem;
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};
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class MemoryTextureClientData : public TextureClientData
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{
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public:
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MemoryTextureClientData(uint8_t* aBuffer)
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: mBuffer(aBuffer)
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{
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MOZ_COUNT_CTOR(MemoryTextureClientData);
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}
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~MemoryTextureClientData()
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{
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MOZ_ASSERT(!mBuffer, "Forgot to deallocate the shared texture data?");
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MOZ_COUNT_DTOR(MemoryTextureClientData);
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}
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virtual void DeallocateSharedData(ISurfaceAllocator*)
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{
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delete[] mBuffer;
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mBuffer = nullptr;
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}
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private:
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uint8_t* mBuffer;
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};
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TextureClientData*
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MemoryTextureClient::DropTextureData()
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{
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if (!mBuffer) {
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return nullptr;
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}
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TextureClientData* result = new MemoryTextureClientData(mBuffer);
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MarkInvalid();
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mBuffer = nullptr;
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return result;
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}
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TextureClientData*
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ShmemTextureClient::DropTextureData()
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{
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if (!mShmem.IsReadable()) {
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return nullptr;
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}
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TextureClientData* result = new ShmemTextureClientData(mShmem);
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MarkInvalid();
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mShmem = ipc::Shmem();
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return result;
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}
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TextureClient::TextureClient(TextureFlags aFlags)
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: mFlags(aFlags)
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, mShared(false)
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, mValid(true)
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{}
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TextureClient::~TextureClient()
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{
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// All the destruction code that may lead to virtual method calls must
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// be in Finalize() which is called just before the destructor.
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}
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void TextureClient::ForceRemove()
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{
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if (mValid && mActor) {
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if (GetFlags() & TEXTURE_DEALLOCATE_CLIENT) {
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mActor->SetTextureData(DropTextureData());
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if (mActor->IPCOpen()) {
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mActor->SendRemoveTextureSync();
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}
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mActor->DeleteTextureData();
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} else {
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if (mActor->IPCOpen()) {
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mActor->SendRemoveTexture();
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}
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}
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}
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MarkInvalid();
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}
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bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
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const gfx::IntRect* aRect,
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const gfx::IntPoint* aPoint)
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{
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MOZ_ASSERT(IsLocked());
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MOZ_ASSERT(aTarget->IsLocked());
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if (!aTarget->AsTextureClientDrawTarget() || !AsTextureClientDrawTarget()) {
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return false;
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}
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RefPtr<DrawTarget> destinationTarget = aTarget->AsTextureClientDrawTarget()->GetAsDrawTarget();
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RefPtr<DrawTarget> sourceTarget = AsTextureClientDrawTarget()->GetAsDrawTarget();
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RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
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destinationTarget->CopySurface(source,
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aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
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aPoint ? *aPoint : gfx::IntPoint(0, 0));
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destinationTarget = nullptr;
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source = nullptr;
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sourceTarget = nullptr;
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return true;
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}
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void
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TextureClient::Finalize()
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{
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MOZ_ASSERT(!IsLocked());
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// Always make a temporary strong reference to the actor before we use it,
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// in case TextureChild::ActorDestroy might null mActor concurrently.
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RefPtr<TextureChild> actor = mActor;
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if (actor) {
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// this will call ForceRemove in the right thread, using a sync proxy if needed
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if (actor->GetForwarder()) {
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actor->GetForwarder()->RemoveTexture(this);
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}
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// The actor has a raw pointer to us, actor->mTextureClient. Null it before we die.
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actor->mTextureClient = nullptr;
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}
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}
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bool
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TextureClient::ShouldDeallocateInDestructor() const
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{
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if (!IsAllocated()) {
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return false;
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}
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// If we're meant to be deallocated by the host,
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// but we haven't been shared yet, then we should
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// deallocate on the client instead.
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return !IsSharedWithCompositor();
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}
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bool
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ShmemTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
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{
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MOZ_ASSERT(IsValid());
|
|
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
|
|
return false;
|
|
}
|
|
|
|
aDescriptor = SurfaceDescriptorShmem(mShmem, GetFormat());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
ShmemTextureClient::Allocate(uint32_t aSize)
|
|
{
|
|
MOZ_ASSERT(mValid);
|
|
ipc::SharedMemory::SharedMemoryType memType = OptimalShmemType();
|
|
mAllocated = GetAllocator()->AllocUnsafeShmem(aSize, memType, &mShmem);
|
|
return mAllocated;
|
|
}
|
|
|
|
uint8_t*
|
|
ShmemTextureClient::GetBuffer() const
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
if (mAllocated) {
|
|
return mShmem.get<uint8_t>();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
size_t
|
|
ShmemTextureClient::GetBufferSize() const
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
return mShmem.Size<uint8_t>();
|
|
}
|
|
|
|
ShmemTextureClient::ShmemTextureClient(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::BackendType aMoz2DBackend,
|
|
TextureFlags aFlags)
|
|
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
|
|
, mAllocated(false)
|
|
{
|
|
MOZ_COUNT_CTOR(ShmemTextureClient);
|
|
}
|
|
|
|
ShmemTextureClient::~ShmemTextureClient()
|
|
{
|
|
MOZ_COUNT_DTOR(ShmemTextureClient);
|
|
if (ShouldDeallocateInDestructor()) {
|
|
// if the buffer has never been shared we must deallocate it or ir would
|
|
// leak.
|
|
GetAllocator()->DeallocShmem(mShmem);
|
|
}
|
|
}
|
|
|
|
bool
|
|
MemoryTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
|
|
return false;
|
|
}
|
|
aDescriptor = SurfaceDescriptorMemory(reinterpret_cast<uintptr_t>(mBuffer),
|
|
GetFormat());
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
MemoryTextureClient::Allocate(uint32_t aSize)
|
|
{
|
|
MOZ_ASSERT(!mBuffer);
|
|
static const fallible_t fallible = fallible_t();
|
|
mBuffer = new(fallible) uint8_t[aSize];
|
|
if (!mBuffer) {
|
|
NS_WARNING("Failed to allocate buffer");
|
|
return false;
|
|
}
|
|
GfxMemoryImageReporter::DidAlloc(mBuffer);
|
|
mBufSize = aSize;
|
|
return true;
|
|
}
|
|
|
|
MemoryTextureClient::MemoryTextureClient(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::BackendType aMoz2DBackend,
|
|
TextureFlags aFlags)
|
|
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
|
|
, mBuffer(nullptr)
|
|
, mBufSize(0)
|
|
{
|
|
MOZ_COUNT_CTOR(MemoryTextureClient);
|
|
}
|
|
|
|
MemoryTextureClient::~MemoryTextureClient()
|
|
{
|
|
MOZ_COUNT_DTOR(MemoryTextureClient);
|
|
if (mBuffer && ShouldDeallocateInDestructor()) {
|
|
// if the buffer has never been shared we must deallocate it or it would
|
|
// leak.
|
|
GfxMemoryImageReporter::WillFree(mBuffer);
|
|
delete [] mBuffer;
|
|
}
|
|
}
|
|
|
|
BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
|
|
gfx::SurfaceFormat aFormat,
|
|
gfx::BackendType aMoz2DBackend,
|
|
TextureFlags aFlags)
|
|
: TextureClient(aFlags)
|
|
, mAllocator(aAllocator)
|
|
, mFormat(aFormat)
|
|
, mBackend(aMoz2DBackend)
|
|
, mOpenMode(0)
|
|
, mUsingFallbackDrawTarget(false)
|
|
, mLocked(false)
|
|
{}
|
|
|
|
BufferTextureClient::~BufferTextureClient()
|
|
{}
|
|
|
|
ISurfaceAllocator*
|
|
BufferTextureClient::GetAllocator() const
|
|
{
|
|
return mAllocator;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::UpdateSurface(gfxASurface* aSurface)
|
|
{
|
|
MOZ_ASSERT(mLocked);
|
|
MOZ_ASSERT(aSurface);
|
|
MOZ_ASSERT(!IsImmutable());
|
|
MOZ_ASSERT(IsValid());
|
|
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
if (!serializer.IsValid()) {
|
|
return false;
|
|
}
|
|
|
|
RefPtr<DrawTarget> dt = GetAsDrawTarget();
|
|
RefPtr<SourceSurface> source = gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(dt, aSurface);
|
|
|
|
dt->CopySurface(source, IntRect(IntPoint(), serializer.GetSize()), IntPoint());
|
|
// XXX - if the Moz2D backend is D2D, we would be much better off memcpying
|
|
// the content of the surface directly because with D2D, GetAsDrawTarget is
|
|
// very expensive.
|
|
|
|
if (TextureRequiresLocking(mFlags) && !ImplementsLocking()) {
|
|
// We don't have support for proper locking yet, so we'll
|
|
// have to be immutable instead.
|
|
MarkImmutable();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
BufferTextureClient::GetAsSurface()
|
|
{
|
|
MOZ_ASSERT(mLocked);
|
|
MOZ_ASSERT(IsValid());
|
|
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
if (!serializer.IsValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<gfxImageSurface> surf = serializer.GetAsThebesSurface();
|
|
nsRefPtr<gfxASurface> result = surf.get();
|
|
return result.forget();
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
MOZ_ASSERT(mFormat != gfx::SurfaceFormat::YUV, "This textureClient cannot use YCbCr data");
|
|
MOZ_ASSERT(aSize.width * aSize.height);
|
|
|
|
int bufSize
|
|
= ImageDataSerializer::ComputeMinBufferSize(aSize, mFormat);
|
|
if (!Allocate(bufSize)) {
|
|
return false;
|
|
}
|
|
|
|
if (aFlags & ALLOC_CLEAR_BUFFER) {
|
|
memset(GetBuffer(), 0, bufSize);
|
|
}
|
|
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
serializer.InitializeBufferInfo(aSize, mFormat);
|
|
mSize = aSize;
|
|
return true;
|
|
}
|
|
|
|
TemporaryRef<gfx::DrawTarget>
|
|
BufferTextureClient::GetAsDrawTarget()
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
MOZ_ASSERT(mLocked, "GetAsDrawTarget should be called on locked textures only");
|
|
|
|
if (mDrawTarget) {
|
|
return mDrawTarget;
|
|
}
|
|
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
if (!serializer.IsValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
MOZ_ASSERT(mUsingFallbackDrawTarget == false);
|
|
mDrawTarget = serializer.GetAsDrawTarget(mBackend);
|
|
if (mDrawTarget) {
|
|
return mDrawTarget;
|
|
}
|
|
|
|
// fallback path, probably because the Moz2D backend can't create a
|
|
// DrawTarget around raw memory. This is going to be slow :(
|
|
mDrawTarget = gfx::Factory::CreateDrawTarget(mBackend, serializer.GetSize(),
|
|
serializer.GetFormat());
|
|
if (!mDrawTarget) {
|
|
return nullptr;
|
|
}
|
|
|
|
mUsingFallbackDrawTarget = true;
|
|
if (mOpenMode & OPEN_READ) {
|
|
RefPtr<DataSourceSurface> surface = serializer.GetAsSurface();
|
|
IntRect rect(0, 0, surface->GetSize().width, surface->GetSize().height);
|
|
mDrawTarget->CopySurface(surface, rect, IntPoint(0,0));
|
|
}
|
|
return mDrawTarget;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::Lock(OpenMode aMode)
|
|
{
|
|
MOZ_ASSERT(!mLocked, "The TextureClient is already Locked!");
|
|
mOpenMode = aMode;
|
|
mLocked = IsValid() && IsAllocated();;
|
|
return mLocked;
|
|
}
|
|
|
|
void
|
|
BufferTextureClient::Unlock()
|
|
{
|
|
MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
|
|
mLocked = false;
|
|
if (!mDrawTarget) {
|
|
mUsingFallbackDrawTarget = false;
|
|
return;
|
|
}
|
|
|
|
// see the comment on TextureClientDrawTarget::GetAsDrawTarget.
|
|
// This DrawTarget is internal to the TextureClient and is only exposed to the
|
|
// outside world between Lock() and Unlock(). This assertion checks that no outside
|
|
// reference remains by the time Unlock() is called.
|
|
MOZ_ASSERT(mDrawTarget->refCount() == 1);
|
|
|
|
mDrawTarget->Flush();
|
|
if (mUsingFallbackDrawTarget && (mOpenMode & OPEN_WRITE)) {
|
|
// When we are using a fallback DrawTarget, it means we could not create
|
|
// a DrawTarget wrapping the TextureClient's shared memory. In this scenario
|
|
// we need to put the content of the fallback draw target back into our shared
|
|
// memory.
|
|
RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
|
|
RefPtr<DataSourceSurface> surface = snapshot->GetDataSurface();
|
|
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
if (!serializer.IsValid() || serializer.GetSize() != surface->GetSize()) {
|
|
NS_WARNING("Could not write the data back into the texture.");
|
|
mDrawTarget = nullptr;
|
|
mUsingFallbackDrawTarget = false;
|
|
return;
|
|
}
|
|
MOZ_ASSERT(surface->GetSize() == serializer.GetSize());
|
|
MOZ_ASSERT(surface->GetFormat() == serializer.GetFormat());
|
|
int bpp = BytesPerPixel(surface->GetFormat());
|
|
for (int i = 0; i < surface->GetSize().height; ++i) {
|
|
memcpy(serializer.GetData() + i*serializer.GetStride(),
|
|
surface->GetData() + i*surface->Stride(),
|
|
surface->GetSize().width * bpp);
|
|
}
|
|
}
|
|
mDrawTarget = nullptr;
|
|
mUsingFallbackDrawTarget = false;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::UpdateYCbCr(const PlanarYCbCrData& aData)
|
|
{
|
|
MOZ_ASSERT(mLocked);
|
|
MOZ_ASSERT(mFormat == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
|
|
MOZ_ASSERT(!IsImmutable());
|
|
MOZ_ASSERT(IsValid());
|
|
MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
|
|
|
|
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
MOZ_ASSERT(serializer.IsValid());
|
|
if (!serializer.CopyData(aData.mYChannel, aData.mCbChannel, aData.mCrChannel,
|
|
aData.mYSize, aData.mYStride,
|
|
aData.mCbCrSize, aData.mCbCrStride,
|
|
aData.mYSkip, aData.mCbSkip)) {
|
|
NS_WARNING("Failed to copy image data!");
|
|
return false;
|
|
}
|
|
|
|
if (TextureRequiresLocking(mFlags)) {
|
|
// We don't have support for proper locking yet, so we'll
|
|
// have to be immutable instead.
|
|
MarkImmutable();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
BufferTextureClient::AllocateForYCbCr(gfx::IntSize aYSize,
|
|
gfx::IntSize aCbCrSize,
|
|
StereoMode aStereoMode)
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
|
|
size_t bufSize = YCbCrImageDataSerializer::ComputeMinBufferSize(aYSize,
|
|
aCbCrSize);
|
|
if (!Allocate(bufSize)) {
|
|
return false;
|
|
}
|
|
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
|
|
serializer.InitializeBufferInfo(aYSize,
|
|
aCbCrSize,
|
|
aStereoMode);
|
|
mSize = aYSize;
|
|
return true;
|
|
}
|
|
|
|
}
|
|
}
|