gecko/dom/svg/SVGMotionSMILType.cpp
Birunthan Mohanathas 1dcfd79ff9 Bug 946065 - Part 9: Move content/svg/ to dom/ and flatten subdirectories. r=jwatt
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rename : content/svg/content/src/DOMSVGAnimatedLengthList.cpp => dom/svg/DOMSVGAnimatedLengthList.cpp
rename : content/svg/content/src/DOMSVGAnimatedLengthList.h => dom/svg/DOMSVGAnimatedLengthList.h
rename : content/svg/content/src/DOMSVGAnimatedNumberList.cpp => dom/svg/DOMSVGAnimatedNumberList.cpp
rename : content/svg/content/src/DOMSVGAnimatedNumberList.h => dom/svg/DOMSVGAnimatedNumberList.h
rename : content/svg/content/src/DOMSVGLength.cpp => dom/svg/DOMSVGLength.cpp
rename : content/svg/content/src/DOMSVGLength.h => dom/svg/DOMSVGLength.h
rename : content/svg/content/src/DOMSVGLengthList.cpp => dom/svg/DOMSVGLengthList.cpp
rename : content/svg/content/src/DOMSVGLengthList.h => dom/svg/DOMSVGLengthList.h
rename : content/svg/content/src/DOMSVGNumber.cpp => dom/svg/DOMSVGNumber.cpp
rename : content/svg/content/src/DOMSVGNumber.h => dom/svg/DOMSVGNumber.h
rename : content/svg/content/src/DOMSVGNumberList.cpp => dom/svg/DOMSVGNumberList.cpp
rename : content/svg/content/src/DOMSVGNumberList.h => dom/svg/DOMSVGNumberList.h
rename : content/svg/content/src/DOMSVGPathSeg.cpp => dom/svg/DOMSVGPathSeg.cpp
rename : content/svg/content/src/DOMSVGPathSeg.h => dom/svg/DOMSVGPathSeg.h
rename : content/svg/content/src/DOMSVGPathSegList.cpp => dom/svg/DOMSVGPathSegList.cpp
rename : content/svg/content/src/DOMSVGPathSegList.h => dom/svg/DOMSVGPathSegList.h
rename : content/svg/content/src/DOMSVGPoint.cpp => dom/svg/DOMSVGPoint.cpp
rename : content/svg/content/src/DOMSVGPoint.h => dom/svg/DOMSVGPoint.h
rename : content/svg/content/src/DOMSVGPointList.cpp => dom/svg/DOMSVGPointList.cpp
rename : content/svg/content/src/DOMSVGPointList.h => dom/svg/DOMSVGPointList.h
rename : content/svg/content/src/DOMSVGStringList.cpp => dom/svg/DOMSVGStringList.cpp
rename : content/svg/content/src/DOMSVGStringList.h => dom/svg/DOMSVGStringList.h
rename : content/svg/content/src/DOMSVGTransformList.cpp => dom/svg/DOMSVGTransformList.cpp
rename : content/svg/content/src/DOMSVGTransformList.h => dom/svg/DOMSVGTransformList.h
rename : content/svg/content/src/SVGAElement.cpp => dom/svg/SVGAElement.cpp
rename : content/svg/content/src/SVGAElement.h => dom/svg/SVGAElement.h
rename : content/svg/content/src/SVGAltGlyphElement.cpp => dom/svg/SVGAltGlyphElement.cpp
rename : content/svg/content/src/SVGAltGlyphElement.h => dom/svg/SVGAltGlyphElement.h
rename : content/svg/content/src/SVGAngle.cpp => dom/svg/SVGAngle.cpp
rename : content/svg/content/src/SVGAngle.h => dom/svg/SVGAngle.h
rename : content/svg/content/src/SVGAnimateElement.cpp => dom/svg/SVGAnimateElement.cpp
rename : content/svg/content/src/SVGAnimateElement.h => dom/svg/SVGAnimateElement.h
rename : content/svg/content/src/SVGAnimateMotionElement.cpp => dom/svg/SVGAnimateMotionElement.cpp
rename : content/svg/content/src/SVGAnimateMotionElement.h => dom/svg/SVGAnimateMotionElement.h
rename : content/svg/content/src/SVGAnimateTransformElement.cpp => dom/svg/SVGAnimateTransformElement.cpp
rename : content/svg/content/src/SVGAnimateTransformElement.h => dom/svg/SVGAnimateTransformElement.h
rename : content/svg/content/src/SVGAnimatedAngle.cpp => dom/svg/SVGAnimatedAngle.cpp
rename : content/svg/content/src/SVGAnimatedAngle.h => dom/svg/SVGAnimatedAngle.h
rename : content/svg/content/src/SVGAnimatedBoolean.cpp => dom/svg/SVGAnimatedBoolean.cpp
rename : content/svg/content/src/SVGAnimatedBoolean.h => dom/svg/SVGAnimatedBoolean.h
rename : content/svg/content/src/SVGAnimatedEnumeration.cpp => dom/svg/SVGAnimatedEnumeration.cpp
rename : content/svg/content/src/SVGAnimatedEnumeration.h => dom/svg/SVGAnimatedEnumeration.h
rename : content/svg/content/src/SVGAnimatedInteger.cpp => dom/svg/SVGAnimatedInteger.cpp
rename : content/svg/content/src/SVGAnimatedInteger.h => dom/svg/SVGAnimatedInteger.h
rename : content/svg/content/src/SVGAnimatedLength.cpp => dom/svg/SVGAnimatedLength.cpp
rename : content/svg/content/src/SVGAnimatedLength.h => dom/svg/SVGAnimatedLength.h
rename : content/svg/content/src/SVGAnimatedLengthList.cpp => dom/svg/SVGAnimatedLengthList.cpp
rename : content/svg/content/src/SVGAnimatedLengthList.h => dom/svg/SVGAnimatedLengthList.h
rename : content/svg/content/src/SVGAnimatedNumber.cpp => dom/svg/SVGAnimatedNumber.cpp
rename : content/svg/content/src/SVGAnimatedNumber.h => dom/svg/SVGAnimatedNumber.h
rename : content/svg/content/src/SVGAnimatedNumberList.cpp => dom/svg/SVGAnimatedNumberList.cpp
rename : content/svg/content/src/SVGAnimatedNumberList.h => dom/svg/SVGAnimatedNumberList.h
rename : content/svg/content/src/SVGAnimatedPathSegList.cpp => dom/svg/SVGAnimatedPathSegList.cpp
rename : content/svg/content/src/SVGAnimatedPathSegList.h => dom/svg/SVGAnimatedPathSegList.h
rename : content/svg/content/src/SVGAnimatedPointList.cpp => dom/svg/SVGAnimatedPointList.cpp
rename : content/svg/content/src/SVGAnimatedPointList.h => dom/svg/SVGAnimatedPointList.h
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.cpp => dom/svg/SVGAnimatedPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.h => dom/svg/SVGAnimatedPreserveAspectRatio.h
rename : content/svg/content/src/SVGAnimatedRect.cpp => dom/svg/SVGAnimatedRect.cpp
rename : content/svg/content/src/SVGAnimatedRect.h => dom/svg/SVGAnimatedRect.h
rename : content/svg/content/src/SVGAnimatedString.cpp => dom/svg/SVGAnimatedString.cpp
rename : content/svg/content/src/SVGAnimatedString.h => dom/svg/SVGAnimatedString.h
rename : content/svg/content/src/SVGAnimatedTransformList.cpp => dom/svg/SVGAnimatedTransformList.cpp
rename : content/svg/content/src/SVGAnimatedTransformList.h => dom/svg/SVGAnimatedTransformList.h
rename : content/svg/content/src/SVGAnimationElement.cpp => dom/svg/SVGAnimationElement.cpp
rename : content/svg/content/src/SVGAnimationElement.h => dom/svg/SVGAnimationElement.h
rename : content/svg/content/src/SVGAttrValueWrapper.cpp => dom/svg/SVGAttrValueWrapper.cpp
rename : content/svg/content/src/SVGAttrValueWrapper.h => dom/svg/SVGAttrValueWrapper.h
rename : content/svg/content/src/SVGCircleElement.cpp => dom/svg/SVGCircleElement.cpp
rename : content/svg/content/src/SVGCircleElement.h => dom/svg/SVGCircleElement.h
rename : content/svg/content/src/SVGClipPathElement.cpp => dom/svg/SVGClipPathElement.cpp
rename : content/svg/content/src/SVGClipPathElement.h => dom/svg/SVGClipPathElement.h
rename : content/svg/content/src/SVGComponentTransferFunctionElement.h => dom/svg/SVGComponentTransferFunctionElement.h
rename : content/svg/content/src/SVGContentUtils.cpp => dom/svg/SVGContentUtils.cpp
rename : content/svg/content/src/SVGContentUtils.h => dom/svg/SVGContentUtils.h
rename : content/svg/content/src/SVGDefsElement.cpp => dom/svg/SVGDefsElement.cpp
rename : content/svg/content/src/SVGDefsElement.h => dom/svg/SVGDefsElement.h
rename : content/svg/content/src/SVGDescElement.cpp => dom/svg/SVGDescElement.cpp
rename : content/svg/content/src/SVGDescElement.h => dom/svg/SVGDescElement.h
rename : content/svg/document/src/SVGDocument.cpp => dom/svg/SVGDocument.cpp
rename : content/svg/document/src/SVGDocument.h => dom/svg/SVGDocument.h
rename : content/svg/content/src/SVGElementFactory.cpp => dom/svg/SVGElementFactory.cpp
rename : content/svg/content/src/SVGElementFactory.h => dom/svg/SVGElementFactory.h
rename : content/svg/content/src/SVGEllipseElement.cpp => dom/svg/SVGEllipseElement.cpp
rename : content/svg/content/src/SVGEllipseElement.h => dom/svg/SVGEllipseElement.h
rename : content/svg/content/src/SVGFEBlendElement.cpp => dom/svg/SVGFEBlendElement.cpp
rename : content/svg/content/src/SVGFEBlendElement.h => dom/svg/SVGFEBlendElement.h
rename : content/svg/content/src/SVGFEColorMatrixElement.cpp => dom/svg/SVGFEColorMatrixElement.cpp
rename : content/svg/content/src/SVGFEColorMatrixElement.h => dom/svg/SVGFEColorMatrixElement.h
rename : content/svg/content/src/SVGFEComponentTransferElement.cpp => dom/svg/SVGFEComponentTransferElement.cpp
rename : content/svg/content/src/SVGFEComponentTransferElement.h => dom/svg/SVGFEComponentTransferElement.h
rename : content/svg/content/src/SVGFECompositeElement.cpp => dom/svg/SVGFECompositeElement.cpp
rename : content/svg/content/src/SVGFECompositeElement.h => dom/svg/SVGFECompositeElement.h
rename : content/svg/content/src/SVGFEConvolveMatrixElement.cpp => dom/svg/SVGFEConvolveMatrixElement.cpp
rename : content/svg/content/src/SVGFEConvolveMatrixElement.h => dom/svg/SVGFEConvolveMatrixElement.h
rename : content/svg/content/src/SVGFEDiffuseLightingElement.cpp => dom/svg/SVGFEDiffuseLightingElement.cpp
rename : content/svg/content/src/SVGFEDiffuseLightingElement.h => dom/svg/SVGFEDiffuseLightingElement.h
rename : content/svg/content/src/SVGFEDisplacementMapElement.cpp => dom/svg/SVGFEDisplacementMapElement.cpp
rename : content/svg/content/src/SVGFEDisplacementMapElement.h => dom/svg/SVGFEDisplacementMapElement.h
rename : content/svg/content/src/SVGFEDistantLightElement.cpp => dom/svg/SVGFEDistantLightElement.cpp
rename : content/svg/content/src/SVGFEDistantLightElement.h => dom/svg/SVGFEDistantLightElement.h
rename : content/svg/content/src/SVGFEDropShadowElement.cpp => dom/svg/SVGFEDropShadowElement.cpp
rename : content/svg/content/src/SVGFEDropShadowElement.h => dom/svg/SVGFEDropShadowElement.h
rename : content/svg/content/src/SVGFEFloodElement.cpp => dom/svg/SVGFEFloodElement.cpp
rename : content/svg/content/src/SVGFEFloodElement.h => dom/svg/SVGFEFloodElement.h
rename : content/svg/content/src/SVGFEGaussianBlurElement.cpp => dom/svg/SVGFEGaussianBlurElement.cpp
rename : content/svg/content/src/SVGFEGaussianBlurElement.h => dom/svg/SVGFEGaussianBlurElement.h
rename : content/svg/content/src/SVGFEImageElement.cpp => dom/svg/SVGFEImageElement.cpp
rename : content/svg/content/src/SVGFEImageElement.h => dom/svg/SVGFEImageElement.h
rename : content/svg/content/src/SVGFEMergeElement.cpp => dom/svg/SVGFEMergeElement.cpp
rename : content/svg/content/src/SVGFEMergeElement.h => dom/svg/SVGFEMergeElement.h
rename : content/svg/content/src/SVGFEMergeNodeElement.cpp => dom/svg/SVGFEMergeNodeElement.cpp
rename : content/svg/content/src/SVGFEMergeNodeElement.h => dom/svg/SVGFEMergeNodeElement.h
rename : content/svg/content/src/SVGFEMorphologyElement.cpp => dom/svg/SVGFEMorphologyElement.cpp
rename : content/svg/content/src/SVGFEMorphologyElement.h => dom/svg/SVGFEMorphologyElement.h
rename : content/svg/content/src/SVGFEOffsetElement.cpp => dom/svg/SVGFEOffsetElement.cpp
rename : content/svg/content/src/SVGFEOffsetElement.h => dom/svg/SVGFEOffsetElement.h
rename : content/svg/content/src/SVGFEPointLightElement.cpp => dom/svg/SVGFEPointLightElement.cpp
rename : content/svg/content/src/SVGFEPointLightElement.h => dom/svg/SVGFEPointLightElement.h
rename : content/svg/content/src/SVGFESpecularLightingElement.cpp => dom/svg/SVGFESpecularLightingElement.cpp
rename : content/svg/content/src/SVGFESpecularLightingElement.h => dom/svg/SVGFESpecularLightingElement.h
rename : content/svg/content/src/SVGFESpotLightElement.cpp => dom/svg/SVGFESpotLightElement.cpp
rename : content/svg/content/src/SVGFESpotLightElement.h => dom/svg/SVGFESpotLightElement.h
rename : content/svg/content/src/SVGFETileElement.cpp => dom/svg/SVGFETileElement.cpp
rename : content/svg/content/src/SVGFETileElement.h => dom/svg/SVGFETileElement.h
rename : content/svg/content/src/SVGFETurbulenceElement.cpp => dom/svg/SVGFETurbulenceElement.cpp
rename : content/svg/content/src/SVGFETurbulenceElement.h => dom/svg/SVGFETurbulenceElement.h
rename : content/svg/content/src/SVGFilterElement.cpp => dom/svg/SVGFilterElement.cpp
rename : content/svg/content/src/SVGFilterElement.h => dom/svg/SVGFilterElement.h
rename : content/svg/content/src/SVGForeignObjectElement.cpp => dom/svg/SVGForeignObjectElement.cpp
rename : content/svg/content/src/SVGForeignObjectElement.h => dom/svg/SVGForeignObjectElement.h
rename : content/svg/content/src/SVGFragmentIdentifier.cpp => dom/svg/SVGFragmentIdentifier.cpp
rename : content/svg/content/src/SVGFragmentIdentifier.h => dom/svg/SVGFragmentIdentifier.h
rename : content/svg/content/src/SVGGElement.cpp => dom/svg/SVGGElement.cpp
rename : content/svg/content/src/SVGGElement.h => dom/svg/SVGGElement.h
rename : content/svg/content/src/SVGGradientElement.cpp => dom/svg/SVGGradientElement.cpp
rename : content/svg/content/src/SVGGradientElement.h => dom/svg/SVGGradientElement.h
rename : content/svg/content/src/SVGGraphicsElement.cpp => dom/svg/SVGGraphicsElement.cpp
rename : content/svg/content/src/SVGGraphicsElement.h => dom/svg/SVGGraphicsElement.h
rename : content/svg/content/src/SVGIFrameElement.cpp => dom/svg/SVGIFrameElement.cpp
rename : content/svg/content/src/SVGIFrameElement.h => dom/svg/SVGIFrameElement.h
rename : content/svg/content/src/SVGIRect.h => dom/svg/SVGIRect.h
rename : content/svg/content/src/SVGImageElement.cpp => dom/svg/SVGImageElement.cpp
rename : content/svg/content/src/SVGImageElement.h => dom/svg/SVGImageElement.h
rename : content/svg/content/src/SVGIntegerPairSMILType.cpp => dom/svg/SVGIntegerPairSMILType.cpp
rename : content/svg/content/src/SVGIntegerPairSMILType.h => dom/svg/SVGIntegerPairSMILType.h
rename : content/svg/content/src/SVGLength.cpp => dom/svg/SVGLength.cpp
rename : content/svg/content/src/SVGLength.h => dom/svg/SVGLength.h
rename : content/svg/content/src/SVGLengthList.cpp => dom/svg/SVGLengthList.cpp
rename : content/svg/content/src/SVGLengthList.h => dom/svg/SVGLengthList.h
rename : content/svg/content/src/SVGLengthListSMILType.cpp => dom/svg/SVGLengthListSMILType.cpp
rename : content/svg/content/src/SVGLengthListSMILType.h => dom/svg/SVGLengthListSMILType.h
rename : content/svg/content/src/SVGLineElement.cpp => dom/svg/SVGLineElement.cpp
rename : content/svg/content/src/SVGLineElement.h => dom/svg/SVGLineElement.h
rename : content/svg/content/src/SVGMPathElement.cpp => dom/svg/SVGMPathElement.cpp
rename : content/svg/content/src/SVGMPathElement.h => dom/svg/SVGMPathElement.h
rename : content/svg/content/src/SVGMarkerElement.cpp => dom/svg/SVGMarkerElement.cpp
rename : content/svg/content/src/SVGMarkerElement.h => dom/svg/SVGMarkerElement.h
rename : content/svg/content/src/SVGMaskElement.cpp => dom/svg/SVGMaskElement.cpp
rename : content/svg/content/src/SVGMaskElement.h => dom/svg/SVGMaskElement.h
rename : content/svg/content/src/SVGMatrix.cpp => dom/svg/SVGMatrix.cpp
rename : content/svg/content/src/SVGMatrix.h => dom/svg/SVGMatrix.h
rename : content/svg/content/src/SVGMetadataElement.cpp => dom/svg/SVGMetadataElement.cpp
rename : content/svg/content/src/SVGMetadataElement.h => dom/svg/SVGMetadataElement.h
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.cpp => dom/svg/SVGMotionSMILAnimationFunction.cpp
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.h => dom/svg/SVGMotionSMILAnimationFunction.h
rename : content/svg/content/src/SVGMotionSMILAttr.cpp => dom/svg/SVGMotionSMILAttr.cpp
rename : content/svg/content/src/SVGMotionSMILAttr.h => dom/svg/SVGMotionSMILAttr.h
rename : content/svg/content/src/SVGMotionSMILPathUtils.cpp => dom/svg/SVGMotionSMILPathUtils.cpp
rename : content/svg/content/src/SVGMotionSMILPathUtils.h => dom/svg/SVGMotionSMILPathUtils.h
rename : content/svg/content/src/SVGMotionSMILType.cpp => dom/svg/SVGMotionSMILType.cpp
rename : content/svg/content/src/SVGMotionSMILType.h => dom/svg/SVGMotionSMILType.h
rename : content/svg/content/src/SVGNumberList.cpp => dom/svg/SVGNumberList.cpp
rename : content/svg/content/src/SVGNumberList.h => dom/svg/SVGNumberList.h
rename : content/svg/content/src/SVGNumberListSMILType.cpp => dom/svg/SVGNumberListSMILType.cpp
rename : content/svg/content/src/SVGNumberListSMILType.h => dom/svg/SVGNumberListSMILType.h
rename : content/svg/content/src/SVGNumberPairSMILType.cpp => dom/svg/SVGNumberPairSMILType.cpp
rename : content/svg/content/src/SVGNumberPairSMILType.h => dom/svg/SVGNumberPairSMILType.h
rename : content/svg/content/src/SVGOrientSMILType.cpp => dom/svg/SVGOrientSMILType.cpp
rename : content/svg/content/src/SVGOrientSMILType.h => dom/svg/SVGOrientSMILType.h
rename : content/svg/content/src/SVGPathData.cpp => dom/svg/SVGPathData.cpp
rename : content/svg/content/src/SVGPathData.h => dom/svg/SVGPathData.h
rename : content/svg/content/src/SVGPathElement.cpp => dom/svg/SVGPathElement.cpp
rename : content/svg/content/src/SVGPathElement.h => dom/svg/SVGPathElement.h
rename : content/svg/content/src/SVGPathSegListSMILType.cpp => dom/svg/SVGPathSegListSMILType.cpp
rename : content/svg/content/src/SVGPathSegListSMILType.h => dom/svg/SVGPathSegListSMILType.h
rename : content/svg/content/src/SVGPathSegUtils.cpp => dom/svg/SVGPathSegUtils.cpp
rename : content/svg/content/src/SVGPathSegUtils.h => dom/svg/SVGPathSegUtils.h
rename : content/svg/content/src/SVGPatternElement.cpp => dom/svg/SVGPatternElement.cpp
rename : content/svg/content/src/SVGPatternElement.h => dom/svg/SVGPatternElement.h
rename : content/svg/content/src/SVGPoint.h => dom/svg/SVGPoint.h
rename : content/svg/content/src/SVGPointList.cpp => dom/svg/SVGPointList.cpp
rename : content/svg/content/src/SVGPointList.h => dom/svg/SVGPointList.h
rename : content/svg/content/src/SVGPointListSMILType.cpp => dom/svg/SVGPointListSMILType.cpp
rename : content/svg/content/src/SVGPointListSMILType.h => dom/svg/SVGPointListSMILType.h
rename : content/svg/content/src/SVGPolygonElement.cpp => dom/svg/SVGPolygonElement.cpp
rename : content/svg/content/src/SVGPolygonElement.h => dom/svg/SVGPolygonElement.h
rename : content/svg/content/src/SVGPolylineElement.cpp => dom/svg/SVGPolylineElement.cpp
rename : content/svg/content/src/SVGPolylineElement.h => dom/svg/SVGPolylineElement.h
rename : content/svg/content/src/SVGPreserveAspectRatio.cpp => dom/svg/SVGPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGPreserveAspectRatio.h => dom/svg/SVGPreserveAspectRatio.h
rename : content/svg/content/src/SVGRect.cpp => dom/svg/SVGRect.cpp
rename : content/svg/content/src/SVGRect.h => dom/svg/SVGRect.h
rename : content/svg/content/src/SVGRectElement.cpp => dom/svg/SVGRectElement.cpp
rename : content/svg/content/src/SVGRectElement.h => dom/svg/SVGRectElement.h
rename : content/svg/content/src/SVGSVGElement.cpp => dom/svg/SVGSVGElement.cpp
rename : content/svg/content/src/SVGSVGElement.h => dom/svg/SVGSVGElement.h
rename : content/svg/content/src/SVGScriptElement.cpp => dom/svg/SVGScriptElement.cpp
rename : content/svg/content/src/SVGScriptElement.h => dom/svg/SVGScriptElement.h
rename : content/svg/content/src/SVGSetElement.cpp => dom/svg/SVGSetElement.cpp
rename : content/svg/content/src/SVGSetElement.h => dom/svg/SVGSetElement.h
rename : content/svg/content/src/SVGStopElement.cpp => dom/svg/SVGStopElement.cpp
rename : content/svg/content/src/SVGStopElement.h => dom/svg/SVGStopElement.h
rename : content/svg/content/src/SVGStringList.cpp => dom/svg/SVGStringList.cpp
rename : content/svg/content/src/SVGStringList.h => dom/svg/SVGStringList.h
rename : content/svg/content/src/SVGStyleElement.cpp => dom/svg/SVGStyleElement.cpp
rename : content/svg/content/src/SVGStyleElement.h => dom/svg/SVGStyleElement.h
rename : content/svg/content/src/SVGSwitchElement.cpp => dom/svg/SVGSwitchElement.cpp
rename : content/svg/content/src/SVGSwitchElement.h => dom/svg/SVGSwitchElement.h
rename : content/svg/content/src/SVGSymbolElement.cpp => dom/svg/SVGSymbolElement.cpp
rename : content/svg/content/src/SVGSymbolElement.h => dom/svg/SVGSymbolElement.h
rename : content/svg/content/src/SVGTSpanElement.cpp => dom/svg/SVGTSpanElement.cpp
rename : content/svg/content/src/SVGTSpanElement.h => dom/svg/SVGTSpanElement.h
rename : content/svg/content/src/SVGTagList.h => dom/svg/SVGTagList.h
rename : content/svg/content/src/SVGTests.cpp => dom/svg/SVGTests.cpp
rename : content/svg/content/src/SVGTests.h => dom/svg/SVGTests.h
rename : content/svg/content/src/SVGTextContentElement.cpp => dom/svg/SVGTextContentElement.cpp
rename : content/svg/content/src/SVGTextContentElement.h => dom/svg/SVGTextContentElement.h
rename : content/svg/content/src/SVGTextElement.cpp => dom/svg/SVGTextElement.cpp
rename : content/svg/content/src/SVGTextElement.h => dom/svg/SVGTextElement.h
rename : content/svg/content/src/SVGTextPathElement.cpp => dom/svg/SVGTextPathElement.cpp
rename : content/svg/content/src/SVGTextPathElement.h => dom/svg/SVGTextPathElement.h
rename : content/svg/content/src/SVGTextPositioningElement.cpp => dom/svg/SVGTextPositioningElement.cpp
rename : content/svg/content/src/SVGTextPositioningElement.h => dom/svg/SVGTextPositioningElement.h
rename : content/svg/content/src/SVGTitleElement.cpp => dom/svg/SVGTitleElement.cpp
rename : content/svg/content/src/SVGTitleElement.h => dom/svg/SVGTitleElement.h
rename : content/svg/content/src/SVGTransform.cpp => dom/svg/SVGTransform.cpp
rename : content/svg/content/src/SVGTransform.h => dom/svg/SVGTransform.h
rename : content/svg/content/src/SVGTransformList.cpp => dom/svg/SVGTransformList.cpp
rename : content/svg/content/src/SVGTransformList.h => dom/svg/SVGTransformList.h
rename : content/svg/content/src/SVGTransformListParser.cpp => dom/svg/SVGTransformListParser.cpp
rename : content/svg/content/src/SVGTransformListParser.h => dom/svg/SVGTransformListParser.h
rename : content/svg/content/src/SVGTransformListSMILType.cpp => dom/svg/SVGTransformListSMILType.cpp
rename : content/svg/content/src/SVGTransformListSMILType.h => dom/svg/SVGTransformListSMILType.h
rename : content/svg/content/src/SVGTransformableElement.cpp => dom/svg/SVGTransformableElement.cpp
rename : content/svg/content/src/SVGTransformableElement.h => dom/svg/SVGTransformableElement.h
rename : content/svg/content/src/SVGUseElement.cpp => dom/svg/SVGUseElement.cpp
rename : content/svg/content/src/SVGUseElement.h => dom/svg/SVGUseElement.h
rename : content/svg/content/src/SVGViewBoxSMILType.cpp => dom/svg/SVGViewBoxSMILType.cpp
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489 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* implementation of nsISMILType for use by <animateMotion> element */
#include "SVGMotionSMILType.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/Point.h"
#include "nsSMILValue.h"
#include "nsDebug.h"
#include "nsMathUtils.h"
#include "nsISupportsUtils.h"
#include "nsTArray.h"
#include <math.h>
using namespace mozilla::gfx;
namespace mozilla {
/*static*/ SVGMotionSMILType SVGMotionSMILType::sSingleton;
// Helper enum, for distinguishing between types of MotionSegment structs
enum SegmentType {
eSegmentType_Translation,
eSegmentType_PathPoint
};
// Helper Structs: containers for params to define our MotionSegment
// (either simple translation or point-on-a-path)
struct TranslationParams { // Simple translation
float mX;
float mY;
};
struct PathPointParams { // Point along a path
Path* mPath; // NOTE: Refcounted; need to AddRef/Release.
float mDistToPoint; // Distance from path start to the point on the path that
// we're interested in.
};
/**
* Helper Struct: MotionSegment
*
* Instances of this class represent the points that we move between during
* <animateMotion>. Each nsSMILValue will get a nsTArray of these (generally
* with at most 1 entry in the array, except for in SandwichAdd). (This
* matches our behavior in nsSVGTransformSMILType.)
*
* NOTE: In general, MotionSegments are represented as points on a path
* (eSegmentType_PathPoint), so that we can easily interpolate and compute
* distance *along their path*. However, Add() outputs MotionSegments as
* simple translations (eSegmentType_Translation), because adding two points
* from a path (e.g. when accumulating a repeated animation) will generally
* take you to an arbitrary point *off* of the path.
*/
struct MotionSegment
{
// Default constructor just locks us into being a Translation, and leaves
// other fields uninitialized (since client is presumably about to set them)
MotionSegment()
: mSegmentType(eSegmentType_Translation)
{ }
// Constructor for a translation
MotionSegment(float aX, float aY, float aRotateAngle)
: mRotateType(eRotateType_Explicit), mRotateAngle(aRotateAngle),
mSegmentType(eSegmentType_Translation)
{
mU.mTranslationParams.mX = aX;
mU.mTranslationParams.mY = aY;
}
// Constructor for a point on a path (NOTE: AddRef's)
MotionSegment(Path* aPath, float aDistToPoint,
RotateType aRotateType, float aRotateAngle)
: mRotateType(aRotateType), mRotateAngle(aRotateAngle),
mSegmentType(eSegmentType_PathPoint)
{
mU.mPathPointParams.mPath = aPath;
mU.mPathPointParams.mDistToPoint = aDistToPoint;
NS_ADDREF(mU.mPathPointParams.mPath); // Retain a reference to path
}
// Copy constructor (NOTE: AddRef's if we're eSegmentType_PathPoint)
MotionSegment(const MotionSegment& aOther)
: mRotateType(aOther.mRotateType), mRotateAngle(aOther.mRotateAngle),
mSegmentType(aOther.mSegmentType)
{
if (mSegmentType == eSegmentType_Translation) {
mU.mTranslationParams = aOther.mU.mTranslationParams;
} else { // mSegmentType == eSegmentType_PathPoint
mU.mPathPointParams = aOther.mU.mPathPointParams;
NS_ADDREF(mU.mPathPointParams.mPath); // Retain a reference to path
}
}
// Destructor (releases any reference we were holding onto)
~MotionSegment()
{
if (mSegmentType == eSegmentType_PathPoint) {
NS_RELEASE(mU.mPathPointParams.mPath);
}
}
// Comparison operators
bool operator==(const MotionSegment& aOther) const
{
// Compare basic params
if (mSegmentType != aOther.mSegmentType ||
mRotateType != aOther.mRotateType ||
(mRotateType == eRotateType_Explicit && // Technically, angle mismatch
mRotateAngle != aOther.mRotateAngle)) { // only matters for Explicit.
return false;
}
// Compare translation params, if we're a translation.
if (mSegmentType == eSegmentType_Translation) {
return mU.mTranslationParams.mX == aOther.mU.mTranslationParams.mX &&
mU.mTranslationParams.mY == aOther.mU.mTranslationParams.mY;
}
// Else, compare path-point params, if we're a path point.
return (mU.mPathPointParams.mPath == aOther.mU.mPathPointParams.mPath) &&
(mU.mPathPointParams.mDistToPoint ==
aOther.mU.mPathPointParams.mDistToPoint);
}
bool operator!=(const MotionSegment& aOther) const
{
return !(*this == aOther);
}
// Member Data
// -----------
RotateType mRotateType; // Explicit angle vs. auto vs. auto-reverse.
float mRotateAngle; // Only used if mRotateType == eRotateType_Explicit.
const SegmentType mSegmentType; // This determines how we interpret
// mU. (const for safety/sanity)
union { // Union to let us hold the params for either segment-type.
TranslationParams mTranslationParams;
PathPointParams mPathPointParams;
} mU;
};
typedef FallibleTArray<MotionSegment> MotionSegmentArray;
// Helper methods to cast nsSMILValue.mU.mPtr to the right pointer-type
static MotionSegmentArray&
ExtractMotionSegmentArray(nsSMILValue& aValue)
{
return *static_cast<MotionSegmentArray*>(aValue.mU.mPtr);
}
static const MotionSegmentArray&
ExtractMotionSegmentArray(const nsSMILValue& aValue)
{
return *static_cast<const MotionSegmentArray*>(aValue.mU.mPtr);
}
// nsISMILType Methods
// -------------------
void
SVGMotionSMILType::Init(nsSMILValue& aValue) const
{
NS_ABORT_IF_FALSE(aValue.IsNull(), "Unexpected SMIL type");
aValue.mType = this;
aValue.mU.mPtr = new MotionSegmentArray(1);
}
void
SVGMotionSMILType::Destroy(nsSMILValue& aValue) const
{
NS_ABORT_IF_FALSE(aValue.mType == this, "Unexpected SMIL type");
MotionSegmentArray* arr = static_cast<MotionSegmentArray*>(aValue.mU.mPtr);
delete arr;
aValue.mU.mPtr = nullptr;
aValue.mType = nsSMILNullType::Singleton();
}
nsresult
SVGMotionSMILType::Assign(nsSMILValue& aDest, const nsSMILValue& aSrc) const
{
NS_ABORT_IF_FALSE(aDest.mType == aSrc.mType, "Incompatible SMIL types");
NS_ABORT_IF_FALSE(aDest.mType == this, "Unexpected SMIL type");
const MotionSegmentArray& srcArr = ExtractMotionSegmentArray(aSrc);
MotionSegmentArray& dstArr = ExtractMotionSegmentArray(aDest);
// Ensure we have sufficient memory.
if (!dstArr.SetCapacity(srcArr.Length())) {
return NS_ERROR_OUT_OF_MEMORY;
}
dstArr = srcArr; // Do the assignment.
return NS_OK;
}
bool
SVGMotionSMILType::IsEqual(const nsSMILValue& aLeft,
const nsSMILValue& aRight) const
{
NS_ABORT_IF_FALSE(aLeft.mType == aRight.mType, "Incompatible SMIL types");
NS_ABORT_IF_FALSE(aLeft.mType == this, "Unexpected SMIL type");
const MotionSegmentArray& leftArr = ExtractMotionSegmentArray(aLeft);
const MotionSegmentArray& rightArr = ExtractMotionSegmentArray(aRight);
// If array-lengths don't match, we're trivially non-equal.
if (leftArr.Length() != rightArr.Length()) {
return false;
}
// Array-lengths match -- check each array-entry for equality.
uint32_t length = leftArr.Length(); // == rightArr->Length(), if we get here
for (uint32_t i = 0; i < length; ++i) {
if (leftArr[i] != rightArr[i]) {
return false;
}
}
return true; // If we get here, we found no differences.
}
// Helper method for Add & CreateMatrix
inline static void
GetAngleAndPointAtDistance(Path* aPath, float aDistance,
RotateType aRotateType,
float& aRotateAngle, // in & out-param.
Point& aPoint) // out-param.
{
if (aRotateType == eRotateType_Explicit) {
// Leave aRotateAngle as-is.
aPoint = aPath->ComputePointAtLength(aDistance);
} else {
Point tangent; // Unit vector tangent to the point we find.
aPoint = aPath->ComputePointAtLength(aDistance, &tangent);
float tangentAngle = atan2(tangent.y, tangent.x);
if (aRotateType == eRotateType_Auto) {
aRotateAngle = tangentAngle;
} else {
MOZ_ASSERT(aRotateType == eRotateType_AutoReverse);
aRotateAngle = M_PI + tangentAngle;
}
}
}
nsresult
SVGMotionSMILType::Add(nsSMILValue& aDest, const nsSMILValue& aValueToAdd,
uint32_t aCount) const
{
NS_ABORT_IF_FALSE(aDest.mType == aValueToAdd.mType,
"Incompatible SMIL types");
NS_ABORT_IF_FALSE(aDest.mType == this, "Unexpected SMIL type");
MotionSegmentArray& dstArr = ExtractMotionSegmentArray(aDest);
const MotionSegmentArray& srcArr = ExtractMotionSegmentArray(aValueToAdd);
// We're doing a simple add here (as opposed to a sandwich add below). We
// only do this when we're accumulating a repeat result.
// NOTE: In other nsISMILTypes, we use this method with a barely-initialized
// |aDest| value to assist with "by" animation. (In this case,
// "barely-initialized" would mean dstArr.Length() would be empty.) However,
// we don't do this for <animateMotion>, because we instead use our "by"
// value to construct an equivalent "path" attribute, and we use *that* for
// our actual animation.
NS_ABORT_IF_FALSE(srcArr.Length() == 1, "Invalid source segment arr to add");
NS_ABORT_IF_FALSE(dstArr.Length() == 1, "Invalid dest segment arr to add to");
const MotionSegment& srcSeg = srcArr[0];
const MotionSegment& dstSeg = dstArr[0];
NS_ABORT_IF_FALSE(srcSeg.mSegmentType == eSegmentType_PathPoint,
"expecting to be adding points from a motion path");
NS_ABORT_IF_FALSE(dstSeg.mSegmentType == eSegmentType_PathPoint,
"expecting to be adding points from a motion path");
const PathPointParams& srcParams = srcSeg.mU.mPathPointParams;
const PathPointParams& dstParams = dstSeg.mU.mPathPointParams;
NS_ABORT_IF_FALSE(srcSeg.mRotateType == dstSeg.mRotateType &&
srcSeg.mRotateAngle == dstSeg.mRotateAngle,
"unexpected angle mismatch");
NS_ABORT_IF_FALSE(srcParams.mPath == dstParams.mPath,
"unexpected path mismatch");
Path* path = srcParams.mPath;
// Use destination to get our rotate angle.
float rotateAngle = dstSeg.mRotateAngle;
Point dstPt;
GetAngleAndPointAtDistance(path, dstParams.mDistToPoint, dstSeg.mRotateType,
rotateAngle, dstPt);
Point srcPt = path->ComputePointAtLength(srcParams.mDistToPoint);
float newX = dstPt.x + srcPt.x * aCount;
float newY = dstPt.y + srcPt.y * aCount;
// Replace destination's current value -- a point-on-a-path -- with the
// translation that results from our addition.
dstArr.Clear();
dstArr.AppendElement(MotionSegment(newX, newY, rotateAngle));
return NS_OK;
}
nsresult
SVGMotionSMILType::SandwichAdd(nsSMILValue& aDest,
const nsSMILValue& aValueToAdd) const
{
NS_ABORT_IF_FALSE(aDest.mType == aValueToAdd.mType,
"Incompatible SMIL types");
NS_ABORT_IF_FALSE(aDest.mType == this, "Unexpected SMIL type");
MotionSegmentArray& dstArr = ExtractMotionSegmentArray(aDest);
const MotionSegmentArray& srcArr = ExtractMotionSegmentArray(aValueToAdd);
// We're only expecting to be adding 1 segment on to the list
NS_ABORT_IF_FALSE(srcArr.Length() == 1,
"Trying to do sandwich add of more than one value");
if (!dstArr.AppendElement(srcArr[0])) {
return NS_ERROR_OUT_OF_MEMORY;
}
return NS_OK;
}
nsresult
SVGMotionSMILType::ComputeDistance(const nsSMILValue& aFrom,
const nsSMILValue& aTo,
double& aDistance) const
{
NS_ABORT_IF_FALSE(aFrom.mType == aTo.mType, "Incompatible SMIL types");
NS_ABORT_IF_FALSE(aFrom.mType == this, "Unexpected SMIL type");
const MotionSegmentArray& fromArr = ExtractMotionSegmentArray(aFrom);
const MotionSegmentArray& toArr = ExtractMotionSegmentArray(aTo);
// ComputeDistance is only used for calculating distances between single
// values in a values array. So we should only have one entry in each array.
NS_ABORT_IF_FALSE(fromArr.Length() == 1,
"Wrong number of elements in from value");
NS_ABORT_IF_FALSE(toArr.Length() == 1,
"Wrong number of elements in to value");
const MotionSegment& from = fromArr[0];
const MotionSegment& to = toArr[0];
NS_ABORT_IF_FALSE(from.mSegmentType == to.mSegmentType,
"Mismatched MotionSegment types");
if (from.mSegmentType == eSegmentType_PathPoint) {
const PathPointParams& fromParams = from.mU.mPathPointParams;
const PathPointParams& toParams = to.mU.mPathPointParams;
NS_ABORT_IF_FALSE(fromParams.mPath == toParams.mPath,
"Interpolation endpoints should be from same path");
NS_ABORT_IF_FALSE(fromParams.mDistToPoint <= toParams.mDistToPoint,
"To value shouldn't be before from value on path");
aDistance = fabs(toParams.mDistToPoint - fromParams.mDistToPoint);
} else {
const TranslationParams& fromParams = from.mU.mTranslationParams;
const TranslationParams& toParams = to.mU.mTranslationParams;
float dX = toParams.mX - fromParams.mX;
float dY = toParams.mY - fromParams.mY;
aDistance = NS_hypot(dX, dY);
}
return NS_OK;
}
// Helper method for Interpolate()
static inline float
InterpolateFloat(const float& aStartFlt, const float& aEndFlt,
const double& aUnitDistance)
{
return aStartFlt + aUnitDistance * (aEndFlt - aStartFlt);
}
nsresult
SVGMotionSMILType::Interpolate(const nsSMILValue& aStartVal,
const nsSMILValue& aEndVal,
double aUnitDistance,
nsSMILValue& aResult) const
{
NS_ABORT_IF_FALSE(aStartVal.mType == aEndVal.mType,
"Trying to interpolate different types");
NS_ABORT_IF_FALSE(aStartVal.mType == this,
"Unexpected types for interpolation");
NS_ABORT_IF_FALSE(aResult.mType == this, "Unexpected result type");
NS_ABORT_IF_FALSE(aUnitDistance >= 0.0 && aUnitDistance <= 1.0,
"unit distance value out of bounds");
const MotionSegmentArray& startArr = ExtractMotionSegmentArray(aStartVal);
const MotionSegmentArray& endArr = ExtractMotionSegmentArray(aEndVal);
MotionSegmentArray& resultArr = ExtractMotionSegmentArray(aResult);
NS_ABORT_IF_FALSE(startArr.Length() <= 1,
"Invalid start-point for animateMotion interpolation");
NS_ABORT_IF_FALSE(endArr.Length() == 1,
"Invalid end-point for animateMotion interpolation");
NS_ABORT_IF_FALSE(resultArr.IsEmpty(),
"Expecting result to be just-initialized w/ empty array");
const MotionSegment& endSeg = endArr[0];
NS_ABORT_IF_FALSE(endSeg.mSegmentType == eSegmentType_PathPoint,
"Expecting to be interpolating along a path");
const PathPointParams& endParams = endSeg.mU.mPathPointParams;
// NOTE: path & angle should match between start & end (since presumably
// start & end came from the same <animateMotion> element), unless start is
// empty. (as it would be for pure 'to' animation)
Path* path = endParams.mPath;
RotateType rotateType = endSeg.mRotateType;
float rotateAngle = endSeg.mRotateAngle;
float startDist;
if (startArr.IsEmpty()) {
startDist = 0.0f;
} else {
const MotionSegment& startSeg = startArr[0];
NS_ABORT_IF_FALSE(startSeg.mSegmentType == eSegmentType_PathPoint,
"Expecting to be interpolating along a path");
const PathPointParams& startParams = startSeg.mU.mPathPointParams;
NS_ABORT_IF_FALSE(startSeg.mRotateType == endSeg.mRotateType &&
startSeg.mRotateAngle == endSeg.mRotateAngle,
"unexpected angle mismatch");
NS_ABORT_IF_FALSE(startParams.mPath == endParams.mPath,
"unexpected path mismatch");
startDist = startParams.mDistToPoint;
}
// Get the interpolated distance along our path.
float resultDist = InterpolateFloat(startDist, endParams.mDistToPoint,
aUnitDistance);
// Construct the intermediate result segment, and put it in our outparam.
// AppendElement has guaranteed success here, since Init() allocates 1 slot.
resultArr.AppendElement(MotionSegment(path, resultDist,
rotateType, rotateAngle));
return NS_OK;
}
/* static */ gfx::Matrix
SVGMotionSMILType::CreateMatrix(const nsSMILValue& aSMILVal)
{
const MotionSegmentArray& arr = ExtractMotionSegmentArray(aSMILVal);
gfx::Matrix matrix;
uint32_t length = arr.Length();
for (uint32_t i = 0; i < length; i++) {
Point point; // initialized below
float rotateAngle = arr[i].mRotateAngle; // might get updated below
if (arr[i].mSegmentType == eSegmentType_Translation) {
point.x = arr[i].mU.mTranslationParams.mX;
point.y = arr[i].mU.mTranslationParams.mY;
NS_ABORT_IF_FALSE(arr[i].mRotateType == eRotateType_Explicit,
"'auto'/'auto-reverse' should have been converted to "
"explicit angles when we generated this translation");
} else {
GetAngleAndPointAtDistance(arr[i].mU.mPathPointParams.mPath,
arr[i].mU.mPathPointParams.mDistToPoint,
arr[i].mRotateType,
rotateAngle, point);
}
matrix.PreTranslate(point.x, point.y);
matrix.PreRotate(rotateAngle);
}
return matrix;
}
/* static */ nsSMILValue
SVGMotionSMILType::ConstructSMILValue(Path* aPath,
float aDist,
RotateType aRotateType,
float aRotateAngle)
{
nsSMILValue smilVal(&SVGMotionSMILType::sSingleton);
MotionSegmentArray& arr = ExtractMotionSegmentArray(smilVal);
// AppendElement has guaranteed success here, since Init() allocates 1 slot.
arr.AppendElement(MotionSegment(aPath, aDist, aRotateType, aRotateAngle));
return smilVal;
}
} // namespace mozilla