gecko/gfx/layers/TextureDIB.h
Nathan Froyd 9c5965b035 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

197 lines
5.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREDIB_H
#define MOZILLA_GFX_TEXTUREDIB_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/GfxMessageUtils.h"
#include "gfxWindowsPlatform.h"
namespace mozilla {
namespace layers {
class TextureClientDIB : public TextureClient
{
public:
virtual bool IsAllocated() const override { return !!mSurface; }
virtual bool Lock(OpenMode aOpenMode) override;
virtual void Unlock() override;
virtual bool IsLocked() const override{ return mIsLocked; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool CanExposeDrawTarget() const override { return true; }
virtual gfx::DrawTarget* BorrowDrawTarget() override;
virtual void UpdateFromSurface(gfx::SourceSurface* aSurface) override;
virtual bool HasInternalBuffer() const override { return true; }
protected:
TextureClientDIB(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat, TextureFlags aFlags)
: TextureClient(aAllocator, aFlags)
, mFormat(aFormat)
, mIsLocked(false)
{ }
RefPtr<gfxWindowsSurface> mSurface;
RefPtr<gfx::DrawTarget> mDrawTarget;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
bool mIsLocked;
};
/**
* Can only be drawn into through Cairo.
* Prefer CairoTextureClient when possible.
* The coresponding TextureHost depends on the compositor
*/
class TextureClientMemoryDIB : public TextureClientDIB
{
public:
TextureClientMemoryDIB(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
virtual ~TextureClientMemoryDIB();
// TextureClient
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
virtual already_AddRefed<TextureClient>
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
};
/**
* Can only be drawn into through Cairo.
* Prefer CairoTextureClient when possible.
* The coresponding TextureHost depends on the compositor
*/
class TextureClientShmemDIB : public TextureClientDIB
{
public:
TextureClientShmemDIB(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
virtual ~TextureClientShmemDIB();
// TextureClient
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) override;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) override;
virtual already_AddRefed<TextureClient>
CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
protected:
HANDLE mFileMapping;
HANDLE mHostHandle;
HDC mDC;
HBITMAP mBitmap;
};
/**
* This is meant for a texture host which does a direct upload from
* Updated to a Compositor specific DataTextureSource and therefor doesn't
* need any specific Lock/Unlock magic.
*/
class TextureHostDirectUpload : public TextureHost
{
public:
TextureHostDirectUpload(TextureFlags aFlags,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize)
: TextureHost(aFlags)
, mFormat(aFormat)
, mSize(aSize)
, mIsLocked(false)
{ }
virtual void DeallocateDeviceData() override;
virtual void SetCompositor(Compositor* aCompositor) override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual bool Lock() override;
virtual void Unlock() override;
virtual bool HasInternalBuffer() const { return true; }
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
protected:
RefPtr<DataTextureSource> mTextureSource;
RefPtr<Compositor> mCompositor;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
bool mIsLocked;
};
class DIBTextureHost : public TextureHostDirectUpload
{
public:
DIBTextureHost(TextureFlags aFlags,
const SurfaceDescriptorDIB& aDescriptor);
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr; // TODO: cf bug 872568
}
protected:
virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
RefPtr<gfxWindowsSurface> mSurface;
};
class TextureHostFileMapping : public TextureHostDirectUpload
{
public:
TextureHostFileMapping(TextureFlags aFlags,
const SurfaceDescriptorFileMapping& aDescriptor);
~TextureHostFileMapping();
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
MOZ_CRASH(); // Not implemented! It would be tricky to keep track of the
// scope of the file mapping. We could do this through UserData
// on the DataSourceSurface but we don't need this right now.
}
protected:
virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
HANDLE mFileMapping;
};
}
}
#endif /* MOZILLA_GFX_TEXTUREDIB_H */