gecko/content/media/webaudio/AudioBufferSourceNode.h
Robert O'Callahan 41a1e70799 Bug 804837. Part 9: Update WebAudio implementation to integrate with AudioNodeStream. r=ehsan
This is a mega-patch that was too hard to disentangle. Here's what it does:
-- Create infrastructure around AudioNode::UpdateOutputEnded to detect
when a node can no longer produce any output. When that becomes true,
disconnect it from the AudioNode graph.
-- Have AudioNode implement JSBindingFinalized to use as input in
UpdateOutputEnded.
-- Give every AudioNode a MediaStream, and give every connection
a MediaInputPort.
-- Actually play the audio that reaches the AudioContext's destination node.
-- Force AudioContext to use the audio sample rate defined by MediaStreamGraph.
-- Fix AudioBufferSourceNode's start and stop methods to possibly throw and
take default 'when' parameters.
-- Create an AudioNodeStream for AudioBufferSourceNode and give it a
AudioBufferSourceNodeEngine that does what's needed. Set parameters for
this engine in the start() and stop() methods.
-- Create AudioBuffer::GetThreadSharedChannelsForRate, which is responsible
for stealing the contents of any JS array buffers, and bundling them up
into a thread-shared read-only buffer object which can be used as
part of an AudioChunk. This method will also be responsible for
resampling and caching as necessary.
2013-02-05 12:07:25 +13:00

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1.6 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioBufferSourceNode_h_
#define AudioBufferSourceNode_h_
#include "AudioSourceNode.h"
#include "AudioBuffer.h"
#include "mozilla/dom/BindingUtils.h"
namespace mozilla {
namespace dom {
class AudioBufferSourceNode : public AudioSourceNode,
public MainThreadMediaStreamListener
{
public:
explicit AudioBufferSourceNode(AudioContext* aContext);
virtual ~AudioBufferSourceNode();
virtual void DestroyMediaStream() MOZ_OVERRIDE
{
if (mStream) {
mStream->RemoveMainThreadListener(this);
}
AudioSourceNode::DestroyMediaStream();
}
virtual bool SupportsMediaStreams() const MOZ_OVERRIDE
{
return true;
}
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioBufferSourceNode, AudioSourceNode)
virtual JSObject* WrapObject(JSContext* aCx, JSObject* aScope);
void Start(JSContext* aCx, double aWhen, double aOffset,
const Optional<double>& aDuration, ErrorResult& aRv);
void Stop(double aWhen, ErrorResult& aRv);
AudioBuffer* GetBuffer() const
{
return mBuffer;
}
void SetBuffer(AudioBuffer* aBuffer)
{
mBuffer = aBuffer;
}
virtual void NotifyMainThreadStateChanged() MOZ_OVERRIDE;
private:
nsRefPtr<AudioBuffer> mBuffer;
bool mStartCalled;
};
}
}
#endif