gecko/gfx/layers/d3d10
Jacek Caban 4deb092f3a Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
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extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
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CanvasLayerD3D10.cpp Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob 2011-12-16 14:24:46 -08:00
CanvasLayerD3D10.h Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron 2011-10-17 10:59:28 -04:00
ColorLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ColorLayerD3D10.h Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.cpp Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron 2011-10-17 10:59:28 -04:00
ContainerLayerD3D10.h Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
ImageLayerD3D10.cpp Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas 2012-02-06 11:24:47 +01:00
ImageLayerD3D10.h Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
LayerManagerD3D10.cpp Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
LayerManagerD3D10.fx Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
LayerManagerD3D10.h Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
LayerManagerD3D10Effect.h Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
ReadbackLayerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ReadbackManagerD3D10.cpp Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart 2011-03-11 21:22:38 -05:00
ReadbackManagerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ThebesLayerD3D10.cpp Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00
ThebesLayerD3D10.h Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00