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146 lines
4.8 KiB
C++
146 lines
4.8 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Gonk.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Michael Wu <mwu@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsWindow_h
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#define nsWindow_h
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#include "nsBaseWidget.h"
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extern nsIntRect gScreenBounds;
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class nsIdleService;
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace layers {
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class LayersManager;
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}
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}
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namespace android {
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class FramebufferNativeWindow;
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}
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namespace widget {
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struct InputContext;
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struct InputContextAction;
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}
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class nsWindow : public nsBaseWidget
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{
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public:
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nsWindow();
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virtual ~nsWindow();
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static void DoDraw(void);
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static nsEventStatus DispatchInputEvent(nsGUIEvent &aEvent);
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NS_IMETHOD Create(nsIWidget *aParent,
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void *aNativeParent,
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const nsIntRect &aRect,
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EVENT_CALLBACK aHandleEventFunction,
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nsDeviceContext *aContext,
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nsWidgetInitData *aInitData);
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NS_IMETHOD Destroy(void);
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NS_IMETHOD Show(bool aState);
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NS_IMETHOD IsVisible(bool & aState);
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NS_IMETHOD ConstrainPosition(bool aAllowSlop,
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PRInt32 *aX,
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PRInt32 *aY);
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NS_IMETHOD Move(PRInt32 aX,
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PRInt32 aY);
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NS_IMETHOD Resize(PRInt32 aWidth,
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PRInt32 aHeight,
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bool aRepaint);
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NS_IMETHOD Resize(PRInt32 aX,
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PRInt32 aY,
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PRInt32 aWidth,
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PRInt32 aHeight,
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bool aRepaint);
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NS_IMETHOD Enable(bool aState);
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NS_IMETHOD IsEnabled(bool *aState);
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NS_IMETHOD SetFocus(bool aRaise = false);
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NS_IMETHOD ConfigureChildren(const nsTArray<nsIWidget::Configuration>&);
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NS_IMETHOD Invalidate(const nsIntRect &aRect);
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virtual void* GetNativeData(PRUint32 aDataType);
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NS_IMETHOD SetTitle(const nsAString& aTitle)
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{
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return NS_OK;
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}
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virtual nsIntPoint WidgetToScreenOffset();
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NS_IMETHOD DispatchEvent(nsGUIEvent *aEvent, nsEventStatus &aStatus);
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NS_IMETHOD CaptureRollupEvents(nsIRollupListener *aListener,
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bool aDoCapture,
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bool aConsumeRollupEvent)
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{
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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NS_IMETHOD ReparentNativeWidget(nsIWidget* aNewParent);
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virtual float GetDPI();
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virtual mozilla::layers::LayerManager*
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GetLayerManager(PLayersChild* aShadowManager = nsnull,
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LayersBackend aBackendHint = LayerManager::LAYERS_NONE,
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LayerManagerPersistence aPersistence = LAYER_MANAGER_CURRENT,
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bool* aAllowRetaining = nsnull);
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gfxASurface* GetThebesSurface();
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NS_IMETHOD_(void) SetInputContext(const InputContext& aContext,
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const InputContextAction& aAction);
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NS_IMETHOD_(InputContext) GetInputContext();
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virtual PRUint32 GetGLFrameBufferFormat() MOZ_OVERRIDE;
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protected:
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nsWindow* mParent;
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bool mVisible;
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nsIntRegion mDirtyRegion;
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InputContext mInputContext;
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nsCOMPtr<nsIdleService> mIdleService;
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void BringToTop();
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// Call this function when the users activity is the direct cause of an
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// event (like a keypress or mouse click).
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void UserActivity();
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};
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#endif /* nsWindow_h */
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