gecko/gfx/layers/d3d10
2012-03-13 01:41:29 +00:00
..
CanvasLayerD3D10.cpp Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob 2011-12-16 14:24:46 -08:00
CanvasLayerD3D10.h Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron 2011-10-17 10:59:28 -04:00
ColorLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ColorLayerD3D10.h Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.cpp Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron 2011-10-17 10:59:28 -04:00
ContainerLayerD3D10.h Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
genshaders.sh
ImageLayerD3D10.cpp Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc 2012-03-13 01:41:29 +00:00
ImageLayerD3D10.h Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc 2012-02-16 04:26:19 +01:00
LayerManagerD3D10.cpp Bug 711656 - report force-enabled features in crash reports - r=jrmuizel 2012-02-27 16:33:19 -05:00
LayerManagerD3D10.fx Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
LayerManagerD3D10.h Bug 711656 - report force-enabled features in crash reports - r=jrmuizel 2012-02-27 16:33:19 -05:00
LayerManagerD3D10Effect.h Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas 2011-12-19 10:11:30 +13:00
ReadbackLayerD3D10.h
ReadbackManagerD3D10.cpp
ReadbackManagerD3D10.h
ThebesLayerD3D10.cpp Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00
ThebesLayerD3D10.h Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00