gecko/gfx/gl/SharedSurfaceANGLE.h

116 lines
3.5 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SHARED_SURFACE_ANGLE_H_
#define SHARED_SURFACE_ANGLE_H_
#include "SharedSurfaceGL.h"
#include "SurfaceFactory.h"
#include "GLLibraryEGL.h"
#include "SurfaceTypes.h"
#include <windows.h>
#include <d3d10_1.h>
namespace mozilla {
namespace gl {
class GLContext;
class SharedSurface_ANGLEShareHandle
: public SharedSurface_GL
{
public:
static SharedSurface_ANGLEShareHandle* Create(GLContext* gl, ID3D10Device1* d3d,
EGLContext context, EGLConfig config,
const gfxIntSize& size,
bool hasAlpha);
static SharedSurface_ANGLEShareHandle* Cast(SharedSurface* surf) {
MOZ_ASSERT(surf->Type() == SharedSurfaceType::EGLSurfaceANGLE);
return (SharedSurface_ANGLEShareHandle*)surf;
}
protected:
GLLibraryEGL* const mEGL;
const EGLContext mContext;
const EGLSurface mPBuffer;
nsRefPtr<ID3D10Texture2D> mTexture;
nsRefPtr<ID3D10ShaderResourceView> mSRV;
SharedSurface_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
const gfxIntSize& size,
bool hasAlpha,
EGLContext context,
EGLSurface pbuffer,
ID3D10Texture2D* texture,
ID3D10ShaderResourceView* srv)
: SharedSurface_GL(SharedSurfaceType::EGLSurfaceANGLE,
AttachmentType::Screen,
gl,
size,
hasAlpha)
, mEGL(egl)
, mContext(context)
, mPBuffer(pbuffer)
, mTexture(texture)
, mSRV(srv)
{}
EGLDisplay Display();
public:
virtual ~SharedSurface_ANGLEShareHandle();
virtual void LockProdImpl();
virtual void UnlockProdImpl();
virtual void Fence();
virtual bool WaitSync();
// Implementation-specific functions below:
ID3D10ShaderResourceView* GetSRV() {
return mSRV;
}
};
class SurfaceFactory_ANGLEShareHandle
: public SurfaceFactory_GL
{
protected:
GLContext* const mProdGL;
GLLibraryEGL* const mEGL;
nsRefPtr<ID3D10Device1> mConsD3D;
EGLContext mContext;
EGLConfig mConfig;
public:
static SurfaceFactory_ANGLEShareHandle* Create(GLContext* gl,
ID3D10Device1* d3d,
const SurfaceCaps& caps);
protected:
SurfaceFactory_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
ID3D10Device1* d3d,
const SurfaceCaps& caps);
virtual SharedSurface* CreateShared(const gfxIntSize& size) {
bool hasAlpha = mReadCaps.alpha;
return SharedSurface_ANGLEShareHandle::Create(mProdGL, mConsD3D,
mContext, mConfig,
size, hasAlpha);
}
};
} /* namespace gfx */
} /* namespace mozilla */
#endif /* SHARED_SURFACE_ANGLE_H_ */