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157 lines
6.6 KiB
C++
157 lines
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Foundation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@pavlov.net>
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* Masayuki Nakano <masayuki@d-toybox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_WINDOWS_PLATFORM_H
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#define GFX_WINDOWS_PLATFORM_H
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#include "gfxFontUtils.h"
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#include "gfxWindowsSurface.h"
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#include "gfxWindowsFonts.h"
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#include "gfxPlatform.h"
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#include "nsVoidArray.h"
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#include "nsDataHashtable.h"
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#include <windows.h>
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class THEBES_API gfxWindowsPlatform : public gfxPlatform, private gfxFontInfoLoader {
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public:
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gfxWindowsPlatform();
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virtual ~gfxWindowsPlatform();
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static gfxWindowsPlatform *GetPlatform() {
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return (gfxWindowsPlatform*) gfxPlatform::GetPlatform();
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}
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already_AddRefed<gfxASurface> CreateOffscreenSurface(const gfxIntSize& size,
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gfxASurface::gfxImageFormat imageFormat);
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nsresult GetFontList(const nsACString& aLangGroup,
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const nsACString& aGenericFamily,
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nsStringArray& aListOfFonts);
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nsresult UpdateFontList();
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void GetFontFamilyList(nsTArray<nsRefPtr<FontFamily> >& aFamilyArray);
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nsresult ResolveFontName(const nsAString& aFontName,
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FontResolverCallback aCallback,
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void *aClosure, PRBool& aAborted);
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nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName);
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gfxFontGroup *CreateFontGroup(const nsAString &aFamilies,
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const gfxFontStyle *aStyle);
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/* Given a string and a font we already have find the font that
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* supports the most code points and most closely resembles aFont
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*
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* this involves looking at the fonts on your machine and seeing which
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* code points they support as well as looking at things like the font
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* family, style, weight, etc.
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*/
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FontEntry *FindFontForChar(PRUint32 aCh, gfxWindowsFont *aFont);
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/* Find a FontFamily/FontEntry object that represents a font on your system given a name */
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FontFamily *FindFontFamily(const nsAString& aName);
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FontEntry *FindFontEntry(const nsAString& aName, const gfxFontStyle& aFontStyle);
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PRBool GetPrefFontEntries(const nsCString& aLangGroup, nsTArray<nsRefPtr<FontEntry> > *array);
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void SetPrefFontEntries(const nsCString& aLangGroup, nsTArray<nsRefPtr<FontEntry> >& array);
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typedef nsDataHashtable<nsStringHashKey, nsRefPtr<FontFamily> > FontTable;
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private:
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void Init();
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void InitBadUnderlineList();
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static int CALLBACK FontEnumProc(const ENUMLOGFONTEXW *lpelfe,
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const NEWTEXTMETRICEXW *metrics,
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DWORD fontType, LPARAM data);
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static int CALLBACK FamilyAddStylesProc(const ENUMLOGFONTEXW *lpelfe,
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const NEWTEXTMETRICEXW *nmetrics,
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DWORD fontType, LPARAM data);
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static PLDHashOperator PR_CALLBACK FontGetStylesProc(nsStringHashKey::KeyType aKey,
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nsRefPtr<FontFamily>& aFontFamily,
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void* userArg);
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static PLDHashOperator PR_CALLBACK FontGetCMapDataProc(nsStringHashKey::KeyType aKey,
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nsRefPtr<FontFamily>& aFontFamily,
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void* userArg);
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static int CALLBACK FontResolveProc(const ENUMLOGFONTEXW *lpelfe,
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const NEWTEXTMETRICEXW *metrics,
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DWORD fontType, LPARAM data);
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static PLDHashOperator PR_CALLBACK HashEnumFunc(nsStringHashKey::KeyType aKey,
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nsRefPtr<FontFamily>& aData,
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void* userArg);
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static PLDHashOperator PR_CALLBACK FindFontForCharProc(nsStringHashKey::KeyType aKey,
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nsRefPtr<FontFamily>& aFontFamily,
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void* userArg);
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virtual cmsHPROFILE GetPlatformCMSOutputProfile();
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static int PR_CALLBACK PrefChangedCallback(const char*, void*);
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// gfxFontInfoLoader overrides, used to load in font cmaps
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virtual void InitLoader();
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virtual PRBool RunLoader();
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virtual void FinishLoader();
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FontTable mFonts;
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FontTable mFontAliases;
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FontTable mFontSubstitutes;
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nsStringArray mNonExistingFonts;
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// when system-wide font lookup fails for a character, cache it to skip future searches
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gfxSparseBitSet mCodepointsWithNoFonts;
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nsDataHashtable<nsCStringHashKey, nsTArray<nsRefPtr<FontEntry> > > mPrefFonts;
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// data used as part of the font cmap loading process
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nsTArray<nsRefPtr<FontFamily> > mFontFamilies;
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PRUint32 mStartIndex;
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PRUint32 mIncrement;
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PRUint32 mNumFamilies;
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};
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#endif /* GFX_WINDOWS_PLATFORM_H */
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