gecko/gfx/layers/d3d10
2012-04-03 22:25:52 +02:00
..
CanvasLayerD3D10.cpp Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
CanvasLayerD3D10.h Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
ColorLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ColorLayerD3D10.h Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.cpp Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron 2011-10-17 10:59:28 -04:00
ContainerLayerD3D10.h Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
ImageLayerD3D10.cpp Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc 2012-03-13 01:41:29 +00:00
ImageLayerD3D10.h Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc 2012-02-16 04:26:19 +01:00
LayerManagerD3D10.cpp Bug 711656 - report force-enabled features in crash reports - r=jrmuizel 2012-02-27 16:33:19 -05:00
LayerManagerD3D10.fx Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel 2012-04-03 22:25:52 +02:00
LayerManagerD3D10.h Bug 711656 - report force-enabled features in crash reports - r=jrmuizel 2012-02-27 16:33:19 -05:00
LayerManagerD3D10Effect.h Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel 2012-04-03 22:25:52 +02:00
ReadbackLayerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ReadbackManagerD3D10.cpp Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart 2011-03-11 21:22:38 -05:00
ReadbackManagerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ThebesLayerD3D10.cpp Bug 740815 - Part 3: Use component alpha rendering when required and drawing content with Azure. r=jrmuizel 2012-04-03 22:25:52 +02:00
ThebesLayerD3D10.h Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel 2012-04-03 22:25:52 +02:00