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https://gitlab.winehq.org/wine/wine-gecko.git
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4d6a633bba
The -*- file variable lines -*- establish per-file settings that Emacs will pick up. This patch makes the following changes to those lines (and touches nothing else): - Never set the buffer's mode. Years ago, Emacs did not have a good JavaScript mode, so it made sense to use Java or C++ mode in .js files. However, Emacs has had js-mode for years now; it's perfectly serviceable, and is available and enabled by default in all major Emacs packagings. Selecting a mode in the -*- file variable line -*- is almost always the wrong thing to do anyway. It overrides Emacs's default choice, which is (now) reasonable; and even worse, it overrides settings the user might have made in their '.emacs' file for that file extension. It's only useful when there's something specific about that particular file that makes a particular mode appropriate. - Correctly propagate settings that establish the correct indentation level for this file: c-basic-offset and js2-basic-offset should be js-indent-level. Whatever value they're given should be preserved; different parts of our tree use different indentation styles. - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil. Remove tab-width: settings, at least in files that don't contain tab characters. - Remove js2-mode settings that belong in the user's .emacs file, like js2-skip-preprocessor-directives.
207 lines
4.8 KiB
JavaScript
207 lines
4.8 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* A simple undo stack manager.
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*
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* Actions are added along with the necessary code to
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* reverse the action.
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*
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* @param function aChange Called whenever the size or position
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* of the undo stack changes, to use for updating undo-related
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* UI.
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* @param integer aMaxUndo Maximum number of undo steps.
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* defaults to 50.
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*/
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function UndoStack(aMaxUndo)
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{
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this.maxUndo = aMaxUndo || 50;
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this._stack = [];
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}
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exports.UndoStack = UndoStack;
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UndoStack.prototype = {
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// Current index into the undo stack. Is positioned after the last
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// currently-applied change.
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_index: 0,
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// The current batch depth (see startBatch() for details)
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_batchDepth: 0,
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destroy: function Undo_destroy()
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{
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this.uninstallController();
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delete this._stack;
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},
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/**
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* Start a collection of related changes. Changes will be batched
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* together into one undo/redo item until endBatch() is called.
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*
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* Batches can be nested, in which case the outer batch will contain
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* all items from the inner batches. This allows larger user
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* actions made up of a collection of smaller actions to be
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* undone as a single action.
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*/
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startBatch: function Undo_startBatch()
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{
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if (this._batchDepth++ === 0) {
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this._batch = [];
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}
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},
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/**
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* End a batch of related changes, performing its action and adding
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* it to the undo stack.
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*/
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endBatch: function Undo_endBatch()
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{
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if (--this._batchDepth > 0) {
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return;
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}
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// Cut off the end of the undo stack at the current index,
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// and the beginning to prevent a stack larger than maxUndo.
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let start = Math.max((this._index + 1) - this.maxUndo, 0);
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this._stack = this._stack.slice(start, this._index);
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let batch = this._batch;
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delete this._batch;
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let entry = {
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do: function() {
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for (let item of batch) {
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item.do();
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}
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},
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undo: function() {
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for (let i = batch.length - 1; i >= 0; i--) {
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batch[i].undo();
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}
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}
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};
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this._stack.push(entry);
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this._index = this._stack.length;
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entry.do();
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this._change();
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},
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/**
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* Perform an action, adding it to the undo stack.
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*
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* @param function aDo Called to perform the action.
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* @param function aUndo Called to reverse the action.
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*/
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do: function Undo_do(aDo, aUndo) {
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this.startBatch();
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this._batch.push({ do: aDo, undo: aUndo });
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this.endBatch();
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},
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/*
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* Returns true if undo() will do anything.
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*/
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canUndo: function Undo_canUndo()
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{
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return this._index > 0;
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},
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/**
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* Undo the top of the undo stack.
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*
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* @return true if an action was undone.
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*/
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undo: function Undo_canUndo()
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{
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if (!this.canUndo()) {
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return false;
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}
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this._stack[--this._index].undo();
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this._change();
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return true;
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},
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/**
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* Returns true if redo() will do anything.
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*/
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canRedo: function Undo_canRedo()
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{
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return this._stack.length > this._index;
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},
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/**
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* Redo the most recently undone action.
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*
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* @return true if an action was redone.
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*/
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redo: function Undo_canRedo()
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{
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if (!this.canRedo()) {
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return false;
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}
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this._stack[this._index++].do();
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this._change();
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return true;
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},
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_change: function Undo__change()
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{
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if (this._controllerWindow) {
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this._controllerWindow.goUpdateCommand("cmd_undo");
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this._controllerWindow.goUpdateCommand("cmd_redo");
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}
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},
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/**
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* ViewController implementation for undo/redo.
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*/
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/**
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* Install this object as a command controller.
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*/
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installController: function Undo_installController(aControllerWindow)
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{
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this._controllerWindow = aControllerWindow;
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aControllerWindow.controllers.appendController(this);
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},
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/**
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* Uninstall this object from the command controller.
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*/
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uninstallController: function Undo_uninstallController()
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{
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if (!this._controllerWindow) {
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return;
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}
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this._controllerWindow.controllers.removeController(this);
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},
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supportsCommand: function Undo_supportsCommand(aCommand)
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{
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return (aCommand == "cmd_undo" ||
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aCommand == "cmd_redo");
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},
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isCommandEnabled: function Undo_isCommandEnabled(aCommand)
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{
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switch(aCommand) {
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case "cmd_undo": return this.canUndo();
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case "cmd_redo": return this.canRedo();
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};
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return false;
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},
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doCommand: function Undo_doCommand(aCommand)
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{
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switch(aCommand) {
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case "cmd_undo": return this.undo();
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case "cmd_redo": return this.redo();
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}
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},
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onEvent: function Undo_onEvent(aEvent) {},
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}
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