gecko/browser/components/tabview/storage.js

202 lines
5.6 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// **********
// Title: storage.js
// ##########
// Class: Storage
// Singleton for permanent storage of TabView data.
let Storage = {
GROUP_DATA_IDENTIFIER: "tabview-group",
GROUPS_DATA_IDENTIFIER: "tabview-groups",
TAB_DATA_IDENTIFIER: "tabview-tab",
UI_DATA_IDENTIFIER: "tabview-ui",
// ----------
// Function: toString
// Prints [Storage] for debug use
toString: function Storage_toString() {
return "[Storage]";
},
// ----------
// Function: init
// Sets up the object.
init: function Storage_init() {
this._sessionStore =
Cc["@mozilla.org/browser/sessionstore;1"].
getService(Ci.nsISessionStore);
},
// ----------
// Function: uninit
uninit: function Storage_uninit () {
this._sessionStore = null;
},
// ----------
// Function: saveTab
// Saves the data for a single tab.
saveTab: function Storage_saveTab(tab, data) {
Utils.assert(tab, "tab");
this._sessionStore.setTabValue(tab, this.TAB_DATA_IDENTIFIER,
JSON.stringify(data));
},
// ----------
// Function: getTabData
// Load tab data from session store and return it.
getTabData: function Storage_getTabData(tab) {
Utils.assert(tab, "tab");
let existingData = null;
try {
let tabData = this._sessionStore.getTabValue(tab, this.TAB_DATA_IDENTIFIER);
if (tabData != "")
existingData = JSON.parse(tabData);
} catch (e) {
// getTabValue will fail if the property doesn't exist.
Utils.log(e);
}
return existingData;
},
// ----------
// Function: getTabState
// Returns the current state of the given tab.
getTabState: function Storage_getTabState(tab) {
Utils.assert(tab, "tab");
let tabState;
try {
tabState = JSON.parse(this._sessionStore.getTabState(tab));
} catch (e) {}
return tabState;
},
// ----------
// Function: saveGroupItem
// Saves the data for a single groupItem, associated with a specific window.
saveGroupItem: function Storage_saveGroupItem(win, data) {
var id = data.id;
var existingData = this.readGroupItemData(win);
existingData[id] = data;
this._sessionStore.setWindowValue(win, this.GROUP_DATA_IDENTIFIER,
JSON.stringify(existingData));
},
// ----------
// Function: deleteGroupItem
// Deletes the data for a single groupItem from the given window.
deleteGroupItem: function Storage_deleteGroupItem(win, id) {
var existingData = this.readGroupItemData(win);
delete existingData[id];
this._sessionStore.setWindowValue(win, this.GROUP_DATA_IDENTIFIER,
JSON.stringify(existingData));
},
// ----------
// Function: readGroupItemData
// Returns the data for all groupItems associated with the given window.
readGroupItemData: function Storage_readGroupItemData(win) {
var existingData = {};
let data;
try {
data = this._sessionStore.getWindowValue(win, this.GROUP_DATA_IDENTIFIER);
if (data)
existingData = JSON.parse(data);
} catch (e) {
// getWindowValue will fail if the property doesn't exist
Utils.log("Error in readGroupItemData: "+e, data);
}
return existingData;
},
// ----------
// Function: readWindowBusyState
// Returns the current busyState for the given window.
readWindowBusyState: function Storage_readWindowBusyState(win) {
let state;
try {
let data = this._sessionStore.getWindowState(win);
if (data)
state = JSON.parse(data);
} catch (e) {
Utils.log("Error while parsing window state");
}
return (state && state.windows[0].busy);
},
// ----------
// Function: saveGroupItemsData
// Saves the global data for the <GroupItems> singleton for the given window.
saveGroupItemsData: function Storage_saveGroupItemsData(win, data) {
this.saveData(win, this.GROUPS_DATA_IDENTIFIER, data);
},
// ----------
// Function: readGroupItemsData
// Reads the global data for the <GroupItems> singleton for the given window.
readGroupItemsData: function Storage_readGroupItemsData(win) {
return this.readData(win, this.GROUPS_DATA_IDENTIFIER);
},
// ----------
// Function: saveUIData
// Saves the global data for the <UIManager> singleton for the given window.
saveUIData: function Storage_saveUIData(win, data) {
this.saveData(win, this.UI_DATA_IDENTIFIER, data);
},
// ----------
// Function: readUIData
// Reads the global data for the <UIManager> singleton for the given window.
readUIData: function Storage_readUIData(win) {
return this.readData(win, this.UI_DATA_IDENTIFIER);
},
// ----------
// Function: saveVisibilityData
// Saves visibility for the given window.
saveVisibilityData: function Storage_saveVisibilityData(win, data) {
this._sessionStore.setWindowValue(
win, win.TabView.VISIBILITY_IDENTIFIER, data);
},
// ----------
// Function: saveData
// Generic routine for saving data to a window.
saveData: function Storage_saveData(win, id, data) {
try {
this._sessionStore.setWindowValue(win, id, JSON.stringify(data));
} catch (e) {
Utils.log("Error in saveData: "+e);
}
},
// ----------
// Function: readData
// Generic routine for reading data from a window.
readData: function Storage_readData(win, id) {
var existingData = {};
try {
var data = this._sessionStore.getWindowValue(win, id);
if (data)
existingData = JSON.parse(data);
} catch (e) {
Utils.log("Error in readData: "+e);
}
return existingData;
}
};