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44 lines
1.5 KiB
HTML
44 lines
1.5 KiB
HTML
<!DOCTYPE HTML>
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<title>Canvas test: 2d.path.isPointInPath.winding</title>
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<!-- Testing: isPointInPath() uses the non-zero winding number rule -->
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<script src="/MochiKit/MochiKit.js"></script>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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<body>
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<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
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<script>
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SimpleTest.waitForExplicitFinish();
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MochiKit.DOM.addLoadEvent(function () {
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var canvas = document.getElementById('c');
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var ctx = canvas.getContext('2d');
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// Create a square ring, using opposite windings to make a hole in the centre
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ctx.moveTo(0, 0);
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ctx.lineTo(50, 0);
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ctx.lineTo(50, 50);
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ctx.lineTo(0, 50);
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ctx.lineTo(0, 0);
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ctx.lineTo(10, 10);
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ctx.lineTo(10, 40);
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ctx.lineTo(40, 40);
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ctx.lineTo(40, 10);
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ctx.lineTo(10, 10);
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ok(ctx.isPointInPath(5, 5) === true, "ctx.isPointInPath(5, 5) === true");
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ok(ctx.isPointInPath(25, 5) === true, "ctx.isPointInPath(25, 5) === true");
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ok(ctx.isPointInPath(45, 5) === true, "ctx.isPointInPath(45, 5) === true");
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ok(ctx.isPointInPath(5, 25) === true, "ctx.isPointInPath(5, 25) === true");
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ok(ctx.isPointInPath(25, 25) === false, "ctx.isPointInPath(25, 25) === false");
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ok(ctx.isPointInPath(45, 25) === true, "ctx.isPointInPath(45, 25) === true");
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ok(ctx.isPointInPath(5, 45) === true, "ctx.isPointInPath(5, 45) === true");
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ok(ctx.isPointInPath(25, 45) === true, "ctx.isPointInPath(25, 45) === true");
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ok(ctx.isPointInPath(45, 45) === true, "ctx.isPointInPath(45, 45) === true");
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SimpleTest.finish();
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});
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</script>
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