mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
3b0373f215
Backed out changeset 046c061d91c2 (bug 989144) Backed out changeset 3f1b41adeaef (bug 987311) Backed out changeset 8d5a171564bd (bug 987311) Backed out changeset dcc0d016de7a (bug 987311) Backed out changeset 27f338fbc835 (bug 989027) Backed out changeset 4a67f5144ea4 (bug 989027) Backed out changeset 62ba0a377450 (bug 987311) Backed out changeset 6a2542a5c865 (bug 987311) Backed out changeset 1dfd9a457f34 (bug 987311)
433 lines
10 KiB
Plaintext
433 lines
10 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositable;
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include protocol PCompositor;
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include protocol PGrallocBuffer;
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include protocol PLayer;
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include protocol PRenderFrame;
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include protocol PTexture;
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/GfxMessageUtils.h";
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include "ImageLayers.h";
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using mozilla::GraphicsFilterType from "mozilla/GfxMessageUtils.h";
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using struct gfxRGBA from "gfxColor.h";
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using struct gfxPoint3D from "gfxPoint3D.h";
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using class mozilla::gfx::Matrix4x4 from "mozilla/gfx/Matrix.h";
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using class gfx3DMatrix from "gfx3DMatrix.h";
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using nscoord from "nsCoord.h";
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using struct nsIntPoint from "nsPoint.h";
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using struct nsRect from "nsRect.h";
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using struct nsPoint from "nsPoint.h";
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using class mozilla::TimeDuration from "mozilla/TimeStamp.h";
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using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
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using mozilla::ScreenRotation from "mozilla/WidgetUtils.h";
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using nsCSSProperty from "nsCSSProperty.h";
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using mozilla::dom::ScreenOrientation from "mozilla/dom/ScreenOrientation.h";
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using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
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using mozilla::LayerMargin from "Units.h";
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using mozilla::LayerPoint from "Units.h";
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using mozilla::LayerRect from "Units.h";
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using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegions from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h";
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using struct mozilla::layers::FrameMetrics from "FrameMetrics.h";
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using mozilla::layers::FrameMetrics::ViewID from "FrameMetrics.h";
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using struct mozilla::layers::FenceHandle from "mozilla/layers/FenceUtils.h";
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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nsIntRect naturalBounds;
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ScreenRotation rotation;
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nsIntRect clientBounds;
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ScreenOrientation orientation;
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nsIntRegion clearRegion;
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};
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// Create a shadow layer for |layer|
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struct OpCreateThebesLayer { PLayer layer; };
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struct OpCreateContainerLayer { PLayer layer; };
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struct OpCreateImageLayer { PLayer layer; };
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struct OpCreateColorLayer { PLayer layer; };
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struct OpCreateCanvasLayer { PLayer layer; };
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struct OpCreateRefLayer { PLayer layer; };
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struct OpAttachCompositable {
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PLayer layer;
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PCompositable compositable;
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};
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struct OpAttachAsyncCompositable {
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PLayer layer;
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uint64_t containerID;
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};
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struct ThebesBufferData {
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nsIntRect rect;
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nsIntPoint rotation;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
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int type;
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};
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union TimingFunction {
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CubicBezierFunction;
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StepFunction;
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};
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struct LayerColor { gfxRGBA value; };
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struct Perspective { float value; };
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struct RotationX { float radians; };
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struct RotationY { float radians; };
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struct RotationZ { float radians; };
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struct Rotation { float radians; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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float radians;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct Skew { float x; float y; };
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struct SkewX { float x; };
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struct SkewY { float y; };
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struct TransformMatrix { Matrix4x4 value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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Skew;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union Animatable {
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float;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a gfx3DMatrix that can be applied directly to the layer.
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struct TransformData {
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// the origin of the frame being transformed in app units
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nsPoint origin;
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// the transform-origin property for the transform in css pixels
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gfxPoint3D transformOrigin;
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// the perspective-origin property for the transform in css pixels
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gfxPoint3D perspectiveOrigin;
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nsRect bounds;
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nscoord perspective;
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int32_t appUnitsPerDevPixel;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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// Unlike in nsAnimationManager, this start time is at the end of the
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// delay. If the delay is changed dynamically, the layer's data will
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// be updated.
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TimeStamp startTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// How many times to repeat the animation. -1 means "forever".
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float numIterations;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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int32_t direction;
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nsCSSProperty property;
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AnimationData data;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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nsIntRegion visibleRegion;
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EventRegions eventRegions;
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TransformMatrix transform;
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float postXScale;
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float postYScale;
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uint32_t contentFlags;
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float opacity;
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bool useClipRect;
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nsIntRect clipRect;
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bool isFixedPosition;
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LayerPoint fixedPositionAnchor;
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LayerMargin fixedPositionMargin;
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bool isStickyPosition;
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uint64_t stickyScrollContainerId;
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LayerRect stickyScrollRangeOuter;
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LayerRect stickyScrollRangeInner;
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uint64_t scrollbarTargetContainerId;
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uint32_t scrollbarDirection;
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nullable PLayer maskLayer;
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// Animated colors will only honored for ColorLayers.
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Animation[] animations;
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nsIntRegion invalidRegion;
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};
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struct ThebesLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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FrameMetrics metrics;
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ViewID scrollParentId;
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float preXScale;
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float preYScale;
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float inheritedXScale;
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float inheritedYScale;
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};
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struct ColorLayerAttributes { LayerColor color; nsIntRect bounds; };
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struct CanvasLayerAttributes { GraphicsFilterType filter; nsIntRect bounds; };
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struct RefLayerAttributes { int64_t id; };
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struct ImageLayerAttributes { GraphicsFilterType filter; IntSize scaleToSize; ScaleMode scaleMode; };
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union SpecificLayerAttributes {
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null_t;
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ThebesLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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struct OpSetLayerAttributes {
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PLayer layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { PLayer root; };
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struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
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struct OpPrependChild { PLayer container; PLayer childLayer; };
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struct OpRemoveChild { PLayer container; PLayer childLayer; };
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struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; };
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struct OpRaiseToTopChild { PLayer container; PLayer childLayer; };
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struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
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struct ShmemSection {
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Shmem shmem;
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uint32_t offset;
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size_t size;
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};
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union TileLock {
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ShmemSection;
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uintptr_t;
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};
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struct TexturedTileDescriptor {
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PTexture texture;
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TileLock sharedLock;
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};
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struct PlaceholderTileDescriptor {
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};
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union TileDescriptor {
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TexturedTileDescriptor;
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PlaceholderTileDescriptor;
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};
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struct SurfaceDescriptorTiles {
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nsIntRegion validRegion;
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nsIntRegion paintedRegion;
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TileDescriptor[] tiles;
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int retainedWidth;
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int retainedHeight;
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float resolution;
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float frameResolution;
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};
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struct OpUseTiledLayerBuffer {
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PCompositable compositable;
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SurfaceDescriptorTiles tileLayerDescriptor;
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};
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struct OpCreatedIncrementalTexture {
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PCompositable compositable;
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TextureInfo textureInfo;
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nsIntRect bufferRect;
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};
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struct OpPaintTextureRegion {
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PCompositable compositable;
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ThebesBufferData bufferData;
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nsIntRegion updatedRegion;
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};
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struct OpPaintTextureIncremental {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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nsIntRegion updatedRegion;
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nsIntRect bufferRect;
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nsIntPoint bufferRotation;
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};
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struct OpUpdatePictureRect {
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PCompositable compositable;
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nsIntRect picture;
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};
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/**
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* Tells the CompositableHost to remove the corresponding TextureHost
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*/
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struct OpRemoveTexture {
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PCompositable compositable;
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PTexture texture;
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};
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/**
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* Tells the compositor-side which texture to use (for example, as front buffer
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* if there is several textures for double buffering)
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*/
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struct OpUseTexture {
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PCompositable compositable;
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PTexture texture;
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};
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struct OpUseComponentAlphaTextures {
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PCompositable compositable;
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PTexture textureOnBlack;
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PTexture textureOnWhite;
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};
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union MaybeRegion {
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nsIntRegion;
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null_t;
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};
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struct OpUpdateTexture {
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PCompositable compositable;
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PTexture texture;
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MaybeRegion region;
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};
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union CompositableOperation {
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OpUpdatePictureRect;
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OpCreatedIncrementalTexture;
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OpPaintTextureRegion;
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OpPaintTextureIncremental;
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OpUseTiledLayerBuffer;
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OpRemoveTexture;
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OpUpdateTexture;
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OpUseTexture;
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OpUseComponentAlphaTextures;
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};
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// A unit of a changeset; a set of these comprise a changeset
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union Edit {
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OpCreateThebesLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetLayerAttributes;
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OpSetDiagnosticTypes;
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OpSetRoot;
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OpInsertAfter;
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OpPrependChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpAttachCompositable;
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OpAttachAsyncCompositable;
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CompositableOperation;
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};
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// Replies to operations
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struct OpContentBufferSwap {
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PCompositable compositable;
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nsIntRegion frontUpdatedRegion;
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};
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struct OpTextureSwap {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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};
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struct ReturnReleaseFence {
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PCompositable compositable;
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PTexture texture;
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FenceHandle fence;
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};
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// Unit of a "changeset reply". This is a weird abstraction, probably
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// only to be used for buffer swapping.
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union EditReply {
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OpContentBufferSwap;
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OpTextureSwap;
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ReturnReleaseFence;
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};
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} // namespace
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} // namespace
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