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1e7f3c6079
Split the two functions into two classes. WebGLRenderBuffer and WebGLVertexArray are special cases. --HG-- extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLSAMPLER_H_
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#define WEBGLSAMPLER_H_
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#include "WebGLBindableName.h"
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#include "WebGLObjectModel.h"
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#include "nsWrapperCache.h"
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#include "mozilla/LinkedList.h"
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namespace mozilla {
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class WebGLSampler MOZ_FINAL
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: public nsWrapperCache
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, public WebGLBindableName<GLenum>
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, public WebGLRefCountedObject<WebGLSampler>
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, public LinkedListElement<WebGLSampler>
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, public WebGLContextBoundObject
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{
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friend class WebGLContext2;
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public:
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explicit WebGLSampler(WebGLContext* aContext, GLuint sampler);
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void Delete();
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WebGLContext* GetParentObject() const;
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virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
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private:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
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private:
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~WebGLSampler();
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};
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} // namespace mozilla
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#endif // !WEBGLSAMPLER_H_
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