gecko/dom/interfaces/canvas/nsICanvasRenderingContextGLBuffer.idl

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is canvas 3D.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsISupports.idl"
interface nsICanvasRenderingContextGL;
[scriptable, uuid(14eb51cd-febe-41fa-b833-4c599719121e)]
interface nsICanvasRenderingContextGLBuffer : nsISupports
{
readonly attribute nsICanvasRenderingContextGL ownerContext;
readonly attribute PRBool disposed;
// immediately free the memory held by this buffer,
// even before this object is destroyed (e.g. by the JS GC)
void dispose();
readonly attribute PRUint32 usage; // either STATIC_DRAW or DYNAMIC_DRAW
readonly attribute PRUint32 length; // number of elements
readonly attribute PRUint32 type; // type of each element
};
[scriptable, uuid(27a45ca4-0847-4f2e-8e32-6d4966ff3e56)]
interface nsICanvasRenderingContextGLTexture : nsISupports
{
readonly attribute nsICanvasRenderingContextGL ownerContext;
readonly attribute PRBool disposed;
const PRUint32 TARGET_2D = 0;
const PRUint32 TARGET_RECT = 1;
readonly attribute PRUint32 target;
// in pixels; the texture coordinates
// are 0..w/h for TARGET_RECT, or 0.0 .. 1.0
// for TARGET_2D
readonly attribute PRUint32 width;
readonly attribute PRUint32 height;
const PRUint32 FILTER_TYPE_MAG = 0;
const PRUint32 FILTER_TYPE_MIN = 1;
const PRUint32 FILTER_NEAREST = 0;
const PRUint32 FILTER_LINER = 1;
void setFilter (in PRUint32 filterType, in PRUint32 filterMode);
const PRUint32 WRAP_TYPE_S = 0;
const PRUint32 WRAP_TYPE_T = 0;
const PRUint32 WRAP_CLAMP_TO_EDGE = 1;
const PRUint32 WRAP_REPEAT = 3;
const PRUint32 WRAP_MIRRORED_REPEAT = 4;
void setWrap (in PRUint32 wrapType, in PRUint32 wrapMode);
};