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187 lines
6.7 KiB
C++
187 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef mozilla_BlockingResourceBase_h
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#define mozilla_BlockingResourceBase_h
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#include "nscore.h"
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#include "prlog.h"
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#include "nsError.h"
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#include "nsDebug.h"
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//
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// This header is not meant to be included by client code.
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//
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namespace mozilla {
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/**
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* Base class of resources that might block clients trying to acquire them.
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* Aids in debugging, deadlock detection, etc.
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**/
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class NS_COM_GLUE BlockingResourceBase
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{
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protected:
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BlockingResourceBase() {
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}
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// Needs to be kept in sync with kResourceTypeNames.
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enum BlockingResourceType { eMutex, eMonitor, eCondVar };
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#ifdef DEBUG
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~BlockingResourceBase();
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/**
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* Initialize this blocking resource. Also hooks the resource into
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* instrumentation code.
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* @param aResource Unique handle for the underlying blocking resource.
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* @param aName A meaningful, unique name that can be used in
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* error messages, et al.
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* @param aType The specific type of |aResource|, if any.
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**/
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void Init(void* aResource,
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const char* aName,
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BlockingResourceType aType);
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/*
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* The following variables and methods are used by the deadlock detector.
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* To understand how they're used, it's best to give a quick overview
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* of how the deadlock detector works.
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*
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* The deadlock detector ensures that all blocking resources are
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* acquired according to a partial order P. One type of blocking
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* resource is a lock. If a lock l1 is acquired (locked) before l2,
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* then we say that $l1 <_P l2$. The detector flags an error if two
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* locks l1 and l2 have an inconsistent ordering in P; that is, if both
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* $l1 <_P l2$ and $l2 <_P l1$. This is a potential error because a
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* thread acquiring l1,l2 according to the first order might simultaneous
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* run with a thread acquiring them according to the second order.
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* If this happens under the right conditions, then the
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* acquisitions will deadlock.
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*
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* This deadlock detector doesn't know at compile-time what P is. So,
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* it tries to discover the order at run time. More precisely, it
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* finds <i>some</i> order P, then tries to find chains of resource
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* acquisitions that violate P. An example acquisition sequence, and
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* the orders they impose, is the following:
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* l1.lock() // current chain: [ l1 ]
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* // order: { }
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*
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* l2.lock() // current chain: [ l1, l2 ]
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* // order: { l1 <_P l2 }
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*
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* l3.lock() // current chain: [ l1, l2, l3 ]
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* // order: { l1 <_P l2, l2 <_P l3, l1 <_P l3 }
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* // (note: <_P is transitive, so also $l1 <_P l3$)
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*
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* l2.unlock() // current chain: [ l1, l3 ]
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* // order: { l1 <_P l2, l2 <_P l3, l1 <_P l3 }
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* // (note: it's OK, but weird, that l2 was unlocked out
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* // of order. we still have l1 <_P l3).
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*
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* l2.lock() // current chain: [ l1, l3, l2 ]
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* // order: { l1 <_P l2, l2 <_P l3, l1 <_P l3,
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* l3 <_P l2 (!!!) }
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* BEEP BEEP! Here the detector will flag a potential error, since
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* l2 and l3 were used inconsistently (and potentially deadlocking-
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* inducingly).
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*
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* In reality, this is somewhat more complicated because each thread
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* has its own acquisition chain. In addition, the example above
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* elides several important details from the detector implementation.
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*/
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/**
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* mResource
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* Some handle to a resource that may block acquisition. Used to
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* identify the resource in acquisition chains.
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**/
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void* mResource;
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/**
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* mType
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* The more specific type of this resource. Used to implement special
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* semantics (e.g., reentrancy of monitors.)
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**/
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BlockingResourceType mType;
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/**
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* mChainPrev
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* A series of resource acquisitions creates a chain of orders. This
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* chain is implemented as a linked list; |mChainPrev| points to the
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* resource most recently Show()'n before this one.
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**/
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BlockingResourceBase* mChainPrev;
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/**
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* Acquire
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* Add this resource to the front of the current thread's acquisition
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* chain. Should be called by, e.g., Mutex::Lock().
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**/
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void Acquire();
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/**
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* Release
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* Remove this resource from the current thread's acquisition chain.
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* The resource does not have to be at the front of the chain, although
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* it is confusing to release resources in a different order than they
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* are acquired.
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**/
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void Release();
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#else
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~BlockingResourceBase() {
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}
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void Init(void* aResource,
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const char* aName,
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BlockingResourceType aType) { }
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void Acquire() { }
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void Release() { }
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#endif
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};
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} // namespace mozilla
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#endif // mozilla_BlockingResourceBase_h
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