/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Vladimir Vukicevic * Portions created by the Initial Developer are Copyright (C) 2004 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* rendering object for the HTML element */ #include "nsHTMLParts.h" #include "nsCOMPtr.h" #include "nsIServiceManager.h" #include "nsGkAtoms.h" #include "nsHTMLCanvasFrame.h" #include "nsHTMLCanvasElement.h" #include "nsDisplayList.h" #include "nsLayoutUtils.h" #include "nsTransform2D.h" #include "gfxContext.h" using namespace mozilla; using namespace mozilla::layers; static nsHTMLCanvasElement * CanvasElementFromContent(nsIContent *content) { nsCOMPtr domCanvas(do_QueryInterface(content)); return domCanvas ? static_cast(domCanvas.get()) : nsnull; } class nsDisplayCanvas : public nsDisplayItem { public: nsDisplayCanvas(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) : nsDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayCanvas); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayCanvas() { MOZ_COUNT_DTOR(nsDisplayCanvas); } #endif NS_DISPLAY_DECL_NAME("nsDisplayCanvas", TYPE_CANVAS) virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder) { nsIFrame* f = GetUnderlyingFrame(); nsHTMLCanvasElement *canvas = CanvasElementFromContent(f->GetContent()); return canvas->GetIsOpaque(); } virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) { nsHTMLCanvasFrame* f = static_cast(GetUnderlyingFrame()); return f->GetInnerArea() + ToReferenceFrame(); } virtual already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { return static_cast(mFrame)-> BuildLayer(aBuilder, aManager, this); } virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { // XXX we should have some kind of activity timeout here so that // inactive canvases can be composited into the background return mozilla::LAYER_ACTIVE; } }; nsIFrame* NS_NewHTMLCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsHTMLCanvasFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsHTMLCanvasFrame) nsHTMLCanvasFrame::~nsHTMLCanvasFrame() { } nsIntSize nsHTMLCanvasFrame::GetCanvasSize() { nsIntSize size(0,0); nsHTMLCanvasElement *canvas = CanvasElementFromContent(GetContent()); if (canvas) { size = canvas->GetSize(); } else { NS_NOTREACHED("couldn't get canvas size"); } return size; } /* virtual */ nscoord nsHTMLCanvasFrame::GetMinWidth(nsIRenderingContext *aRenderingContext) { // XXX The caller doesn't account for constraints of the height, // min-height, and max-height properties. nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width); DISPLAY_MIN_WIDTH(this, result); return result; } /* virtual */ nscoord nsHTMLCanvasFrame::GetPrefWidth(nsIRenderingContext *aRenderingContext) { // XXX The caller doesn't account for constraints of the height, // min-height, and max-height properties. nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width); DISPLAY_PREF_WIDTH(this, result); return result; } /* virtual */ nsSize nsHTMLCanvasFrame::GetIntrinsicRatio() { nsIntSize size(GetCanvasSize()); return nsSize(nsPresContext::CSSPixelsToAppUnits(size.width), nsPresContext::CSSPixelsToAppUnits(size.height)); } /* virtual */ nsSize nsHTMLCanvasFrame::ComputeSize(nsIRenderingContext *aRenderingContext, nsSize aCBSize, nscoord aAvailableWidth, nsSize aMargin, nsSize aBorder, nsSize aPadding, PRBool aShrinkWrap) { nsIntSize size = GetCanvasSize(); IntrinsicSize intrinsicSize; intrinsicSize.width.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.width)); intrinsicSize.height.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.height)); nsSize intrinsicRatio = GetIntrinsicRatio(); // won't actually be used return nsLayoutUtils::ComputeSizeWithIntrinsicDimensions( aRenderingContext, this, intrinsicSize, intrinsicRatio, aCBSize, aMargin, aBorder, aPadding); } NS_IMETHODIMP nsHTMLCanvasFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aMetrics, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsHTMLCanvasFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowState, aMetrics, aStatus); NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS, ("enter nsHTMLCanvasFrame::Reflow: availSize=%d,%d", aReflowState.availableWidth, aReflowState.availableHeight)); NS_PRECONDITION(mState & NS_FRAME_IN_REFLOW, "frame is not in reflow"); aStatus = NS_FRAME_COMPLETE; aMetrics.width = aReflowState.ComputedWidth(); aMetrics.height = aReflowState.ComputedHeight(); // stash this away so we can compute our inner area later mBorderPadding = aReflowState.mComputedBorderPadding; aMetrics.width += mBorderPadding.left + mBorderPadding.right; aMetrics.height += mBorderPadding.top + mBorderPadding.bottom; if (GetPrevInFlow()) { nscoord y = GetContinuationOffset(&aMetrics.width); aMetrics.height -= y + mBorderPadding.top; aMetrics.height = NS_MAX(0, aMetrics.height); } aMetrics.mOverflowArea.SetRect(0, 0, aMetrics.width, aMetrics.height); FinishAndStoreOverflow(&aMetrics); if (mRect.width != aMetrics.width || mRect.height != aMetrics.height) { Invalidate(nsRect(0, 0, mRect.width, mRect.height)); } NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS, ("exit nsHTMLCanvasFrame::Reflow: size=%d,%d", aMetrics.width, aMetrics.height)); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aMetrics); return NS_OK; } // FIXME taken from nsImageFrame, but then had splittable frame stuff // removed. That needs to be fixed. nsRect nsHTMLCanvasFrame::GetInnerArea() const { nsRect r; r.x = mBorderPadding.left; r.y = mBorderPadding.top; r.width = mRect.width - mBorderPadding.left - mBorderPadding.right; r.height = mRect.height - mBorderPadding.top - mBorderPadding.bottom; return r; } already_AddRefed nsHTMLCanvasFrame::BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, nsDisplayItem* aItem) { nsRect area = GetContentRect() - GetPosition() + aItem->ToReferenceFrame(); nsHTMLCanvasElement* element = static_cast(GetContent()); nsIntSize canvasSize = GetCanvasSize(); if (canvasSize.width <= 0 || canvasSize.height <= 0 || area.IsEmpty()) return nsnull; CanvasLayer* oldLayer = static_cast (aBuilder->LayerBuilder()->GetLeafLayerFor(aBuilder, aManager, aItem)); nsRefPtr layer = element->GetCanvasLayer(oldLayer, aManager); if (!layer) return nsnull; element->MarkContextClean(); nsPresContext* presContext = PresContext(); gfxRect r = gfxRect(presContext->AppUnitsToGfxUnits(area.x), presContext->AppUnitsToGfxUnits(area.y), presContext->AppUnitsToGfxUnits(area.width), presContext->AppUnitsToGfxUnits(area.height)); // Transform the canvas into the right place gfxMatrix transform; transform.Translate(r.pos); transform.Scale(r.Width()/canvasSize.width, r.Height()/canvasSize.height); layer->SetTransform(gfx3DMatrix::From2D(transform)); layer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(this)); return layer.forget(); } NS_IMETHODIMP nsHTMLCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { if (!IsVisibleForPainting(aBuilder)) return NS_OK; nsresult rv = DisplayBorderBackgroundOutline(aBuilder, aLists); NS_ENSURE_SUCCESS(rv, rv); rv = aLists.Content()->AppendNewToTop( new (aBuilder) nsDisplayCanvas(aBuilder, this)); NS_ENSURE_SUCCESS(rv, rv); return DisplaySelectionOverlay(aBuilder, aLists, nsISelectionDisplay::DISPLAY_IMAGES); } nsIAtom* nsHTMLCanvasFrame::GetType() const { return nsGkAtoms::HTMLCanvasFrame; } // get the offset into the content area of the image where aImg starts if it is a continuation. // from nsImageFrame nscoord nsHTMLCanvasFrame::GetContinuationOffset(nscoord* aWidth) const { nscoord offset = 0; if (aWidth) { *aWidth = 0; } if (GetPrevInFlow()) { for (nsIFrame* prevInFlow = GetPrevInFlow() ; prevInFlow; prevInFlow = prevInFlow->GetPrevInFlow()) { nsRect rect = prevInFlow->GetRect(); if (aWidth) { *aWidth = rect.width; } offset += rect.height; } offset -= mBorderPadding.top; offset = NS_MAX(0, offset); } return offset; } #ifdef ACCESSIBILITY already_AddRefed nsHTMLCanvasFrame::CreateAccessible() { return nsnull; } #endif #ifdef DEBUG NS_IMETHODIMP nsHTMLCanvasFrame::GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("HTMLCanvas"), aResult); } #endif