/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * David Humphrey * Yury Delendik * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsAudioAvailableEventManager_h__ #define nsAudioAvailableEventManager_h__ #include "nsCOMPtr.h" #include "nsIRunnable.h" #include "nsBuiltinDecoder.h" #include "nsBuiltinDecoderReader.h" using namespace mozilla; class nsAudioAvailableEventManager { public: nsAudioAvailableEventManager(nsBuiltinDecoder* aDecoder); // Initialize the event manager with audio metadata. Called before // audio begins to get queued or events are dispatched. void Init(PRUint32 aChannels, PRUint32 aRate); // Dispatch pending MozAudioAvailable events in the queue. Called // from the state machine thread. void DispatchPendingEvents(PRUint64 aCurrentTime); // Queues audio sample data and re-packages it into equal sized // framebuffers. Called from the audio thread. void QueueWrittenAudioData(float* aAudioData, PRUint32 aAudioDataLength, PRUint64 aEndTimeSampleOffset); // Clears the queue of any existing events. Called from both the state // machine and audio threads. void Clear(); // Fires one last event for any extra samples that didn't fit in a whole // framebuffer. This is meant to be called only once when the audio finishes. // Called from the state machine thread. void Drain(PRUint64 aTime); private: // The decoder associated with the event manager. The event manager shares // the same lifetime as the decoder (the decoder holds a reference to the // manager). nsBuiltinDecoder* mDecoder; // The number of samples per second. PRUint64 mSamplesPerSecond; // A buffer for audio data to be dispatched in DOM events. nsAutoArrayPtr mSignalBuffer; // The current size of the signal buffer, may change due to DOM calls. PRUint32 mSignalBufferLength; // The position of the first available item in mSignalBuffer PRUint32 mSignalBufferPosition; // The MozAudioAvailable events to be dispatched. This queue is shared // between the state machine and audio threads. nsTArray< nsCOMPtr > mPendingEvents; // Monitor for shared access to mPendingEvents queue. Monitor mMonitor; }; #endif