// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A6031681_3B36_11D2_B44D_00600819607E__INCLUDED_) #define AFX_STDAFX_H__A6031681_3B36_11D2_B44D_00600819607E__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include #include #include #include // This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE // for the bMultiInstance parameter to the COleObjectFactory constructor. // We want a separate instance of this application to be launched for // each OLE automation proxy object requested by automation controllers. #ifndef IMPLEMENT_OLECREATE2 #define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \ RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \ const AFX_DATADEF GUID class_name::guid = \ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; #endif // IMPLEMENT_OLECREATE2 //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A6031681_3B36_11D2_B44D_00600819607E__INCLUDED_)