/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "WebGLFramebufferAttachable.h" #include "WebGLFramebuffer.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" using namespace mozilla; void WebGLFramebufferAttachable::AttachTo(WebGLFramebuffer* fb, FBAttachment attachment) { MOZ_ASSERT(fb); if (!fb) return; if (mAttachmentPoints.Contains(AttachmentPoint(fb, attachment))) return; // Already attached. Ignore. mAttachmentPoints.AppendElement(AttachmentPoint(fb, attachment)); } void WebGLFramebufferAttachable::DetachFrom(WebGLFramebuffer* fb, FBAttachment attachment) { MOZ_ASSERT(fb); if (!fb) return; const size_t i = mAttachmentPoints.IndexOf(AttachmentPoint(fb, attachment)); if (i == mAttachmentPoints.NoIndex) { MOZ_ASSERT(false, "Is not attached to FB"); return; } mAttachmentPoints.RemoveElementAt(i); } void WebGLFramebufferAttachable::NotifyFBsStatusChanged() { for (size_t i = 0; i < mAttachmentPoints.Length(); ++i) { MOZ_ASSERT(mAttachmentPoints[i].mFB, "Unexpected null pointer; seems that a WebGLFramebuffer forgot to call DetachFrom before dying"); mAttachmentPoints[i].mFB->NotifyAttachableChanged(); } }