/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: sw=4 ts=4 et : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Plugin App. * * The Initial Developer of the Original Code is * Chris Jones * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef ipc_glue_SyncChannel_h #define ipc_glue_SyncChannel_h 1 #include "mozilla/ipc/AsyncChannel.h" namespace mozilla { namespace ipc { //----------------------------------------------------------------------------- class SyncChannel : public AsyncChannel { protected: typedef uint16 MessageId; public: static const int32 kNoTimeout; class /*NS_INTERFACE_CLASS*/ SyncListener : public AsyncChannel::AsyncListener { public: virtual ~SyncListener() { } virtual void OnChannelClose() = 0; virtual void OnChannelError() = 0; virtual Result OnMessageReceived(const Message& aMessage) = 0; virtual bool OnReplyTimeout() = 0; virtual Result OnMessageReceived(const Message& aMessage, Message*& aReply) = 0; }; SyncChannel(SyncListener* aListener); virtual ~SyncChannel(); NS_OVERRIDE virtual bool Send(Message* msg) { return AsyncChannel::Send(msg); } // Synchronously send |msg| (i.e., wait for |reply|) virtual bool Send(Message* msg, Message* reply); void SetReplyTimeoutMs(int32 aTimeoutMs) { AssertWorkerThread(); mTimeoutMs = (aTimeoutMs <= 0) ? kNoTimeout : aTimeoutMs; } // Override the AsyncChannel handler so we can dispatch sync messages NS_OVERRIDE virtual void OnMessageReceived(const Message& msg); NS_OVERRIDE virtual void OnChannelError(); static bool IsPumpingMessages() { return sIsPumpingMessages; } static void SetIsPumpingMessages(bool aIsPumping) { sIsPumpingMessages = aIsPumping; } protected: // Executed on the worker thread bool ProcessingSyncMessage() { return mProcessingSyncMessage; } void OnDispatchMessage(const Message& aMsg); NS_OVERRIDE bool OnSpecialMessage(uint16 id, const Message& msg) { // SyncChannel doesn't care about any special messages yet return AsyncChannel::OnSpecialMessage(id, msg); } // // Return true if the wait ended because a notification was // received. That is, true => event received. // // Return false if the time elapsed from when we started the // process of waiting until afterwards exceeded the currently // allotted timeout. That *DOES NOT* mean false => "no event" (== // timeout); there are many circumstances that could cause the // measured elapsed time to exceed the timeout EVEN WHEN we were // notified. // // So in sum: true is a meaningful return value; false isn't, // necessarily. // bool WaitForNotify(); bool ShouldContinueFromTimeout(); // Executed on the IO thread. void OnSendReply(Message* msg); void NotifyWorkerThread(); // On both bool AwaitingSyncReply() { mMutex.AssertCurrentThreadOwns(); return mPendingReply != 0; } int32 NextSeqno() { AssertWorkerThread(); return mChild ? --mNextSeqno : ++mNextSeqno; } MessageId mPendingReply; bool mProcessingSyncMessage; Message mRecvd; // This is only accessed from the worker thread; seqno's are // completely opaque to the IO thread. int32 mNextSeqno; static bool sIsPumpingMessages; int32 mTimeoutMs; private: bool EventOccurred(); }; } // namespace ipc } // namespace mozilla #endif // ifndef ipc_glue_SyncChannel_h