/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsButtonFrameRenderer.h" #include "nsIRenderingContext.h" #include "nsCSSRendering.h" #include "nsPresContext.h" #include "nsGkAtoms.h" #include "nsCSSPseudoElements.h" #include "nsINameSpaceManager.h" #include "nsStyleSet.h" #include "nsDisplayList.h" #include "nsITheme.h" #include "nsThemeConstants.h" #define ACTIVE "active" #define HOVER "hover" #define FOCUS "focus" nsButtonFrameRenderer::nsButtonFrameRenderer() { MOZ_COUNT_CTOR(nsButtonFrameRenderer); } nsButtonFrameRenderer::~nsButtonFrameRenderer() { MOZ_COUNT_DTOR(nsButtonFrameRenderer); } void nsButtonFrameRenderer::SetFrame(nsFrame* aFrame, nsPresContext* aPresContext) { mFrame = aFrame; ReResolveStyles(aPresContext); } nsIFrame* nsButtonFrameRenderer::GetFrame() { return mFrame; } void nsButtonFrameRenderer::SetDisabled(PRBool aDisabled, PRBool notify) { if (aDisabled) mFrame->GetContent()->SetAttr(kNameSpaceID_None, nsGkAtoms::disabled, EmptyString(), notify); else mFrame->GetContent()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::disabled, notify); } PRBool nsButtonFrameRenderer::isDisabled() { // get the content return mFrame->GetContent()->HasAttr(kNameSpaceID_None, nsGkAtoms::disabled); } class nsDisplayButtonBoxShadowOuter : public nsDisplayItem { public: nsDisplayButtonBoxShadowOuter(nsButtonFrameRenderer* aRenderer) : nsDisplayItem(aRenderer->GetFrame()), mBFR(aRenderer) { MOZ_COUNT_CTOR(nsDisplayButtonBoxShadowOuter); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayButtonBoxShadowOuter() { MOZ_COUNT_DTOR(nsDisplayButtonBoxShadowOuter); } #endif virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx); virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder); NS_DISPLAY_DECL_NAME("ButtonBoxShadowOuter") private: nsButtonFrameRenderer* mBFR; }; nsRect nsDisplayButtonBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder) { return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame); } void nsDisplayButtonBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx) { nsRect frameRect = nsRect(aBuilder->ToReferenceFrame(mFrame), mFrame->GetSize()); nsRect buttonRect; mBFR->GetButtonRect(frameRect, buttonRect); nsCSSRendering::PaintBoxShadowOuter(mFrame->PresContext(), *aCtx, mFrame, buttonRect, mVisibleRect); } class nsDisplayButtonBorderBackground : public nsDisplayItem { public: nsDisplayButtonBorderBackground(nsButtonFrameRenderer* aRenderer) : nsDisplayItem(aRenderer->GetFrame()), mBFR(aRenderer) { MOZ_COUNT_CTOR(nsDisplayButtonBorderBackground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayButtonBorderBackground() { MOZ_COUNT_DTOR(nsDisplayButtonBorderBackground); } #endif virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt, HitTestState* aState) { return mFrame; } virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx); NS_DISPLAY_DECL_NAME("ButtonBorderBackground") private: nsButtonFrameRenderer* mBFR; }; class nsDisplayButtonForeground : public nsDisplayItem { public: nsDisplayButtonForeground(nsButtonFrameRenderer* aRenderer) : nsDisplayItem(aRenderer->GetFrame()), mBFR(aRenderer) { MOZ_COUNT_CTOR(nsDisplayButtonForeground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayButtonForeground() { MOZ_COUNT_DTOR(nsDisplayButtonForeground); } #endif virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx); NS_DISPLAY_DECL_NAME("ButtonForeground") private: nsButtonFrameRenderer* mBFR; }; void nsDisplayButtonBorderBackground::Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx) { NS_ASSERTION(mFrame, "No frame?"); nsPresContext* pc = mFrame->PresContext(); nsRect r = nsRect(aBuilder->ToReferenceFrame(mFrame), mFrame->GetSize()); // draw the border and background inside the focus and outline borders mBFR->PaintBorderAndBackground(pc, *aCtx, mVisibleRect, r, aBuilder->GetBackgroundPaintFlags()); } void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx) { nsPresContext *presContext = mFrame->PresContext(); const nsStyleDisplay *disp = mFrame->GetStyleDisplay(); if (!mFrame->IsThemed(disp) || !presContext->GetTheme()->ThemeDrawsFocusForWidget(presContext, mFrame, disp->mAppearance)) { // draw the focus and outline borders nsRect r = nsRect(aBuilder->ToReferenceFrame(mFrame), mFrame->GetSize()); mBFR->PaintOutlineAndFocusBorders(presContext, *aCtx, mVisibleRect, r); } } nsresult nsButtonFrameRenderer::DisplayButton(nsDisplayListBuilder* aBuilder, nsDisplayList* aBackground, nsDisplayList* aForeground) { if (mFrame->GetStyleBorder()->mBoxShadow) { nsresult rv = aBackground->AppendNewToTop(new (aBuilder) nsDisplayButtonBoxShadowOuter(this)); NS_ENSURE_SUCCESS(rv, rv); } nsresult rv = aBackground->AppendNewToTop(new (aBuilder) nsDisplayButtonBorderBackground(this)); NS_ENSURE_SUCCESS(rv, rv); return aForeground->AppendNewToTop(new (aBuilder) nsDisplayButtonForeground(this)); } void nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, const nsRect& aRect) { // once we have all that we'll draw the focus if we have it. We will // need to draw 2 focuses, the inner and the outer. This is so we // can do any kind of look and feel. Some buttons have focus on the // outside like mac and motif. While others like windows have it // inside (dotted line). Usually only one will be specifed. But I // guess you could have both if you wanted to. nsRect rect; if (mOuterFocusStyle) { // ---------- paint the outer focus border ------------- GetButtonOuterFocusRect(aRect, rect); const nsStyleBorder* border = mOuterFocusStyle->GetStyleBorder(); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame, aDirtyRect, rect, *border, mOuterFocusStyle); } if (mInnerFocusStyle) { // ---------- paint the inner focus border ------------- GetButtonInnerFocusRect(aRect, rect); const nsStyleBorder* border = mInnerFocusStyle->GetStyleBorder(); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame, aDirtyRect, rect, *border, mInnerFocusStyle); } } void nsButtonFrameRenderer::PaintBorderAndBackground(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, const nsRect& aRect, PRUint32 aBGFlags) { // get the button rect this is inside the focus and outline rects nsRect buttonRect; GetButtonRect(aRect, buttonRect); nsStyleContext* context = mFrame->GetStyleContext(); const nsStyleBorder* border = context->GetStyleBorder(); nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, mFrame, aDirtyRect, buttonRect, aBGFlags); nsCSSRendering::PaintBoxShadowInner(aPresContext, aRenderingContext, mFrame, buttonRect, aDirtyRect); nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame, aDirtyRect, buttonRect, *border, context); } void nsButtonFrameRenderer::GetButtonOuterFocusRect(const nsRect& aRect, nsRect& focusRect) { focusRect = aRect; } void nsButtonFrameRenderer::GetButtonRect(const nsRect& aRect, nsRect& r) { r = aRect; r.Deflate(GetButtonOuterFocusBorderAndPadding()); } void nsButtonFrameRenderer::GetButtonInnerFocusRect(const nsRect& aRect, nsRect& focusRect) { GetButtonRect(aRect, focusRect); focusRect.Deflate(GetButtonBorderAndPadding()); focusRect.Deflate(GetButtonInnerFocusMargin()); } nsMargin nsButtonFrameRenderer::GetButtonOuterFocusBorderAndPadding() { nsMargin result(0,0,0,0); if (mOuterFocusStyle) { if (!mOuterFocusStyle->GetStylePadding()->GetPadding(result)) { NS_NOTYETIMPLEMENTED("percentage padding"); } result += mOuterFocusStyle->GetStyleBorder()->GetActualBorder(); } return result; } nsMargin nsButtonFrameRenderer::GetButtonBorderAndPadding() { return mFrame->GetUsedBorderAndPadding(); } /** * Gets the size of the buttons border this is the union of the normal and disabled borders. */ nsMargin nsButtonFrameRenderer::GetButtonInnerFocusMargin() { nsMargin innerFocusMargin(0,0,0,0); if (mInnerFocusStyle) { const nsStyleMargin* margin = mInnerFocusStyle->GetStyleMargin(); if (!margin->GetMargin(innerFocusMargin)) { NS_NOTYETIMPLEMENTED("percentage margin"); } } return innerFocusMargin; } nsMargin nsButtonFrameRenderer::GetButtonInnerFocusBorderAndPadding() { nsMargin result(0,0,0,0); if (mInnerFocusStyle) { if (!mInnerFocusStyle->GetStylePadding()->GetPadding(result)) { NS_NOTYETIMPLEMENTED("percentage padding"); } result += mInnerFocusStyle->GetStyleBorder()->GetActualBorder(); } return result; } nsMargin nsButtonFrameRenderer::GetButtonOutlineBorderAndPadding() { nsMargin borderAndPadding(0,0,0,0); return borderAndPadding; } // gets the full size of our border with all the focus borders nsMargin nsButtonFrameRenderer::GetFullButtonBorderAndPadding() { return GetAddedButtonBorderAndPadding() + GetButtonBorderAndPadding(); } // gets all the focus borders and padding that will be added to the regular border nsMargin nsButtonFrameRenderer::GetAddedButtonBorderAndPadding() { return GetButtonOuterFocusBorderAndPadding() + GetButtonInnerFocusMargin() + GetButtonInnerFocusBorderAndPadding(); } /** * Call this when styles change */ void nsButtonFrameRenderer::ReResolveStyles(nsPresContext* aPresContext) { // get all the styles nsStyleContext* context = mFrame->GetStyleContext(); nsStyleSet *styleSet = aPresContext->StyleSet(); // style for the inner such as a dotted line (Windows) mInnerFocusStyle = styleSet->ProbePseudoStyleFor(mFrame->GetContent(), nsCSSPseudoElements::mozFocusInner, context); // style for outer focus like a ridged border (MAC). mOuterFocusStyle = styleSet->ProbePseudoStyleFor(mFrame->GetContent(), nsCSSPseudoElements::mozFocusOuter, context); } nsStyleContext* nsButtonFrameRenderer::GetStyleContext(PRInt32 aIndex) const { switch (aIndex) { case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX: return mInnerFocusStyle; case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX: return mOuterFocusStyle; default: return nsnull; } } void nsButtonFrameRenderer::SetStyleContext(PRInt32 aIndex, nsStyleContext* aStyleContext) { switch (aIndex) { case NS_BUTTON_RENDERER_FOCUS_INNER_CONTEXT_INDEX: mInnerFocusStyle = aStyleContext; break; case NS_BUTTON_RENDERER_FOCUS_OUTER_CONTEXT_INDEX: mOuterFocusStyle = aStyleContext; break; } }