/* * Copyright (C) 2010 The Android Open Source Project * Copyright (C) 2012 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DOM_CAMERA_GONKNATIVEWINDOW_H #define DOM_CAMERA_GONKNATIVEWINDOW_H #include #include #include #include #include #include #include #include #include #include #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/layers/ImageBridgeChild.h" #include "GonkIOSurfaceImage.h" #include "CameraCommon.h" namespace android { // The user of GonkNativeWindow who wants to receive notification of // new frames should implement this interface. class GonkNativeWindowNewFrameCallback { public: virtual void OnNewFrame() = 0; }; class GonkNativeWindow : public BnSurfaceTexture { friend class GonkNativeWindowClient; typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor; typedef mozilla::layers::GraphicBufferLocked GraphicBufferLocked; public: enum { MIN_UNDEQUEUED_BUFFERS = 2 }; enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS }; enum { NUM_BUFFER_SLOTS = 32 }; enum { NO_CONNECTED_API = 0 }; enum { NATIVE_WINDOW_SET_BUFFERS_SIZE = 0x10000000 }; GonkNativeWindow(); ~GonkNativeWindow(); // this class cannot be overloaded // Get next frame from the queue and mark it as RENDERING, caller // owns the returned buffer. already_AddRefed getCurrentBuffer(); // Return the buffer to the queue and mark it as FREE. After that // the buffer is useable again for the decoder. bool returnBuffer(uint32_t index, uint32_t generation); // setBufferCount updates the number of available buffer slots. After // calling this all buffer slots are owned by the GonkNativeWindow object // (i.e. they are not owned by the client). virtual status_t setBufferCount(int bufferCount); // requestBuffer requests a new buffer for the given index. virtual status_t requestBuffer(int slot, sp* buf); // dequeueBuffer gets the next buffer slot index for the client to use. If a // buffer slot is available then that slot index is written to the location // pointed to by the buf argument and a status of OK is returned. If no // slot is available then a status of -EBUSY is returned and buf is // unmodified. virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height, uint32_t format, uint32_t usage); // queueBuffer returns a filled buffer to the GonkNativeWindow. In addition, // a timestamp must be provided for the buffer. The timestamp is in // nanoseconds, and must be monotonically increasing. Its other semantics // (zero point, etc) are client-dependent and should be documented by the // client. virtual status_t queueBuffer(int buf, int64_t timestamp, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); virtual void cancelBuffer(int buf); virtual status_t setCrop(const Rect& reg); virtual status_t setTransform(uint32_t transform); virtual status_t setScalingMode(int mode); virtual int query(int what, int* value); // Qcom specific function virtual int performQcomOperation(int operation, int arg1, int arg2, int arg3) { return OK; } // GonkNativeWindow do not implement the function and always works in // synchronous mode. virtual status_t setSynchronousMode(bool enabled); // connect attempts to connect a client API to the GonkNativeWindow. // // This method will fail if the connect was previously called on the // GonkNativeWindow and no corresponding disconnect call was made. virtual status_t connect(int api, uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); // disconnect attempts to disconnect a client API from the GonkNativeWindow. // This method will fail if the the GonkNativeWindow is not currently // connected to the specified client API. virtual status_t disconnect(int api); void setNewFrameCallback(GonkNativeWindowNewFrameCallback* aCallback); // setDefaultBufferSize is used to set the size of buffers returned by // requestBuffers when a with and height of zero is requested. // A call to setDefaultBufferSize() may trigger requestBuffers() to // be called from the client. status_t setDefaultBufferSize(uint32_t width, uint32_t height); // abandon frees all the buffers and puts the GonkNativeWindow into the // 'abandoned' state. Once put in this state the GonkNativeWindow can never // leave it. When in the 'abandoned' state, all methods of the // ISurfaceTexture interface will fail with the NO_INIT error. // // Note that while calling this method causes all the buffers to be freed // from the perspective of the the GonkNativeWindow, if there are additional // references on the buffers (e.g. if a buffer is referenced by a client) // then those buffer will remain allocated. void abandon(); SurfaceDescriptor *getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer); protected: // freeAllBuffersLocked frees the resources (both GraphicBuffer and // EGLImage) for all slots by removing them from the slots and appending // then to the freeList. This must be called with mMutex locked. void freeAllBuffersLocked(nsTArray& freeList); // releaseBufferFreeListUnlocked releases the resources in the freeList; // this must be called with mMutex unlocked. void releaseBufferFreeListUnlocked(nsTArray& freeList); // clearRenderingStateBuffersLocked clear the resources in RENDERING state; // But do not destroy the gralloc buffer. It is still in the video stream // awaiting rendering. // this must be called with mMutex locked. void clearRenderingStateBuffersLocked(); private: void init(); int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; enum { INVALID_BUFFER_SLOT = -1 }; struct BufferSlot { BufferSlot() : mBufferState(BufferSlot::FREE), mTimestamp(0), mFrameNumber(0){ } // mGraphicBuffer points to the buffer allocated for this slot or is NULL // if no buffer has been allocated. sp mGraphicBuffer; // mSurfaceDescriptor is the token to remotely allocated GraphicBuffer. SurfaceDescriptor mSurfaceDescriptor; // BufferState represents the different states in which a buffer slot // can be. enum BufferState { // FREE indicates that the buffer is not currently being used and // will not be used in the future until it gets dequeued and // subsequently queued by the client. FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the // client, but has not yet been queued or canceled. The buffer is // considered 'owned' by the client, and the server should not use // it for anything. // // Note that when in synchronous-mode (mSynchronousMode == true), // the buffer that's currently attached to the texture may be // dequeued by the client. That means that the current buffer can // be in either the DEQUEUED or QUEUED state. In asynchronous mode, // however, the current buffer is always in the QUEUED state. DEQUEUED = 1, // QUEUED indicates that the buffer has been queued by the client, // and has not since been made available for the client to dequeue. // Attaching the buffer to the texture does NOT transition the // buffer away from the QUEUED state. However, in Synchronous mode // the current buffer may be dequeued by the client under some // circumstances. See the note about the current buffer in the // documentation for DEQUEUED. QUEUED = 2, // RENDERING indicates that the buffer has been sent to // the compositor, and has not yet available for the // client to dequeue. When the compositor has finished its // job, the buffer will be returned to FREE state. RENDERING = 3, }; // mBufferState is the current state of this buffer slot. BufferState mBufferState; // mRequestBufferCalled is used for validating that the client did // call requestBuffer() when told to do so. Technically this is not // needed but useful for debugging and catching client bugs. bool mRequestBufferCalled; // mTimestamp is the current timestamp for this buffer slot. This gets // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; // mFrameNumber is the number of the queued frame for this slot. uint64_t mFrameNumber; }; // mSlots is the array of buffer slots that must be mirrored on the client // side. This allows buffer ownership to be transferred between the client // and server without sending a GraphicBuffer over binder. The entire array // is initialized to NULL at construction time, and buffers are allocated // for a slot when requestBuffer is called with that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mDequeueCondition condition used for dequeueBuffer in synchronous mode mutable Condition mDequeueCondition; // mAbandoned indicates that the GonkNativeWindow will no longer be used to // consume buffers pushed to it. // It is initialized to false, and set to true in the abandon method. A // GonkNativeWindow that has been abandoned will return the NO_INIT error // from all control methods capable of returning an error. bool mAbandoned; // mTimestamp is the timestamp that will be used for the next buffer queue // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that // a timestamp is auto-generated when queueBuffer is called. int64_t mTimestamp; // mDefaultWidth holds the default width of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. uint32_t mDefaultHeight; // mPixelFormat holds the pixel format of allocated buffers. It is used // in requestBuffers() if a format of zero is specified. uint32_t mPixelFormat; // mBufferCount is the number of buffer slots that the client and server // must maintain. It defaults to MIN_BUFFER_SLOTS + 1 and can be changed // by calling setBufferCount or setBufferCountServer int mBufferCount; // mConnectedApi indicates the API that is currently connected to this // GonkNativeWindow. It defaults to NO_CONNECTED_API (= 0), and gets updated // by the connect and disconnect methods. int mConnectedApi; // mQueue is a FIFO of queued buffers used in synchronous mode // GonkNativeWindow always works in synchronous mode typedef Vector Fifo; Fifo mQueue; // mMutex is the mutex used to prevent concurrent access to the member // variables of GonkNativeWindow objects. It must be locked whenever the // member variables are accessed. mutable Mutex mMutex; // mFrameCounter is the free running counter, incremented for every buffer queued uint64_t mFrameCounter; // mGeneration is the current generation of buffer slots uint32_t mGeneration; GonkNativeWindowNewFrameCallback* mNewFrameCallback; }; // CameraGraphicBuffer maintains the buffer returned from GonkNativeWindow class CameraGraphicBuffer : public mozilla::layers::GraphicBufferLocked { typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor; typedef mozilla::layers::ImageBridgeChild ImageBridgeChild; public: CameraGraphicBuffer(GonkNativeWindow* aNativeWindow, uint32_t aIndex, uint32_t aGeneration, SurfaceDescriptor aBuffer) : GraphicBufferLocked(aBuffer) , mNativeWindow(aNativeWindow) , mIndex(aIndex) , mGeneration(aGeneration) , mLocked(true) { DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this); } virtual ~CameraGraphicBuffer() { DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this); } // Unlock either returns the buffer to the native window or // destroys the buffer if the window is already released. virtual void Unlock() MOZ_OVERRIDE { if (mLocked) { // The window might have been destroyed. The buffer is no longer // valid at that point. sp window = mNativeWindow.promote(); if (window.get() && window->returnBuffer(mIndex, mGeneration)) { mLocked = false; } else { // If the window doesn't exist any more, release the buffer // directly. ImageBridgeChild *ibc = ImageBridgeChild::GetSingleton(); ibc->DeallocSurfaceDescriptorGralloc(mSurfaceDescriptor); } } } protected: wp mNativeWindow; uint32_t mIndex; uint32_t mGeneration; bool mLocked; }; }; // namespace android #endif // DOM_CAMERA_GONKNATIVEWINDOW_H