/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL2Context.h" #include "GLContext.h" #include "WebGLBuffer.h" using namespace mozilla; using namespace mozilla::dom; bool WebGL2Context::ValidateBufferTarget(GLenum target, const char* info) { switch (target) { case LOCAL_GL_ARRAY_BUFFER: case LOCAL_GL_COPY_READ_BUFFER: case LOCAL_GL_COPY_WRITE_BUFFER: case LOCAL_GL_ELEMENT_ARRAY_BUFFER: case LOCAL_GL_PIXEL_PACK_BUFFER: case LOCAL_GL_PIXEL_UNPACK_BUFFER: case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: case LOCAL_GL_UNIFORM_BUFFER: return true; default: ErrorInvalidEnumInfo(info, target); return false; } } bool WebGL2Context::ValidateBufferIndexedTarget(GLenum target, const char* info) { switch (target) { case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: case LOCAL_GL_UNIFORM_BUFFER: return true; default: ErrorInvalidEnumInfo(info, target); return false; } } bool WebGL2Context::ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer, const char* info) { if (!buffer) return true; switch (target) { case LOCAL_GL_COPY_READ_BUFFER: case LOCAL_GL_COPY_WRITE_BUFFER: return true; case LOCAL_GL_ELEMENT_ARRAY_BUFFER: return !buffer->HasEverBeenBound() || buffer->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER; case LOCAL_GL_ARRAY_BUFFER: case LOCAL_GL_PIXEL_PACK_BUFFER: case LOCAL_GL_PIXEL_UNPACK_BUFFER: case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: case LOCAL_GL_UNIFORM_BUFFER: return !buffer->HasEverBeenBound() || buffer->Target() != LOCAL_GL_ELEMENT_ARRAY_BUFFER; } ErrorInvalidOperation("%s: buffer already bound to a incompatible target %s", info, EnumName(buffer->Target().get())); return false; } // ------------------------------------------------------------------------- // Buffer objects void WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { if (IsContextLost()) return; if (!ValidateBufferTarget(readTarget, "copyBufferSubData") || !ValidateBufferTarget(writeTarget, "copyBufferSubData")) { return; } const WebGLRefPtr& readBufferSlot = GetBufferSlotByTarget(readTarget); const WebGLRefPtr& writeBufferSlot = GetBufferSlotByTarget(writeTarget); if (!readBufferSlot || !writeBufferSlot) return; const WebGLBuffer* readBuffer = readBufferSlot.get(); if (!readBuffer) return ErrorInvalidOperation("copyBufferSubData: No buffer bound to readTarget"); const WebGLBuffer* writeBuffer = writeBufferSlot.get(); if (!writeBuffer) return ErrorInvalidOperation("copyBufferSubData: No buffer bound to writeTarget"); if (!ValidateDataOffsetSize(readOffset, size, readBuffer->ByteLength(), "copyBufferSubData")) { return; } if (!ValidateDataOffsetSize(writeOffset, size, writeBuffer->ByteLength(), "copyBufferSubData")) { return; } if (readTarget == writeTarget && !ValidateDataRanges(readOffset, writeOffset, size, "copyBufferSubData")) { return; } WebGLContextUnchecked::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } void WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBuffer& returnedData) { MOZ_CRASH("Not Implemented."); } void WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset, const dom::ArrayBufferView& returnedData) { MOZ_CRASH("Not Implemented."); }