/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Wes Johnston * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import android.graphics.Color; import android.graphics.Bitmap; import java.lang.Math; import android.util.Log; public final class BitmapUtils { public static int getDominantColor(Bitmap source) { int[] colors = new int[37]; int[] sat = new int[11]; int[] val = new int[11]; int maxH = 0; int maxS = 0; int maxV = 0; if (source == null) return Color.argb(255,255,255,255); for (int row = 0; row < source.getHeight(); row++) { for (int col = 0; col < source.getWidth(); col++) { int c = source.getPixel(col, row); if (Color.alpha(c) < 128) continue; float[] hsv = new float[3]; Color.colorToHSV(c, hsv); // arbitrarily chosen values for "white" and "black" if (hsv[1] > 0.35f && hsv[2] > 0.35f) { int h = Math.round(hsv[0] / 10.0f); int s = Math.round(hsv[1] * 10.0f); int v = Math.round(hsv[2] * 10.0f); colors[h]++; sat[s]++; val[v]++; // we only care about the most unique non white or black hue, but also // store its saturation and value params to match the color better if (colors[h] > colors[maxH]) { maxH = h; maxS = s; maxV = v; } } } } float[] hsv = new float[3]; hsv[0] = maxH*10.0f; hsv[1] = (float)maxS/10.0f; hsv[2] = (float)maxV/10.0f; return Color.HSVToColor(hsv); } }