/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Foundation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * Masayuki Nakano * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_WINDOWS_PLATFORM_H #define GFX_WINDOWS_PLATFORM_H #include "gfxWindowsSurface.h" #include "gfxWindowsFonts.h" #include "gfxPlatform.h" #include "nsVoidArray.h" #include "nsDataHashtable.h" #include class THEBES_API gfxWindowsPlatform : public gfxPlatform { public: gfxWindowsPlatform(); virtual ~gfxWindowsPlatform(); static gfxWindowsPlatform *GetPlatform() { return (gfxWindowsPlatform*) gfxPlatform::GetPlatform(); } already_AddRefed CreateOffscreenSurface(const gfxIntSize& size, gfxASurface::gfxImageFormat imageFormat); nsresult GetFontList(const nsACString& aLangGroup, const nsACString& aGenericFamily, nsStringArray& aListOfFonts); nsresult UpdateFontList(); nsresult ResolveFontName(const nsAString& aFontName, FontResolverCallback aCallback, void *aClosure, PRBool& aAborted); gfxFontGroup *CreateFontGroup(const nsAString &aFamilies, const gfxFontStyle *aStyle); /* Given a string and a font we already have find the font that * supports the most code points and most closely resembles aFont * * this involves looking at the fonts on your machine and seeing which * code points they support as well as looking at things like the font * family, style, weight, etc. */ FontEntry *FindFontForString(const PRUnichar *aString, PRUint32 aLength, gfxWindowsFont *aFont); /* Find a FontEntry object that represents a font on your system given a name */ FontEntry *FindFontEntry(const nsAString& aName); private: void Init(); static int CALLBACK FontEnumProc(const ENUMLOGFONTEXW *lpelfe, const NEWTEXTMETRICEXW *metrics, DWORD fontType, LPARAM data); static PLDHashOperator PR_CALLBACK FontGetCMapDataProc(nsStringHashKey::KeyType aKey, nsRefPtr& aFontEntry, void* userArg); static int CALLBACK FontResolveProc(const ENUMLOGFONTEXW *lpelfe, const NEWTEXTMETRICEXW *metrics, DWORD fontType, LPARAM data); static PLDHashOperator PR_CALLBACK HashEnumFunc(nsStringHashKey::KeyType aKey, nsRefPtr& aData, void* userArg); static PLDHashOperator PR_CALLBACK FindFontForStringProc(nsStringHashKey::KeyType aKey, nsRefPtr& aFontEntry, void* userArg); nsDataHashtable > mFonts; nsDataHashtable > mFontAliases; nsDataHashtable > mFontSubstitutes; nsStringArray mNonExistingFonts; }; #endif /* GFX_WINDOWS_PLATFORM_H */