/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsTWeakRef_h__ #define nsTWeakRef_h__ #ifndef nsDebug_h___ #include "nsDebug.h" #endif /** * A weak reference class for use with generic C++ objects. NOT THREADSAFE! * * Example usage: * * class A { * public: * A() : mWeakSelf(this) { * } * ~A() { * mWeakSelf.forget(); * } * void Bar() { printf("Bar!\n"); } * const nsTWeakRef &AsWeakRef() const { return mWeakSelf; } * private: * nsTWeakRef mWeakSelf; * }; * * class B { * public: * void SetA(const nsTWeakRef &a) { * mA = a; * } * void Foo() { * if (mA) * mA->Bar(); * } * private: * nsTWeakRef mA; * }; * * void Test() { * B b; * { * A a; * b.SetA(a.AsWeakRef()); * b.Foo(); // prints "Bar!" * } * b.Foo(); // prints nothing because |a| has already been destroyed * } * * One can imagine much more complex examples, especially when asynchronous * event processing is involved. * * Keep in mind that you should only ever need a class like this when you have * multiple instances of B, such that it is not possible for A and B to simply * have pointers to one another. */ template class nsTWeakRef { public: ~nsTWeakRef() { if (mRef) mRef->Release(); } /** * Construct from an object pointer (may be null). */ explicit nsTWeakRef(Type *obj = nullptr) { if (obj) { mRef = new Inner(obj); } else { mRef = nullptr; } } /** * Construct from another weak reference object. */ explicit nsTWeakRef(const nsTWeakRef &other) : mRef(other.mRef) { if (mRef) mRef->AddRef(); } /** * Assign from an object pointer. */ nsTWeakRef &operator=(Type *obj) { if (mRef) mRef->Release(); if (obj) { mRef = new Inner(obj); } else { mRef = nullptr; } return *this; } /** * Assign from another weak reference object. */ nsTWeakRef &operator=(const nsTWeakRef &other) { if (mRef) mRef->Release(); mRef = other.mRef; if (mRef) mRef->AddRef(); return *this; } /** * Get the referenced object. This method may return null if the reference * has been cleared or if an out-of-memory error occurred at assignment. */ Type *get() const { return mRef ? mRef->mObj : nullptr; } /** * Called to "null out" the weak reference. Typically, the object referenced * by this weak reference calls this method when it is being destroyed. * @returns The former referenced object. */ Type *forget() { Type *obj; if (mRef) { obj = mRef->mObj; mRef->mObj = nullptr; mRef->Release(); mRef = nullptr; } else { obj = nullptr; } return obj; } /** * Allow |*this| to be treated as a |Type*| for convenience. */ operator Type *() const { return get(); } /** * Allow |*this| to be treated as a |Type*| for convenience. Use with * caution since this method will crash if the referenced object is null. */ Type *operator->() const { NS_ASSERTION(mRef && mRef->mObj, "You can't dereference a null weak reference with operator->()."); return get(); } private: struct Inner { int mCnt; Type *mObj; Inner(Type *obj) : mCnt(1), mObj(obj) {} void AddRef() { ++mCnt; } void Release() { if (--mCnt == 0) delete this; } }; Inner *mRef; }; #endif // nsTWeakRef_h__