/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef js_UbiNode_h #define js_UbiNode_h #include "mozilla/Alignment.h" #include "mozilla/Assertions.h" #include "mozilla/Attributes.h" #include "mozilla/Move.h" #include "jspubtd.h" #include "js/GCAPI.h" #include "js/HashTable.h" #include "js/TypeDecls.h" // JS::ubi::Node // // JS::ubi::Node is a pointer-like type designed for internal use by heap // analysis tools. A ubi::Node can refer to: // // - a JS value, like a string or object; // - an internal SpiderMonkey structure, like a shape or a scope chain object // - an instance of some embedding-provided type: in Firefox, an XPCOM // object, or an internal DOM node class instance // // A ubi::Node instance provides metadata about its referent, and can // enumerate its referent's outgoing edges, so you can implement heap analysis // algorithms that walk the graph - finding paths between objects, or // computing heap dominator trees, say - using ubi::Node, while remaining // ignorant of the details of the types you're operating on. // // Of course, when it comes to presenting the results in a developer-facing // tool, you'll need to stop being ignorant of those details, because you have // to discuss the ubi::Nodes' referents with the developer. Here, ubi::Node // can hand you dynamically checked, properly typed pointers to the original // objects via the as method, or generate descriptions of the referent // itself. // // ubi::Node instances are lightweight (two-word) value types. Instances: // - compare equal if and only if they refer to the same object; // - have hash values that respect their equality relation; and // - have serializations that are only equal if the ubi::Nodes are equal. // // A ubi::Node is only valid for as long as its referent is alive; if its // referent goes away, the ubi::Node becomes a dangling pointer. A ubi::Node // that refers to a GC-managed object is not automatically a GC root; if the // GC frees or relocates its referent, the ubi::Node becomes invalid. A // ubi::Node that refers to a reference-counted object does not bump the // reference count. // // ubi::Node values require no supporting data structures, making them // feasible for use in memory-constrained devices --- ideally, the memory // requirements of the algorithm which uses them will be the limiting factor, // not the demands of ubi::Node itself. // // One can construct a ubi::Node value given a pointer to a type that ubi::Node // supports. In the other direction, one can convert a ubi::Node back to a // pointer; these downcasts are checked dynamically. In particular, one can // convert a 'JSRuntime *' to a ubi::Node, yielding a node with an outgoing edge // for every root registered with the runtime; starting from this, one can walk // the entire heap. (Of course, one could also start traversal at any other kind // of type to which one has a pointer.) // // // Extending ubi::Node To Handle Your Embedding's Types // // To add support for a new ubi::Node referent type R, you must define a // specialization of the ubi::Concrete template, ubi::Concrete, which // inherits from ubi::Base. ubi::Node itself uses the specialization for // compile-time information (i.e. the checked conversions between R * and // ubi::Node), and the inheritance for run-time dispatching. // // // ubi::Node Exposes Implementation Details // // In many cases, a JavaScript developer's view of their data differs // substantially from its actual implementation. For example, while the // ECMAScript specification describes objects as maps from property names to // sets of attributes (like ECMAScript's [[Value]]), in practice many objects // have only a pointer to a shape, shared with other similar objects, and // indexed slots that contain the [[Value]] attributes. As another example, a // string produced by concatenating two other strings may sometimes be // represented by a "rope", a structure that points to the two original // strings. // // We intend to use ubi::Node to write tools that report memory usage, so it's // important that ubi::Node accurately portray how much memory nodes consume. // Thus, for example, when data that apparently belongs to multiple nodes is // in fact shared in a common structure, ubi::Node's graph uses a separate // node for that shared structure, and presents edges to it from the data's // apparent owners. For example, ubi::Node exposes SpiderMonkey objects' // shapes and base shapes, and exposes rope string and substring structure, // because these optimizations become visible when a tool reports how much // memory a structure consumes. // // However, fine granularity is not a goal. When a particular object is the // exclusive owner of a separate block of memory, ubi::Node may present the // object and its block as a single node, and add their sizes together when // reporting the node's size, as there is no meaningful loss of data in this // case. Thus, for example, a ubi::Node referring to a JavaScript object, when // asked for the object's size in bytes, includes the object's slot and // element arrays' sizes in the total. There is no separate ubi::Node value // representing the slot and element arrays, since they are owned exclusively // by the object. // // // Presenting Analysis Results To JavaScript Developers // // If an analysis provides its results in terms of ubi::Node values, a user // interface presenting those results will generally need to clean them up // before they can be understood by JavaScript developers. For example, // JavaScript developers should not need to understand shapes, only JavaScript // objects. Similarly, they should not need to understand the distinction // between DOM nodes and the JavaScript shadow objects that represent them. // // // Rooting Restrictions // // At present there is no way to root ubi::Node instances, so instances can't be // live across any operation that might GC. Analyses using ubi::Node must either // run to completion and convert their results to some other rootable type, or // save their intermediate state in some rooted structure if they must GC before // they complete. (For algorithms like path-finding and dominator tree // computation, we implement the algorithm avoiding any operation that could // cause a GC --- and use AutoCheckCannotGC to verify this.) // // If this restriction prevents us from implementing interesting tools, we may // teach the GC how to root ubi::Nodes, fix up hash tables that use them as // keys, etc. // Forward declarations of SpiderMonkey's ubi::Node reference types. namespace js { class LazyScript; class Shape; class BaseShape; namespace jit { class JitCode; } namespace types { struct TypeObject; } } namespace JS { namespace ubi { class Edge; class EdgeRange; // The base class implemented by each ubi::Node referent type. Subclasses must // not add data members to this class. class Base { friend class Node; // For performance's sake, we'd prefer to avoid a virtual destructor; and // an empty constructor seems consistent with the 'lightweight value type' // visible behavior we're trying to achieve. But if the destructor isn't // virtual, and a subclass overrides it, the subclass's destructor will be // ignored. Is there a way to make the compiler catch that error? protected: // Space for the actual pointer. Concrete subclasses should define a // properly typed 'get' member function to access this. void *ptr; Base(void *ptr) : ptr(ptr) { } public: bool operator==(const Base &rhs) const { // Some compilers will indeed place objects of different types at // the same address, so technically, we should include the vtable // in this comparison. But it seems unlikely to cause problems in // practice. return ptr == rhs.ptr; } bool operator!=(const Base &rhs) const { return !(*this == rhs); } // Return a human-readable name for the referent's type. The result should // be statically allocated. (You can use MOZ_UTF16("strings") for this.) // // This must always return Concrete::concreteTypeName; we use that // pointer as a tag for this particular referent type. virtual const jschar *typeName() const = 0; // Return the size of this node, in bytes. Include any structures that this // node owns exclusively that are not exposed as their own ubi::Nodes. virtual size_t size() const = 0; // Return an EdgeRange that initially contains all the referent's outgoing // edges. The EdgeRange should be freed with 'js_delete'. (You could use // ScopedDJSeletePtr to manage it.) On OOM, report an exception // on |cx| and return nullptr. virtual EdgeRange *edges(JSContext *cx) const = 0; private: Base(const Base &rhs) MOZ_DELETE; Base &operator=(const Base &rhs) MOZ_DELETE; }; // A traits template with a specialization for each referent type that // ubi::Node supports. The specialization must be the concrete subclass of // Base that represents a pointer to the referent type. It must also // include the members described here. template struct Concrete { // The specific jschar array returned by Concrete::typeName. static const jschar concreteTypeName[]; // Construct an instance of this concrete class in |storage| referring // to |referent|. Implementations typically use a placement 'new'. // // In some cases, |referent| will contain dynamic type information that // identifies it a some more specific subclass of |Referent|. For example, // when |Referent| is |JSObject|, then |referent->getClass()| could tell us // that it's actually a JSFunction. Similarly, if |Referent| is // |nsISupports|, we would like a ubi::Node that knows its final // implementation type. // // So, we delegate the actual construction to this specialization, which // knows Referent's details. static void construct(void *storage, Referent *referent); }; // A container for a Base instance; all members simply forward to the contained instance. // This container allows us to pass ubi::Node instances by value. class Node { // Storage in which we allocate Base subclasses. mozilla::AlignedStorage2 storage; Base *base() { return storage.addr(); } const Base *base() const { return storage.addr(); } template void construct(T *ptr) { static_assert(sizeof(Concrete) == sizeof(*base()), "ubi::Base specializations must be the same size as ubi::Base"); Concrete::construct(base(), ptr); } typedef void (Node::* ConvertibleToBool)(); void nonNull() {} public: Node() { construct(nullptr); } template Node(T *ptr) { construct(ptr); } template Node &operator=(T *ptr) { construct(ptr); return *this; } // We can construct and assign from rooted forms of pointers. template Node(const Rooted &root) { construct(root.get()); } template Node &operator=(const Rooted &root) { construct(root.get()); return *this; } // Constructors accepting SpiderMonkey's other generic-pointer-ish types. Node(JS::Value value); Node(JSGCTraceKind kind, void *ptr); // copy construction and copy assignment just use memcpy, since we know // instances contain nothing but a vtable pointer and a data pointer. // // To be completely correct, concrete classes could provide a virtual // 'construct' member function, which we could invoke on rhs to construct an // instance in our storage. But this is good enough; there's no need to jump // through vtables for copying and assignment that are just going to move // two words around. The compiler knows how to optimize memcpy. Node(const Node &rhs) { memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u)); } Node &operator=(const Node &rhs) { memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u)); return *this; } bool operator==(const Node &rhs) const { return *base() == *rhs.base(); } bool operator!=(const Node &rhs) const { return *base() != *rhs.base(); } operator ConvertibleToBool() const { return base()->ptr ? &Node::nonNull : 0; } template bool is() const { return base()->typeName() == Concrete::concreteTypeName; } template T *as() const { MOZ_ASSERT(is()); return static_cast(base()->ptr); } template T *asOrNull() const { return is() ? static_cast(base()->ptr) : nullptr; } // If this node refers to something that can be represented as a // JavaScript value that is safe to expose to JavaScript code, return that // value. Otherwise return UndefinedValue(). JSStrings and some (but not // all!) JSObjects can be exposed. JS::Value exposeToJS() const; const jschar *typeName() const { return base()->typeName(); } size_t size() const { return base()->size(); } EdgeRange *edges(JSContext *cx) const { return base()->edges(cx); } // A hash policy for ubi::Nodes. // This simply uses the stock PointerHasher on the ubi::Node's pointer. // We specialize DefaultHasher below to make this the default. class HashPolicy { typedef js::PointerHasher::value> PtrHash; public: typedef Node Lookup; static js::HashNumber hash(const Lookup &l) { return PtrHash::hash(l.base()->ptr); } static bool match(const Node &k, const Lookup &l) { return k == l; } static void rekey(Node &k, const Node &newKey) { k = newKey; } }; }; // Edge is the abstract base class representing an outgoing edge of a node. // Edges are owned by EdgeRanges, and need not have assignment operators or copy // constructors. // // Each Edge class should inherit from this base class, overriding as // appropriate. class Edge { protected: Edge() : name(nullptr), referent() { } virtual ~Edge() { } public: // This edge's name. // // The storage is owned by this Edge, and will be freed when this Edge is // destructed. // // (In real life we'll want a better representation for names, to avoid // creating tons of strings when the names follow a pattern; and we'll need // to think about lifetimes carefully to ensure traversal stays cheap.) const jschar *name; // This edge's referent. Node referent; private: Edge(const Edge &) MOZ_DELETE; Edge &operator=(const Edge &) MOZ_DELETE; }; // EdgeRange is an abstract base class for iterating over a node's outgoing // edges. (This is modeled after js::HashTable::Range.) // // Concrete instances of this class need not be as lightweight as Node itself, // since they're usually only instantiated while iterating over a particular // object's edges. For example, a dumb implementation for JS Cells might use // JS_TraceChildren to to get the outgoing edges, and then store them in an // array internal to the EdgeRange. class EdgeRange { protected: // The current front edge of this range, or nullptr if this range is empty. Edge *front_; EdgeRange() : front_(nullptr) { } public: virtual ~EdgeRange() { }; // True if there are no more edges in this range. bool empty() const { return !front_; } // The front edge of this range. This is owned by the EdgeRange, and is // only guaranteed to live until the next call to popFront, or until // the EdgeRange is destructed. const Edge &front() { return *front_; } // Remove the front edge from this range. This should only be called if // !empty(). virtual void popFront() = 0; private: EdgeRange(const EdgeRange &) MOZ_DELETE; EdgeRange &operator=(const EdgeRange &) MOZ_DELETE; }; // Concrete classes for ubi::Node referent types. // A reusable ubi::Concrete specialization base class for types supported by // JS_TraceChildren. template class TracerConcrete : public Base { const jschar *typeName() const MOZ_OVERRIDE { return concreteTypeName; } size_t size() const MOZ_OVERRIDE { return 0; } // not implemented yet; bug 1011300 EdgeRange *edges(JSContext *) const MOZ_OVERRIDE; TracerConcrete(Referent *ptr) : Base(ptr) { } public: static const jschar concreteTypeName[]; static void construct(void *storage, Referent *ptr) { new (storage) TracerConcrete(ptr); }; }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; template<> struct Concrete : TracerConcrete { }; // The ubi::Node null pointer. Any attempt to operate on a null ubi::Node asserts. template<> class Concrete : public Base { const jschar *typeName() const MOZ_OVERRIDE; size_t size() const MOZ_OVERRIDE; EdgeRange *edges(JSContext *cx) const MOZ_OVERRIDE; Concrete(void *ptr) : Base(ptr) { } public: static void construct(void *storage, void *ptr) { new (storage) Concrete(ptr); } static const jschar concreteTypeName[]; }; } // namespace ubi } // namespace JS namespace js { // Make ubi::Node::HashPolicy the default hash policy for ubi::Node. template<> struct DefaultHasher : JS::ubi::Node::HashPolicy { }; } // namespace js #endif // js_UbiNode_h