/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CompositorBench.h" #ifdef MOZ_COMPOSITOR_BENCH #include "mozilla/gfx/2D.h" #include "mozilla/layers/Compositor.h" #include "mozilla/layers/Effects.h" #include "mozilla/TimeStamp.h" #include "gfxColor.h" #include "gfxPrefs.h" #include #include "GeckoProfiler.h" #ifdef MOZ_WIDGET_GONK #include "mozilla/layers/GrallocTextureHost.h" #endif #define TEST_STEPS 1000 #define DURATION_THRESHOLD 30 #define THRESHOLD_ABORT_COUNT 5 namespace mozilla { namespace layers { using namespace mozilla::gfx; static float SimplePseudoRandom(int aStep, int aCount) { srand(aStep * 1000 + aCount); return static_cast (rand()) / static_cast (RAND_MAX); } class BenchTest { public: BenchTest(const char* aTestName) : mTestName(aTestName) {} virtual ~BenchTest() {} virtual void Setup(Compositor* aCompositor, size_t aStep) {} virtual void Teardown(Compositor* aCompositor) {} virtual void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) = 0; const char* ToString() { return mTestName; } private: const char* mTestName; }; static void DrawFrameTrivialQuad(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep, const EffectChain& effects) { for (size_t i = 0; i < aStep * 10; i++) { const gfx::Rect& rect = gfx::Rect(i % (int)aScreenRect.width, (int)(i / aScreenRect.height), 1, 1); const gfx::Rect& clipRect = aScreenRect; float opacity = 1.f; gfx::Matrix transform2d; gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d); aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform); } } static void DrawFrameStressQuad(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep, const EffectChain& effects) { for (size_t i = 0; i < aStep * 10; i++) { const gfx::Rect& rect = gfx::Rect(aScreenRect.width * SimplePseudoRandom(i, 0), aScreenRect.height * SimplePseudoRandom(i, 1), aScreenRect.width * SimplePseudoRandom(i, 2), aScreenRect.height * SimplePseudoRandom(i, 3)); const gfx::Rect& clipRect = aScreenRect; float opacity = 1.f; gfx::Matrix transform2d; transform2d = transform2d.PreRotate(SimplePseudoRandom(i, 4) * 70.f); gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d); aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform); } } class EffectSolidColorBench : public BenchTest { public: EffectSolidColorBench() : BenchTest("EffectSolidColorBench (clear frame with EffectSolidColor)") {} void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { float red; float tmp; red = modf(aStep * 0.03f, &tmp); EffectChain effects; gfxRGBA color(red, 0.4f, 0.4f, 1.0f); effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(color.r, color.g, color.b, color.a)); const gfx::Rect& rect = aScreenRect; const gfx::Rect& clipRect = aScreenRect; float opacity = 1.f; gfx::Matrix4x4 transform; aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform); } }; class EffectSolidColorTrivialBench : public BenchTest { public: EffectSolidColorTrivialBench() : BenchTest("EffectSolidColorTrivialBench (10s 1x1 EffectSolidColor)") {} void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { EffectChain effects; effects.mPrimaryEffect = CreateEffect(aStep); DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects); } already_AddRefed CreateEffect(size_t i) { float red; float tmp; red = modf(i * 0.03f, &tmp); EffectChain effects; gfxRGBA color(red, 0.4f, 0.4f, 1.0f); return MakeAndAddRef(gfx::Color(color.r, color.g, color.b, color.a)); } }; class EffectSolidColorStressBench : public BenchTest { public: EffectSolidColorStressBench() : BenchTest("EffectSolidColorStressBench (10s various EffectSolidColor)") {} void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { EffectChain effects; effects.mPrimaryEffect = CreateEffect(aStep); DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects); } already_AddRefed CreateEffect(size_t i) { float red; float tmp; red = modf(i * 0.03f, &tmp); EffectChain effects; gfxRGBA color(red, 0.4f, 0.4f, 1.0f); return MakeAndAddRef(gfx::Color(color.r, color.g, color.b, color.a)); } }; class UploadBench : public BenchTest { public: UploadBench() : BenchTest("Upload Bench (10s 256x256 upload)") {} uint32_t* mBuf; RefPtr mSurface; RefPtr mTexture; virtual void Setup(Compositor* aCompositor, size_t aStep) { int bytesPerPixel = 4; int w = 256; int h = 256; mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t)); mSurface = Factory::CreateWrappingDataSourceSurface( reinterpret_cast(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8); mTexture = aCompositor->CreateDataTextureSource(); } virtual void Teardown(Compositor* aCompositor) { mSurface = nullptr; mTexture = nullptr; free(mBuf); } void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { for (size_t i = 0; i < aStep * 10; i++) { mTexture->Update(mSurface); } } }; class TrivialTexturedQuadBench : public BenchTest { public: TrivialTexturedQuadBench() : BenchTest("Trvial Textured Quad (10s 256x256 quads)") {} uint32_t* mBuf; RefPtr mSurface; RefPtr mTexture; virtual void Setup(Compositor* aCompositor, size_t aStep) { int bytesPerPixel = 4; size_t w = 256; size_t h = 256; mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t)); for (size_t i = 0; i < w * h; i++) { mBuf[i] = 0xFF00008F; } mSurface = Factory::CreateWrappingDataSourceSurface( reinterpret_cast(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8); mTexture = aCompositor->CreateDataTextureSource(); mTexture->Update(mSurface); } void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { EffectChain effects; effects.mPrimaryEffect = CreateEffect(aStep); DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects); } virtual void Teardown(Compositor* aCompositor) { mSurface = nullptr; mTexture = nullptr; free(mBuf); } already_AddRefed CreateEffect(size_t i) { return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT, true); } }; class StressTexturedQuadBench : public BenchTest { public: StressTexturedQuadBench() : BenchTest("Stress Textured Quad (10s 256x256 quads)") {} uint32_t* mBuf; RefPtr mSurface; RefPtr mTexture; virtual void Setup(Compositor* aCompositor, size_t aStep) { int bytesPerPixel = 4; size_t w = 256; size_t h = 256; mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t)); for (size_t i = 0; i < w * h; i++) { mBuf[i] = 0xFF00008F; } mSurface = Factory::CreateWrappingDataSourceSurface( reinterpret_cast(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8); mTexture = aCompositor->CreateDataTextureSource(); mTexture->Update(mSurface); } void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { EffectChain effects; effects.mPrimaryEffect = CreateEffect(aStep); DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects); } virtual void Teardown(Compositor* aCompositor) { mSurface = nullptr; mTexture = nullptr; free(mBuf); } virtual already_AddRefed CreateEffect(size_t i) { return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT, true); } }; #ifdef MOZ_WIDGET_GONK class TrivialGrallocQuadBench : public BenchTest { public: TrivialGrallocQuadBench() : BenchTest("Travial Gralloc Quad (10s 256x256 quads)") {} uint32_t* mBuf; android::sp mGralloc; RefPtr mTexture; virtual void Setup(Compositor* aCompositor, size_t aStep) { mBuf = nullptr; int w = 256; int h = 256; int32_t format = android::PIXEL_FORMAT_RGBA_8888;; mGralloc = new android::GraphicBuffer(w, h, format, android::GraphicBuffer::USAGE_SW_READ_OFTEN | android::GraphicBuffer::USAGE_SW_WRITE_OFTEN | android::GraphicBuffer::USAGE_HW_TEXTURE); mTexture = new mozilla::layers::GrallocTextureSourceOGL((CompositorOGL*)aCompositor, mGralloc.get(), SurfaceFormat::B8G8R8A8); } void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { EffectChain effects; effects.mPrimaryEffect = CreateEffect(aStep); DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects); } virtual void Teardown(Compositor* aCompositor) { mGralloc = nullptr; mTexture = nullptr; free(mBuf); } virtual already_AddRefed CreateEffect(size_t i) { return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT); } }; class StressGrallocQuadBench : public BenchTest { public: StressGrallocQuadBench() : BenchTest("Stress Gralloc Quad (10s 256x256 quads)") {} uint32_t* mBuf; android::sp mGralloc; RefPtr mTexture; virtual void Setup(Compositor* aCompositor, size_t aStep) { mBuf = nullptr; int w = 256; int h = 256; int32_t format = android::PIXEL_FORMAT_RGBA_8888;; mGralloc = new android::GraphicBuffer(w, h, format, android::GraphicBuffer::USAGE_SW_READ_OFTEN | android::GraphicBuffer::USAGE_SW_WRITE_OFTEN | android::GraphicBuffer::USAGE_HW_TEXTURE); mTexture = new mozilla::layers::GrallocTextureSourceOGL((CompositorOGL*)aCompositor, mGralloc.get(), SurfaceFormat::B8G8R8A8); } void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) { EffectChain effects; effects.mPrimaryEffect = CreateEffect(aStep); DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects); } virtual void Teardown(Compositor* aCompositor) { mGralloc = nullptr; mTexture = nullptr; free(mBuf); } virtual already_AddRefed CreateEffect(size_t i) { return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT); } }; #endif static void RunCompositorBench(Compositor* aCompositor, const gfx::Rect& aScreenRect) { std::vector tests; tests.push_back(new EffectSolidColorBench()); tests.push_back(new UploadBench()); tests.push_back(new EffectSolidColorTrivialBench()); tests.push_back(new EffectSolidColorStressBench()); tests.push_back(new TrivialTexturedQuadBench()); tests.push_back(new StressTexturedQuadBench()); #ifdef MOZ_WIDGET_GONK tests.push_back(new TrivialGrallocQuadBench()); tests.push_back(new StressGrallocQuadBench()); #endif for (size_t i = 0; i < tests.size(); i++) { BenchTest* test = tests[i]; std::vector results; int testsOverThreshold = 0; PROFILER_MARKER(test->ToString()); for (size_t j = 0; j < TEST_STEPS; j++) { test->Setup(aCompositor, j); TimeStamp start = TimeStamp::Now(); IntRect screenRect(aScreenRect.x, aScreenRect.y, aScreenRect.width, aScreenRect.height); aCompositor->BeginFrame( IntRect(screenRect.x, screenRect.y, screenRect.width, screenRect.height), nullptr, aScreenRect, nullptr, nullptr); test->DrawFrame(aCompositor, aScreenRect, j); aCompositor->EndFrame(); results.push_back(TimeStamp::Now() - start); if (results[j].ToMilliseconds() > DURATION_THRESHOLD) { testsOverThreshold++; if (testsOverThreshold == THRESHOLD_ABORT_COUNT) { test->Teardown(aCompositor); break; } } else { testsOverThreshold = 0; } test->Teardown(aCompositor); } printf_stderr("%s\n", test->ToString()); printf_stderr("Run step, Time (ms)\n"); for (size_t j = 0; j < results.size(); j++) { printf_stderr("%i,%f\n", j, (float)results[j].ToMilliseconds()); } printf_stderr("\n", test->ToString()); } for (size_t i = 0; i < tests.size(); i++) { delete tests[i]; } } void CompositorBench(Compositor* aCompositor, const gfx::Rect& aScreenRect) { static bool sRanBenchmark = false; bool wantBenchmark = gfxPrefs::LayersBenchEnabled(); if (wantBenchmark && !sRanBenchmark) { RunCompositorBench(aCompositor, aScreenRect); } sRanBenchmark = wantBenchmark; } } // namespace layers } // namespace mozilla #endif