/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLBLITHELPER_H_ #define GLBLITHELPER_H_ #include "GLContextTypes.h" #include "GLConsts.h" #include "nsSize.h" #include "mozilla/Attributes.h" #include "mozilla/gfx/Point.h" namespace mozilla { namespace layers { class Image; class PlanarYCbCrImage; class GrallocImage; class SurfaceTextureImage; } namespace gl { class GLContext; /** * Helper function that creates a 2D texture aSize.width x aSize.height with * storage type specified by aFormats. Returns GL texture object id. * * See mozilla::gl::CreateTexture. */ GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats, const gfx::IntSize& aSize); /** * Helper function that creates a 2D texture aSize.width x aSize.height with * storage type aInternalFormat. Returns GL texture object id. * * Initialize textyre parameters to: * GL_TEXTURE_MIN_FILTER = GL_LINEAR * GL_TEXTURE_MAG_FILTER = GL_LINEAR * GL_TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE * GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE */ GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat, GLenum aType, const gfx::IntSize& aSize, bool linear = true); /** * Helper function to create, potentially, multisample render buffers suitable * for offscreen rendering. Buffers of size aSize.width x aSize.height with * storage specified by aFormat. returns GL render buffer object id. */ GLuint CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples, const gfx::IntSize& aSize); /** * Helper function to create, potentially, multisample render buffers suitable * for offscreen rendering. Buffers of size aSize.width x aSize.height with * storage specified by aFormats. GL render buffer object ids are returned via * aColorMSRB, aDepthRB, and aStencilRB */ void CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats, const gfx::IntSize& aSize, bool aMultisample, GLuint* aColorMSRB, GLuint* aDepthRB, GLuint* aStencilRB); /** Buffer blitting helper */ class GLBlitHelper MOZ_FINAL { enum Channel { Channel_Y = 0, Channel_Cb, Channel_Cr, Channel_Max, }; /** * BlitTex2D is used to copy blit the content of a GL_TEXTURE_2D object, * BlitTexRect is used to copy blit the content of a GL_TEXTURE_RECT object, * The difference between BlitTex2D and BlitTexRect is the texture type, which affect * the fragment shader a bit. * * ConvertGralloc is used to color convert copy blit the GrallocImage into a * normal RGB texture by egl_image_external extension * ConvertPlnarYcbCr is used to color convert copy blit the PlanarYCbCrImage * into a normal RGB texture by create textures of each color channel, and * convert it in GPU. * Convert type is created for canvas. */ enum BlitType { BlitTex2D, BlitTexRect, ConvertGralloc, ConvertPlanarYCbCr, ConvertSurfaceTexture }; // The GLContext is the sole owner of the GLBlitHelper. GLContext* mGL; GLuint mTexBlit_Buffer; GLuint mTexBlit_VertShader; GLuint mTex2DBlit_FragShader; GLuint mTex2DRectBlit_FragShader; GLuint mTex2DBlit_Program; GLuint mTex2DRectBlit_Program; GLint mYFlipLoc; GLint mTextureTransformLoc; // Data for image blit path GLuint mTexExternalBlit_FragShader; GLuint mTexYUVPlanarBlit_FragShader; GLuint mTexExternalBlit_Program; GLuint mTexYUVPlanarBlit_Program; GLuint mFBO; GLuint mSrcTexY; GLuint mSrcTexCb; GLuint mSrcTexCr; GLuint mSrcTexEGL; GLint mYTexScaleLoc; GLint mCbCrTexScaleLoc; int mTexWidth; int mTexHeight; // Cache some uniform values float mCurYScale; float mCurCbCrScale; void UseBlitProgram(); void SetBlitFramebufferForDestTexture(GLuint aTexture); bool UseTexQuadProgram(BlitType target, const gfx::IntSize& srcSize); bool InitTexQuadProgram(BlitType target = BlitTex2D); void DeleteTexBlitProgram(); void BindAndUploadYUVTexture(Channel which, uint32_t width, uint32_t height, void* data, bool allocation); #ifdef MOZ_WIDGET_GONK void BindAndUploadExternalTexture(EGLImage image); bool BlitGrallocImage(layers::GrallocImage* grallocImage, bool yFlip = false); #endif bool BlitPlanarYCbCrImage(layers::PlanarYCbCrImage* yuvImage, bool yFlip = false); #ifdef MOZ_WIDGET_ANDROID bool BlitSurfaceTextureImage(layers::SurfaceTextureImage* stImage); #endif public: explicit GLBlitHelper(GLContext* gl); ~GLBlitHelper(); // If you don't have |srcFormats| for the 2nd definition, // then you'll need the framebuffer_blit extensions to use // the first BlitFramebufferToFramebuffer. void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, bool internalFBs = false); void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, const GLFormats& srcFormats, bool internalFBs = false); void BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum srcTarget = LOCAL_GL_TEXTURE_2D, bool internalFBs = false); void BlitFramebufferToTexture(GLuint srcFB, GLuint destTex, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum destTarget = LOCAL_GL_TEXTURE_2D, bool internalFBs = false); void BlitTextureToTexture(GLuint srcTex, GLuint destTex, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum srcTarget = LOCAL_GL_TEXTURE_2D, GLenum destTarget = LOCAL_GL_TEXTURE_2D); bool BlitImageToFramebuffer(layers::Image* srcImage, const gfx::IntSize& destSize, GLuint destFB, bool yFlip = false, GLuint xoffset = 0, GLuint yoffset = 0, GLuint width = 0, GLuint height = 0); bool BlitImageToTexture(layers::Image* srcImage, const gfx::IntSize& destSize, GLuint destTex, GLenum destTarget, bool yFlip = false, GLuint xoffset = 0, GLuint yoffset = 0, GLuint width = 0, GLuint height = 0); }; } } #endif // GLBLITHELPER_H_