/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */ /* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is [Open Source Virtual Machine]. * * The Initial Developer of the Original Code is * Adobe System Incorporated. * Portions created by the Initial Developer are Copyright (C) 2004-2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Adobe AS3 Team * Mozilla TraceMonkey Team * Asko Tontti * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef __nanojit_Fragmento__ #define __nanojit_Fragmento__ namespace nanojit { struct GuardRecord; enum TraceKind { LoopTrace, BranchTrace, MergeTrace }; /** * Fragments are linear sequences of native code that have a single entry * point at the start of the fragment and may have one or more exit points * * It may turn out that that this arrangement causes too much traffic * between d and i-caches and that we need to carve up the structure differently. */ class Fragment { public: Fragment(const void*); NIns* code() { return _code; } void setCode(NIns* codee) { _code = codee; } int32_t& hits() { return _hits; } bool isAnchor() { return anchor == this; } bool isRoot() { return root == this; } verbose_only( uint32_t _called; ) verbose_only( uint32_t _native; ) verbose_only( uint32_t _exitNative; ) verbose_only( uint32_t _lir; ) verbose_only( uint32_t _lirbytes; ) verbose_only( const char* _token; ) verbose_only( uint64_t traceTicks; ) verbose_only( uint64_t interpTicks; ) verbose_only( DWB(Fragment*) eot_target; ) verbose_only( uint32_t sid;) verbose_only( uint32_t compileNbr;) DWB(Fragment*) treeBranches; DWB(Fragment*) branches; DWB(Fragment*) nextbranch; DWB(Fragment*) anchor; DWB(Fragment*) root; DWB(Fragment*) parent; DWB(Fragment*) first; DWB(Fragment*) peer; LirBuffer* lirbuf; LIns* lastIns; SideExit* spawnedFrom; GuardRecord* outbound; TraceKind kind; const void* ip; uint32_t guardCount; uint32_t xjumpCount; uint32_t recordAttempts; NIns* fragEntry; NIns* loopEntry; void* vmprivate; private: NIns* _code; // ptr to start of code int32_t _hits; }; } #endif // __nanojit_Fragmento__