/* * Copyright (c) 2012, The Linux Foundation. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "libdisplay/GonkDisplay.h" #include "Framebuffer.h" #include "HwcComposer2D.h" #include "mozilla/layers/LayerManagerComposite.h" #include "mozilla/layers/PLayerTransaction.h" #include "mozilla/layers/ShadowLayerUtilsGralloc.h" #include "mozilla/StaticPtr.h" #include "cutils/properties.h" #include "gfxUtils.h" #define LOG_TAG "HWComposer" #if (LOG_NDEBUG == 0) #define LOGD(args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, ## args) #else #define LOGD(args...) ((void)0) #endif #define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, ## args) #define LAYER_COUNT_INCREMENTS 5 using namespace android; using namespace mozilla::layers; enum { HWC_USE_GPU = HWC_FRAMEBUFFER, HWC_USE_OVERLAY = HWC_OVERLAY, HWC_USE_COPYBIT }; // HWC layer flags enum { // Draw a solid color rectangle // The color should be set on the transform member of the hwc_layer_t struct // The expected format is a 32 bit ABGR with 8 bits per component HWC_COLOR_FILL = 0x8, // Swap the RB pixels of gralloc buffer, like RGBA<->BGRA or RGBX<->BGRX // The flag will be set inside LayerRenderState HWC_FORMAT_RB_SWAP = 0x40 }; namespace mozilla { static StaticRefPtr sInstance; HwcComposer2D::HwcComposer2D() : mMaxLayerCount(0) , mList(nullptr) , mHwc(nullptr) { } HwcComposer2D::~HwcComposer2D() { free(mList); } int HwcComposer2D::Init(hwc_display_t dpy, hwc_surface_t sur) { MOZ_ASSERT(!Initialized()); mHwc = (hwc_composer_device_t*)GetGonkDisplay()->GetHWCDevice(); if (!mHwc) { LOGE("Failed to initialize hwc"); return -1; } nsIntSize screenSize; mozilla::Framebuffer::GetSize(&screenSize); mScreenRect = nsIntRect(nsIntPoint(0, 0), screenSize); char propValue[PROPERTY_VALUE_MAX]; property_get("ro.display.colorfill", propValue, "0"); mColorFill = (atoi(propValue) == 1) ? true : false; mDpy = dpy; mSur = sur; return 0; } HwcComposer2D* HwcComposer2D::GetInstance() { if (!sInstance) { LOGD("Creating new instance"); sInstance = new HwcComposer2D(); } return sInstance; } bool HwcComposer2D::ReallocLayerList() { int size = sizeof(hwc_layer_list_t) + ((mMaxLayerCount + LAYER_COUNT_INCREMENTS) * sizeof(hwc_layer_t)); hwc_layer_list_t* listrealloc = (hwc_layer_list_t*)realloc(mList, size); if (!listrealloc) { return false; } if (!mList) { //first alloc, initialize listrealloc->numHwLayers = 0; listrealloc->flags = 0; } mList = listrealloc; mMaxLayerCount += LAYER_COUNT_INCREMENTS; return true; } /** * Sets hwc layer rectangles required for hwc composition * * @param aVisible Input. Layer's unclipped visible rectangle * The origin is the top-left corner of the layer * @param aTransform Input. Layer's transformation matrix * It transforms from layer space to screen space * @param aClip Input. A clipping rectangle. * The origin is the top-left corner of the screen * @param aBufferRect Input. The layer's buffer bounds * The origin is the top-left corner of the layer * @param aSurceCrop Output. Area of the source to consider, * the origin is the top-left corner of the buffer * @param aVisibleRegionScreen Output. Visible region in screen space. * The origin is the top-left corner of the screen * @return true if the layer should be rendered. * false if the layer can be skipped */ static bool PrepareLayerRects(nsIntRect aVisible, const gfxMatrix& aTransform, nsIntRect aClip, nsIntRect aBufferRect, hwc_rect_t* aSourceCrop, hwc_rect_t* aVisibleRegionScreen) { gfxRect visibleRect(aVisible); gfxRect clip(aClip); gfxRect visibleRectScreen = aTransform.TransformBounds(visibleRect); // |clip| is guaranteed to be integer visibleRectScreen.IntersectRect(visibleRectScreen, clip); if (visibleRectScreen.IsEmpty()) { LOGD("Skip layer"); return false; } gfxMatrix inverse(aTransform); inverse.Invert(); gfxRect crop = inverse.TransformBounds(visibleRectScreen); //clip to buffer size crop.IntersectRect(crop, aBufferRect); crop.Round(); if (crop.IsEmpty()) { LOGD("Skip layer"); return false; } //propagate buffer clipping back to visible rect visibleRectScreen = aTransform.TransformBounds(crop); visibleRectScreen.Round(); // Map from layer space to buffer space crop -= aBufferRect.TopLeft(); aSourceCrop->left = crop.x; aSourceCrop->top = crop.y; aSourceCrop->right = crop.x + crop.width; aSourceCrop->bottom = crop.y + crop.height; aVisibleRegionScreen->left = visibleRectScreen.x; aVisibleRegionScreen->top = visibleRectScreen.y; aVisibleRegionScreen->right = visibleRectScreen.x + visibleRectScreen.width; aVisibleRegionScreen->bottom = visibleRectScreen.y + visibleRectScreen.height; return true; } /** * Prepares hwc layer visible region required for hwc composition * * @param aVisible Input. Layer's unclipped visible region * The origin is the top-left corner of the layer * @param aTransform Input. Layer's transformation matrix * It transforms from layer space to screen space * @param aClip Input. A clipping rectangle. * The origin is the top-left corner of the screen * @param aBufferRect Input. The layer's buffer bounds * The origin is the top-left corner of the layer * @param aVisibleRegionScreen Output. Visible region in screen space. * The origin is the top-left corner of the screen * @return true if the layer should be rendered. * false if the layer can be skipped */ static bool PrepareVisibleRegion(const nsIntRegion& aVisible, const gfxMatrix& aTransform, nsIntRect aClip, nsIntRect aBufferRect, RectVector* aVisibleRegionScreen) { nsIntRegionRectIterator rect(aVisible); bool isVisible = false; while (const nsIntRect* visibleRect = rect.Next()) { hwc_rect_t visibleRectScreen; gfxRect screenRect; screenRect.IntersectRect(gfxRect(*visibleRect), aBufferRect); screenRect = aTransform.TransformBounds(screenRect); screenRect.IntersectRect(screenRect, aClip); screenRect.Round(); if (screenRect.IsEmpty()) { continue; } visibleRectScreen.left = screenRect.x; visibleRectScreen.top = screenRect.y; visibleRectScreen.right = screenRect.XMost(); visibleRectScreen.bottom = screenRect.YMost(); aVisibleRegionScreen->push_back(visibleRectScreen); isVisible = true; } return isVisible; } /** * Calculates the layer's clipping rectangle * * @param aTransform Input. A transformation matrix * It transforms the clip rect to screen space * @param aLayerClip Input. The layer's internal clipping rectangle. * This may be NULL which means the layer has no internal clipping * The origin is the top-left corner of the layer * @param aParentClip Input. The parent layer's rendering clipping rectangle * The origin is the top-left corner of the screen * @param aRenderClip Output. The layer's rendering clipping rectangle * The origin is the top-left corner of the screen * @return true if the layer should be rendered. * false if the layer can be skipped */ static bool CalculateClipRect(const gfxMatrix& aTransform, const nsIntRect* aLayerClip, nsIntRect aParentClip, nsIntRect* aRenderClip) { *aRenderClip = aParentClip; if (!aLayerClip) { return true; } if (aLayerClip->IsEmpty()) { return false; } nsIntRect clip = *aLayerClip; gfxRect r(clip); gfxRect trClip = aTransform.TransformBounds(r); trClip.Round(); gfxUtils::GfxRectToIntRect(trClip, &clip); aRenderClip->IntersectRect(*aRenderClip, clip); return true; } bool HwcComposer2D::PrepareLayerList(Layer* aLayer, const nsIntRect& aClip, const gfxMatrix& aParentTransform, const gfxMatrix& aGLWorldTransform) { // NB: we fall off this path whenever there are container layers // that require intermediate surfaces. That means all the // GetEffective*() coordinates are relative to the framebuffer. bool fillColor = false; const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion(); if (visibleRegion.IsEmpty()) { return true; } float opacity = aLayer->GetEffectiveOpacity(); if (opacity < 1) { LOGD("%s Layer has planar semitransparency which is unsupported", aLayer->Name()); return false; } nsIntRect clip; if (!CalculateClipRect(aParentTransform * aGLWorldTransform, aLayer->GetEffectiveClipRect(), aClip, &clip)) { LOGD("%s Clip rect is empty. Skip layer", aLayer->Name()); return true; } gfxMatrix transform; const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform(); if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) { LOGD("Layer has a 3D transform or a non-square angle rotation"); return false; } if (ContainerLayer* container = aLayer->AsContainerLayer()) { if (container->UseIntermediateSurface()) { LOGD("Container layer needs intermediate surface"); return false; } nsAutoTArray children; container->SortChildrenBy3DZOrder(children); for (uint32_t i = 0; i < children.Length(); i++) { if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) { return false; } } return true; } LayerRenderState state = aLayer->GetRenderState(); nsIntSize surfaceSize; if (state.mSurface.get()) { surfaceSize = state.mSize; } else { if (aLayer->AsColorLayer() && mColorFill) { fillColor = true; } else { LOGD("%s Layer doesn't have a gralloc buffer", aLayer->Name()); return false; } } if (state.BufferRotated()) { LOGD("%s Layer has a rotated buffer", aLayer->Name()); return false; } // OK! We can compose this layer with hwc. int current = mList ? mList->numHwLayers : 0; if (!mList || current >= mMaxLayerCount) { if (!ReallocLayerList() || current >= mMaxLayerCount) { LOGE("PrepareLayerList failed! Could not increase the maximum layer count"); return false; } } nsIntRect visibleRect = visibleRegion.GetBounds(); nsIntRect bufferRect; if (fillColor) { bufferRect = nsIntRect(visibleRect); } else { if(state.mHasOwnOffset) { bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y, state.mSize.width, state.mSize.height); } else { //Since the buffer doesn't have its own offset, assign the whole //surface size as its buffer bounds bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height); } } hwc_layer_t& hwcLayer = mList->hwLayers[current]; if(!PrepareLayerRects(visibleRect, transform * aGLWorldTransform, clip, bufferRect, &(hwcLayer.sourceCrop), &(hwcLayer.displayFrame))) { return true; } buffer_handle_t handle = fillColor ? nullptr : state.mSurface->getNativeBuffer()->handle; hwcLayer.handle = handle; hwcLayer.flags = 0; hwcLayer.hints = 0; hwcLayer.blending = HWC_BLENDING_PREMULT; hwcLayer.compositionType = HWC_USE_COPYBIT; if (!fillColor) { if (state.FormatRBSwapped()) { hwcLayer.flags |= HWC_FORMAT_RB_SWAP; } gfxMatrix rotation = transform * aGLWorldTransform; // Compute fuzzy equal like PreservesAxisAlignedRectangles() if (fabs(rotation.xx) < 1e-6) { if (rotation.xy < 0) { hwcLayer.transform = HWC_TRANSFORM_ROT_90; LOGD("Layer buffer rotated 90 degrees"); } else { hwcLayer.transform = HWC_TRANSFORM_ROT_270; LOGD("Layer buffer rotated 270 degrees"); } } else if (rotation.xx < 0) { hwcLayer.transform = HWC_TRANSFORM_ROT_180; LOGD("Layer buffer rotated 180 degrees"); } else { hwcLayer.transform = 0; } hwcLayer.transform |= state.YFlipped() ? HWC_TRANSFORM_FLIP_V : 0; hwc_region_t region; if (visibleRegion.GetNumRects() > 1) { mVisibleRegions.push_back(RectVector()); RectVector* visibleRects = &(mVisibleRegions.back()); if(!PrepareVisibleRegion(visibleRegion, transform * aGLWorldTransform, clip, bufferRect, visibleRects)) { return true; } region.numRects = visibleRects->size(); region.rects = &((*visibleRects)[0]); } else { region.numRects = 1; region.rects = &(hwcLayer.displayFrame); } hwcLayer.visibleRegionScreen = region; } else { hwcLayer.flags |= HWC_COLOR_FILL; ColorLayer* colorLayer = aLayer->AsColorLayer(); if (colorLayer->GetColor().a < 1.0) { LOGD("Color layer has semitransparency which is unsupported"); return false; } hwcLayer.transform = colorLayer->GetColor().Packed(); } mList->numHwLayers++; return true; } bool HwcComposer2D::TryRender(Layer* aRoot, const gfxMatrix& aGLWorldTransform) { if (!aGLWorldTransform.PreservesAxisAlignedRectangles()) { LOGD("Render aborted. World transform has non-square angle rotation"); return false; } MOZ_ASSERT(Initialized()); if (mList) { mList->numHwLayers = 0; } // XXX: The clear() below means all rect vectors will be have to be // reallocated. We may want to avoid this if possible mVisibleRegions.clear(); if (!PrepareLayerList(aRoot, mScreenRect, gfxMatrix(), aGLWorldTransform)) { LOGD("Render aborted. Nothing was drawn to the screen"); return false; } if (mHwc->set(mHwc, mDpy, mSur, mList)) { LOGE("Hardware device failed to render"); return false; } LOGD("Frame rendered"); return true; } } // namespace mozilla