/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "D3D9SurfaceImage.h" #include "gfx2DGlue.h" #include "mozilla/layers/TextureD3D9.h" #include "mozilla/gfx/Types.h" namespace mozilla { namespace layers { D3D9SurfaceImage::D3D9SurfaceImage() : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE) , mSize(0, 0) {} D3D9SurfaceImage::~D3D9SurfaceImage() {} HRESULT D3D9SurfaceImage::SetData(const Data& aData) { NS_ENSURE_TRUE(aData.mSurface, E_POINTER); HRESULT hr; RefPtr surface = aData.mSurface; RefPtr device; hr = surface->GetDevice(byRef(device)); NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); RefPtr d3d9; hr = device->GetDirect3D(byRef(d3d9)); NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); D3DSURFACE_DESC desc; surface->GetDesc(&desc); // Ensure we can convert the textures format to RGB conversion // in StretchRect. Fail if we can't. hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, desc.Format, D3DFMT_X8R8G8B8); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // DXVA surfaces aren't created sharable, so we need to copy the surface // to a sharable texture to that it's accessible to the layer manager's // device. const nsIntRect& region = aData.mRegion; RefPtr texture; HANDLE shareHandle = nullptr; hr = device->CreateTexture(region.width, region.height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, byRef(texture), &shareHandle); NS_ENSURE_TRUE(SUCCEEDED(hr) && shareHandle, hr); // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary. RefPtr textureSurface; hr = texture->GetSurfaceLevel(0, byRef(textureSurface)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // Stash the surface description for later use. textureSurface->GetDesc(&mDesc); RECT src = { region.x, region.y, region.x+region.width, region.y+region.height }; hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); // Flush the draw command now, so that by the time we come to draw this // image, we're less likely to need to wait for the draw operation to // complete. RefPtr query; hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query)); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = query->Issue(D3DISSUE_END); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); mTexture = texture; mShareHandle = shareHandle; mSize = gfx::IntSize(region.width, region.height); mQuery = query; return S_OK; } void D3D9SurfaceImage::EnsureSynchronized() { if (!mQuery) { // Not setup, or already synchronized. return; } int iterations = 0; while (iterations < 10 && S_FALSE == mQuery->GetData(nullptr, 0, D3DGETDATA_FLUSH)) { Sleep(1); iterations++; } mQuery = nullptr; } HANDLE D3D9SurfaceImage::GetShareHandle() { // Ensure the image has completed its synchronization, // and safe to used by the caller on another device. EnsureSynchronized(); return mShareHandle; } const D3DSURFACE_DESC& D3D9SurfaceImage::GetDesc() const { return mDesc; } gfx::IntSize D3D9SurfaceImage::GetSize() { return mSize; } TextureClient* D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient) { EnsureSynchronized(); if (!mTextureClient) { RefPtr textureClient = new SharedTextureClientD3D9(gfx::SurfaceFormat::B8G8R8X8, TEXTURE_FLAGS_DEFAULT); textureClient->InitWith(mTexture, mShareHandle, mDesc); mTextureClient = textureClient; } return mTextureClient; } TemporaryRef D3D9SurfaceImage::GetAsSourceSurface() { NS_ENSURE_TRUE(mTexture, nullptr); HRESULT hr; RefPtr surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8); if (!surface) { NS_WARNING("Failed to created SourceSurface for D3D9SurfaceImage."); return nullptr; } // Ensure that the texture is ready to be used. EnsureSynchronized(); // Readback the texture from GPU memory into system memory, so that // we can copy it into the Cairo image. This is expensive. RefPtr textureSurface; hr = mTexture->GetSurfaceLevel(0, byRef(textureSurface)); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); RefPtr device; hr = mTexture->GetDevice(byRef(device)); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); RefPtr systemMemorySurface; hr = device->CreateOffscreenPlainSurface(mDesc.Width, mDesc.Height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, byRef(systemMemorySurface), 0); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); hr = device->GetRenderTargetData(textureSurface, systemMemorySurface); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); D3DLOCKED_RECT rect; hr = systemMemorySurface->LockRect(&rect, nullptr, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); gfx::DataSourceSurface::MappedSurface mappedSurface; if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) { systemMemorySurface->UnlockRect(); return nullptr; } const unsigned char* src = (const unsigned char*)(rect.pBits); const unsigned srcPitch = rect.Pitch; for (int y = 0; y < mSize.height; y++) { memcpy(mappedSurface.mData + mappedSurface.mStride * y, (unsigned char*)(src) + srcPitch * y, mSize.width * 4); } systemMemorySurface->UnlockRect(); surface->Unmap(); return surface; } } /* layers */ } /* mozilla */