/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContextProvider.h" #include "GLContextCGL.h" #include "TextureImageCGL.h" #include "nsDebug.h" #include "nsIWidget.h" #include #include "gfxPrefs.h" #include "gfxFailure.h" #include "prenv.h" #include "mozilla/Preferences.h" #include "GeckoProfiler.h" #include "mozilla/gfx/MacIOSurface.h" namespace mozilla { namespace gl { using namespace mozilla::gfx; static bool gUseDoubleBufferedWindows = true; class CGLLibrary { public: CGLLibrary() : mInitialized(false), mOGLLibrary(nullptr), mPixelFormat(nullptr) { } bool EnsureInitialized() { if (mInitialized) { return true; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL Framework."); return false; } } const char* db = PR_GetEnv("MOZ_CGL_DB"); gUseDoubleBufferedWindows = (!db || *db != '0'); mInitialized = true; return true; } NSOpenGLPixelFormat *PixelFormat() { if (mPixelFormat == nullptr) { NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0 }; if (!gUseDoubleBufferedWindows) { attribs[2] = 0; } mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; } return mPixelFormat; } private: bool mInitialized; PRLibrary *mOGLLibrary; NSOpenGLPixelFormat *mPixelFormat; }; CGLLibrary sCGLLibrary; GLContextCGL::GLContextCGL( const SurfaceCaps& caps, GLContext *shareContext, NSOpenGLContext *context, bool isOffscreen) : GLContext(caps, shareContext, isOffscreen), mContext(context) { SetProfileVersion(ContextProfile::OpenGLCompatibility, 210); } GLContextCGL::~GLContextCGL() { MarkDestroyed(); if (mContext) { if ([NSOpenGLContext currentContext] == mContext) { // Clear the current context before releasing. If we don't do // this, the next time we call [NSOpenGLContext currentContext], // "invalid context" will be printed to the console. [NSOpenGLContext clearCurrentContext]; } [mContext release]; } } bool GLContextCGL::Init() { if (!InitWithPrefix("gl", true)) return false; return true; } CGLContextObj GLContextCGL::GetCGLContext() const { return static_cast([mContext CGLContextObj]); } bool GLContextCGL::MakeCurrentImpl(bool aForce) { if (!aForce && [NSOpenGLContext currentContext] == mContext) { return true; } if (mContext) { [mContext makeCurrentContext]; // Use non-blocking swap in "ASAP mode". // ASAP mode means that rendering is iterated as fast as possible. // ASAP mode is entered when layout.frame_rate=0 (requires restart). // If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal. // When we're iterating as fast as possible, however, we want a non-blocking // glSwapBuffers, which will happen when swapInt==0. GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1; [mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; } return true; } bool GLContextCGL::IsCurrent() { return [NSOpenGLContext currentContext] == mContext; } GLenum GLContextCGL::GetPreferredARGB32Format() const { return LOCAL_GL_BGRA; } bool GLContextCGL::SetupLookupFunction() { return false; } bool GLContextCGL::IsDoubleBuffered() const { return gUseDoubleBufferedWindows; } bool GLContextCGL::SupportsRobustness() const { return false; } bool GLContextCGL::SwapBuffers() { PROFILER_LABEL("GLContext", "SwapBuffers"); [mContext flushBuffer]; return true; } static GLContextCGL * GetGlobalContextCGL() { return static_cast(GLContextProviderCGL::GetGlobalContext()); } already_AddRefed GLContextProviderCGL::CreateWrappingExisting(void*, void*) { return nullptr; } already_AddRefed GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget) { GLContextCGL *shareContext = GetGlobalContextCGL(); NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:sCGLLibrary.PixelFormat() shareContext:(shareContext ? shareContext->mContext : NULL)]; if (!context) { return nullptr; } // make the context transparent GLint opaque = 0; [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; SurfaceCaps caps = SurfaceCaps::ForRGBA(); nsRefPtr glContext = new GLContextCGL(caps, shareContext, context); if (!glContext->Init()) { return nullptr; } return glContext.forget(); } static already_AddRefed CreateOffscreenFBOContext(bool aShare = true) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr; if (aShare && !shareContext) { // if there is no share context, then we can't use FBOs. return nullptr; } NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:sCGLLibrary.PixelFormat() shareContext:shareContext ? shareContext->GetNSOpenGLContext() : NULL]; if (!context) { return nullptr; } SurfaceCaps dummyCaps = SurfaceCaps::Any(); nsRefPtr glContext = new GLContextCGL(dummyCaps, shareContext, context, true); return glContext.forget(); } already_AddRefed GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size, const SurfaceCaps& caps) { nsRefPtr glContext = CreateOffscreenFBOContext(); if (glContext && glContext->Init() && glContext->InitOffscreen(ToIntSize(size), caps)) { return glContext.forget(); } // everything failed return nullptr; } static nsRefPtr gGlobalContext; GLContext * GLContextProviderCGL::GetGlobalContext() { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } if (!gGlobalContext) { // There are bugs in some older drivers with pbuffers less // than 16x16 in size; also 16x16 is POT so that we can do // a FBO with it on older video cards. A FBO context for // sharing is preferred since it has no associated target. gGlobalContext = CreateOffscreenFBOContext(false); if (!gGlobalContext || !static_cast(gGlobalContext.get())->Init()) { NS_WARNING("Couldn't init gGlobalContext."); gGlobalContext = nullptr; return nullptr; } } return gGlobalContext; } void GLContextProviderCGL::Shutdown() { gGlobalContext = nullptr; } } /* namespace gl */ } /* namespace mozilla */